story-structure

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Original

English
🇨🇳

Translation

Chinese

Story Structure

故事结构

Three-Act Structure

三幕结构

Act One (Setup) - ~25%

第一幕(铺垫)- ~25%

  • Opening Image - Visual that sets tone
  • Theme Stated - Hint at the theme
  • Setup - Introduce protagonist, world, stakes
  • Catalyst - Inciting incident
  • Debate - Protagonist hesitates
  • Break into Two - Protagonist commits to journey
  • 开场画面 - 奠定基调的视觉元素
  • 主题呈现 - 暗示核心主题
  • 铺垫 - 介绍主角、故事世界与核心利害
  • 催化剂 - 激励事件
  • 犹豫期 - 主角的内心挣扎
  • 进入第二幕 - 主角承诺踏上旅程

Act Two (Confrontation) - ~50%

第二幕(对抗)- ~50%

  • B Story - Secondary storyline (often romance/friendship)
  • Fun and Games - Promise of the premise
  • Midpoint - False victory or defeat, raises stakes
  • Bad Guys Close In - Pressure increases
  • All Is Lost - Lowest point
  • Dark Night of the Soul - Protagonist confronts failure
  • B故事 - 次要故事线(通常是爱情/友情线)
  • 趣味桥段 - 兑现前提承诺
  • 中点 - 虚假胜利或失败,提升利害关系
  • 反派逼近 - 压力不断增大
  • 一无所有 - 最低谷时刻
  • 灵魂黑夜 - 主角直面失败

Act Three (Resolution) - ~25%

第三幕(结局)- ~25%

  • Break into Three - Solution discovered
  • Finale - Confrontation and resolution
  • Final Image - Opposite of opening, showing change
  • 进入第三幕 - 找到解决方案
  • 终局 - 最终对抗与解决
  • 最终画面 - 与开场画面形成对比,展现角色成长

Beat Sheet (Save the Cat!)

节拍表(《救猫咪!》体系)

BeatPagePurpose
Opening Image1Set tone, "before" snapshot
Theme Stated5Someone hints at lesson
Set-Up1-10Introduce hero's world
Catalyst12Life-changing event
Debate12-25Should hero act?
Break into Two25Hero enters Act 2
B Story30Subplot begins
Fun and Games30-55Promise of premise
Midpoint55Stakes raised
Bad Guys Close In55-75Opposition increases
All Is Lost75Whiff of death
Dark Night75-85Hero at lowest
Break into Three85"A-ha!" moment
Finale85-110Final confrontation
Final Image110"After" snapshot
节拍页码目的
开场画面1奠定基调,呈现“改变前”的状态
主题呈现5有人暗示核心教训
铺垫1-10介绍主角的生活世界
催化剂12改变人生的事件
犹豫期12-25主角是否该行动?
进入第二幕25主角进入第二幕
B故事30副线故事开启
趣味桥段30-55兑现前提承诺
中点55提升利害关系
反派逼近55-75阻力不断增强
一无所有75濒于绝望的时刻
灵魂黑夜75-85主角处于最低谷
进入第三幕85“顿悟”时刻
终局85-110最终对抗
最终画面110呈现“改变后”的状态

Sequence Method

序列方法

Eight sequences, each 10-15 pages:
  1. Sequence A - Status quo and inciting incident
  2. Sequence B - Predicament and lock-in
  3. Sequence C - First obstacle
  4. Sequence D - First culmination (midpoint)
  5. Sequence E - Subplot dominates
  6. Sequence F - Main tension returns
  7. Sequence G - Second culmination (crisis)
  8. Sequence H - Resolution
八个序列,每个序列10-15页:
  1. 序列A - 现状与激励事件
  2. 序列B - 困境与锁定
  3. 序列C - 首个障碍
  4. 序列D - 首个高潮(中点)
  5. 序列E - 副线故事主导
  6. 序列F - 主线冲突回归
  7. 序列G - 第二个高潮(危机)
  8. 序列H - 结局

Hero's Journey

英雄之旅

  1. Ordinary World
  2. Call to Adventure
  3. Refusal of the Call
  4. Meeting the Mentor
  5. Crossing the Threshold
  6. Tests, Allies, Enemies
  7. Approach to Inmost Cave
  8. Ordeal
  9. Reward
  10. The Road Back
  11. Resurrection
  12. Return with Elixir
  1. 平凡世界
  2. 冒险召唤
  3. 拒绝召唤
  4. 遇见导师
  5. 跨越门槛
  6. 考验、盟友与敌人
  7. 逼近最深处的洞穴
  8. 磨难
  9. 奖赏
  10. 回归之路
  11. 复活
  12. 携灵药归来