story-structure
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ChineseStory Structure
故事结构
Three-Act Structure
三幕结构
Act One (Setup) - ~25%
第一幕(铺垫)- ~25%
- Opening Image - Visual that sets tone
- Theme Stated - Hint at the theme
- Setup - Introduce protagonist, world, stakes
- Catalyst - Inciting incident
- Debate - Protagonist hesitates
- Break into Two - Protagonist commits to journey
- 开场画面 - 奠定基调的视觉元素
- 主题呈现 - 暗示核心主题
- 铺垫 - 介绍主角、故事世界与核心利害
- 催化剂 - 激励事件
- 犹豫期 - 主角的内心挣扎
- 进入第二幕 - 主角承诺踏上旅程
Act Two (Confrontation) - ~50%
第二幕(对抗)- ~50%
- B Story - Secondary storyline (often romance/friendship)
- Fun and Games - Promise of the premise
- Midpoint - False victory or defeat, raises stakes
- Bad Guys Close In - Pressure increases
- All Is Lost - Lowest point
- Dark Night of the Soul - Protagonist confronts failure
- B故事 - 次要故事线(通常是爱情/友情线)
- 趣味桥段 - 兑现前提承诺
- 中点 - 虚假胜利或失败,提升利害关系
- 反派逼近 - 压力不断增大
- 一无所有 - 最低谷时刻
- 灵魂黑夜 - 主角直面失败
Act Three (Resolution) - ~25%
第三幕(结局)- ~25%
- Break into Three - Solution discovered
- Finale - Confrontation and resolution
- Final Image - Opposite of opening, showing change
- 进入第三幕 - 找到解决方案
- 终局 - 最终对抗与解决
- 最终画面 - 与开场画面形成对比,展现角色成长
Beat Sheet (Save the Cat!)
节拍表(《救猫咪!》体系)
| Beat | Page | Purpose |
|---|---|---|
| Opening Image | 1 | Set tone, "before" snapshot |
| Theme Stated | 5 | Someone hints at lesson |
| Set-Up | 1-10 | Introduce hero's world |
| Catalyst | 12 | Life-changing event |
| Debate | 12-25 | Should hero act? |
| Break into Two | 25 | Hero enters Act 2 |
| B Story | 30 | Subplot begins |
| Fun and Games | 30-55 | Promise of premise |
| Midpoint | 55 | Stakes raised |
| Bad Guys Close In | 55-75 | Opposition increases |
| All Is Lost | 75 | Whiff of death |
| Dark Night | 75-85 | Hero at lowest |
| Break into Three | 85 | "A-ha!" moment |
| Finale | 85-110 | Final confrontation |
| Final Image | 110 | "After" snapshot |
| 节拍 | 页码 | 目的 |
|---|---|---|
| 开场画面 | 1 | 奠定基调,呈现“改变前”的状态 |
| 主题呈现 | 5 | 有人暗示核心教训 |
| 铺垫 | 1-10 | 介绍主角的生活世界 |
| 催化剂 | 12 | 改变人生的事件 |
| 犹豫期 | 12-25 | 主角是否该行动? |
| 进入第二幕 | 25 | 主角进入第二幕 |
| B故事 | 30 | 副线故事开启 |
| 趣味桥段 | 30-55 | 兑现前提承诺 |
| 中点 | 55 | 提升利害关系 |
| 反派逼近 | 55-75 | 阻力不断增强 |
| 一无所有 | 75 | 濒于绝望的时刻 |
| 灵魂黑夜 | 75-85 | 主角处于最低谷 |
| 进入第三幕 | 85 | “顿悟”时刻 |
| 终局 | 85-110 | 最终对抗 |
| 最终画面 | 110 | 呈现“改变后”的状态 |
Sequence Method
序列方法
Eight sequences, each 10-15 pages:
- Sequence A - Status quo and inciting incident
- Sequence B - Predicament and lock-in
- Sequence C - First obstacle
- Sequence D - First culmination (midpoint)
- Sequence E - Subplot dominates
- Sequence F - Main tension returns
- Sequence G - Second culmination (crisis)
- Sequence H - Resolution
八个序列,每个序列10-15页:
- 序列A - 现状与激励事件
- 序列B - 困境与锁定
- 序列C - 首个障碍
- 序列D - 首个高潮(中点)
- 序列E - 副线故事主导
- 序列F - 主线冲突回归
- 序列G - 第二个高潮(危机)
- 序列H - 结局
Hero's Journey
英雄之旅
- Ordinary World
- Call to Adventure
- Refusal of the Call
- Meeting the Mentor
- Crossing the Threshold
- Tests, Allies, Enemies
- Approach to Inmost Cave
- Ordeal
- Reward
- The Road Back
- Resurrection
- Return with Elixir
- 平凡世界
- 冒险召唤
- 拒绝召唤
- 遇见导师
- 跨越门槛
- 考验、盟友与敌人
- 逼近最深处的洞穴
- 磨难
- 奖赏
- 回归之路
- 复活
- 携灵药归来