Verify (look at it, don't just read it)
Read
.styleseed/effective-rules.md
and
; invoke
or
first when they are missing or stale. Judge pixels against that compiled method.
A lock value cannot excuse a core failure, and a recipe/profile cannot replace the output grammar.
reads the
code and scores it. But some of the worst "AI-made" tells never appear
in source — they only exist in
pixels: a hero that doesn't actually dominate, a lower third
of dead whitespace, cramped cards, a web font that silently failed to load and fell back to
Times, two colors that
look like two accents once rendered, text that's unreadable on its real
background. A human sees these in half a second; a code-reading gate misses all of them.
closes that gap: it
renders the UI, screenshots it, and you look at the image —
then score the same StyleSeed gate against what you see, fix, and re-render. This is the gate
that most predicts whether a real user will say "this looks designed."
Run it as the
final gate after
passes — code-clean is necessary but not
sufficient; pixel-clean is the real bar.
When NOT to use
- Nothing renderable yet (pure logic/config, or a component with no host page) → use .
- No way to render at all (no browser, no Playwright, headless blocked) → say so, fall back to
, and tell the user the visual gate was skipped. Never claim you verified visually
if you didn't actually see a screenshot.
- A quick pre-commit pass → . is heavier (it boots a renderer).
Step 1 — Render it through the active adapter
For
,
,
, or
, use the companion
renderer and open every required exported frame/page at readable resolution. Verify dimensions,
crop/safe zones, font availability, asset placement, and the export manifest. Do not force a
browser workflow onto a PIL, slide, PDF, or image renderer.
For
, get a real screenshot in priority order:
A. Running project (Next / Vite / etc.) — the normal case.
- Start the dev server in the background ( / / framework command); wait
for the ready line and capture the port.
- Screenshot the route with headless Chromium via Playwright. If the project has
in , use it; else use a globally cached Chromium. Minimal script:
js
import { chromium } from "playwright"; // or an absolute path into node_modules
const b = await chromium.launch();
const c = await b.newContext({ viewport: SURFACE, deviceScaleFactor: 2 });
const p = await c.newPage();
await p.goto(URL, { waitUntil: "networkidle" });
await p.evaluate(() => document.fonts.ready); // don't shoot before fonts load
await p.waitForTimeout(400);
await p.screenshot({ path: OUT, fullPage: true });
await b.close();
Surface viewports: mobile · desktop .
Pick from the lock's , or .
- If a browser MCP (claude-in-chrome) is available instead, navigate + screenshot with that.
B. Static HTML file → open it directly with
and screenshot (same script).
C. Isolated component (no host page) → render it into a minimal throwaway page that imports
the component with realistic props, then screenshot that.
Then actually READ the screenshot back (Read the PNG). You must
see it. Shoot at
so text is crisp enough to judge.
Step 2 — Score what you SEE (the visual gate)
Look at the image and run the StyleSeed gate perceptually. These are the checks that need
eyes, not source:
□ Squint test — blur your focus / imagine it at 50%. Does it still read "AI-generated"?
(bland gradient, pill button + generic sans, icon-chip row, even flat grid) → FAIL
□ Focal — does ONE element actually dominate at a glance? If your eye lands nowhere,
or on an all-even grid, the focal point failed regardless of what code intended
□ Balance — dead whitespace (a lower third of empty), or cramped/colliding elements?
Is the visual weight distributed, or all top-left / all-centered?
□ Fonts loaded — is the intended typeface actually rendering, or a Times/Arial fallback?
(a silent font-load fail is a top "looks cheap" tell — invisible in code)
□ One accent (seen) — count the hues you actually SEE. Two things competing for "the color" = FAIL,
even if the code named one token
□ Contrast (seen) — any text you have to strain to read on its real rendered background?
Light-grey-on-white labels, low-contrast on a colored/照片 panel
□ Rhythm/optics — are edges aligned, gaps consistent, cards optically even? Off-by-a-few-px
misalignments that read as "sloppy" but pass a code check
□ Type scale fit — on desktop, does the body text look too small for the canvas? does the hero
feel undersized? (the surface-scale tell, judged by eye)
□ Grammar fit — does the screen visually serve the selected grammar's user job, attention
model, composition, density, action hierarchy, and characteristic tells?
□ Recipe fit — do geometry, containment, controls, collections, navigation, density, and
motion visibly match the selected recipe rather than the old universal soft-card look?
Would the same layout still appear if the product changed? If yes, FAIL
□ Motion (if any) — capture before/after or a mid-transition frame; is it purposeful, or the
"cheap fade/bounce on everything" tell? does it block the first read?
Step 3 — Render states or sequence variants too
The happy-path screenshot hides the most common real-world failure: no empty / loading / error
state. Where the surface has a data view, render those variants (a query param, a mock, a
forced prop, or temporarily emptying the data) and screenshot each. A blank white void for "no
data" is a fail you can only catch by looking at the empty state. (Static marketing pages with
no data surface → N/A, note it.)
For sequential artifacts, inspect the cover/first frame, every content frame, and close/CTA as
a set: continuity, progression, one message per frame, repeated-template fatigue, source labels,
folios, and safe-zone survival. For documents/decks, inspect every page/slide plus a representative
thumbnail or overview view.
Step 4 — Fix, re-render, repeat
For each visual failure, fix the code, then re-render and look again — don't assume the fix
worked from the diff (the whole point is that code ≠ pixels). Loop up to ~3×. Present only when
the screenshot passes, with the final image, the effective rule set, a one-line "fixed: …", and
the gate result.
Rules
- You must actually see the rendered artifact. No render, no visual verdict — fall back to
and say the visual gate was skipped. Never fabricate "looks good."
- Re-render after every fix. The reason this skill exists is that source and pixels diverge;
verifying a visual fix by reading the diff defeats it.
- Both gates, in order: (code) first to catch structural issues cheaply, then
(pixels) as the final bar. runs code-gate in its loop; finish a
renderable screen with .
- Clean up: stop the dev server you started; delete any throwaway harness/mock files.
- Shoot at 2× and at the locked surface's viewport — judging a desktop app on a 390px shot
(or vice-versa) invalidates the type-scale and balance checks.