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workflow_saveworkflow_task_endworkflow_rollbackworkflow_undo_taskworkflow_session_undoworkflow_createworkflow_task_startworkflow_revert_taskworkflow_undo_taskeditor_undoeditor_redohistory_undostepsworkflow_session_undoworkflow_saveworkflow_task_endworkflow_rollbackworkflow_undo_taskworkflow_session_undoworkflow_createworkflow_task_startworkflow_revert_taskworkflow_undo_taskeditor_undoeditor_redohistory_undostepsworkflow_session_undobookmark_setbookmark_set| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| bookmarkName | string | Yes | - | Name for the bookmark |
| note | string | No | null | Optional note for the bookmark |
{ success, bookmark, selectedCount, hasSceneView, note }| 参数 | 类型 | 必填 | 默认值 | 描述 |
|---|---|---|---|---|
| bookmarkName | string | 是 | - | 书签名称 |
| note | string | 否 | null | 书签的可选备注 |
{ success, bookmark, selectedCount, hasSceneView, note }bookmark_gotobookmark_goto| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| bookmarkName | string | Yes | - | Name of the bookmark to restore |
{ success, bookmark, restoredSelection, note }| 参数 | 类型 | 必填 | 默认值 | 描述 |
|---|---|---|---|---|
| bookmarkName | string | 是 | - | 要恢复的书签名称 |
{ success, bookmark, restoredSelection, note }bookmark_listbookmark_list{ success, count, bookmarks: [{ name, selectedCount, hasSceneView, note, createdAt }] }{ success, count, bookmarks: [{ name, selectedCount, hasSceneView, note, createdAt }] }bookmark_deletebookmark_delete| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| bookmarkName | string | Yes | - | Name of the bookmark to delete |
{ success, deleted }| 参数 | 类型 | 必填 | 默认值 | 描述 |
|---|---|---|---|---|
| bookmarkName | string | 是 | - | 要删除的书签名称 |
{ success, deleted }history_undohistory_undo| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| steps | int | No | 1 | Number of undo steps to perform |
{ success, undoneSteps }| 参数 | 类型 | 必填 | 默认值 | 描述 |
|---|---|---|---|---|
| steps | int | 否 | 1 | 要执行的撤销步数 |
{ success, undoneSteps }history_redohistory_redo| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| steps | int | No | 1 | Number of redo steps to perform |
{ success, redoneSteps }| 参数 | 类型 | 必填 | 默认值 | 描述 |
|---|---|---|---|---|
| steps | int | 否 | 1 | 要执行的重做步数 |
{ success, redoneSteps }history_get_currenthistory_get_current{ success, currentGroup, groupIndex }{ success, currentGroup, groupIndex }workflow_planworkflow_plan| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| string | Yes | - | JSON array of |
{ totalSteps, totalRisk, steps, dependencies, warnings, mayDisconnect }| 参数 | 类型 | 必填 | 默认值 | 描述 |
|---|---|---|---|---|
| string | 是 | - | 包含 |
{ totalSteps, totalRisk, steps, dependencies, warnings, mayDisconnect }batch_query_assetsbatch_query_assets| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| string | No | - | Extra |
| string | No | | Search root |
| string | No | - | Asset type filter such as |
| string | No | - | Regex applied to file name without extension |
| string | No | - | Asset label filter such as |
| int | No | | Max assets returned |
{ count, totalMatched, summary, assets }| 参数 | 类型 | 必填 | 默认值 | 描述 |
|---|---|---|---|---|
| string | 否 | - | |
| string | 否 | | 搜索根目录 |
| string | 否 | - | 资产类型筛选器,如 |
| string | 否 | - | 应用于不带扩展名的文件名的正则表达式 |
| string | 否 | - | 资产标签筛选器,如 |
| int | 否 | | 返回的最大资产数量 |
{ count, totalMatched, summary, assets }batch_retry_failedbatch_retry_failed| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| string | Yes | - | Source report ID from |
| bool | No | | Return a |
| int | No | | Chunk size for retry execution |
{ status, jobId?, retryCount, originalReportId, reportId? }| 参数 | 类型 | 必填 | 默认值 | 描述 |
|---|---|---|---|---|
| string | 是 | - | 来自 |
| bool | 否 | | 立即返回 |
| int | 否 | | 重试执行的块大小 |
{ status, jobId?, retryCount, originalReportId, reportId? }workflow_session_startworkflow_session_start| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| tag | string | No | null | Label for the session |
{ success, sessionId, message }| 参数 | 类型 | 必填 | 默认值 | 描述 |
|---|---|---|---|---|
| tag | string | 否 | null | 会话的标签 |
{ success, sessionId, message }workflow_session_endworkflow_session_end{ success, sessionId, message }{ success, sessionId, message }workflow_session_undoworkflow_session_undo| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| sessionId | string | No | null | The UUID of the session to undo. If not provided, undoes the most recent session |
{ success, sessionId, message }| 参数 | 类型 | 必填 | 默认值 | 描述 |
|---|---|---|---|---|
| sessionId | string | 否 | null | 要撤销的会话UUID。如果未提供,则撤销最近的会话 |
{ success, sessionId, message }workflow_session_listworkflow_session_list{ success, count, currentSessionId, sessions: [{ sessionId, taskCount, totalChanges, startTime, endTime, tags }] }{ success, count, currentSessionId, sessions: [{ sessionId, taskCount, totalChanges, startTime, endTime, tags }] }workflow_session_statusworkflow_session_status{ success, hasActiveSession, currentSessionId, isRecording, currentTaskId, currentTaskTag, currentTaskDescription, snapshotCount }{ success, hasActiveSession, currentSessionId, isRecording, currentTaskId, currentTaskTag, currentTaskDescription, snapshotCount }workflow_task_startworkflow_task_start| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| tag | string | Yes | - | Short label for the task (e.g., "Create NPC") |
| description | string | No | "" | Detailed description or prompt |
{ success, taskId, message }| 参数 | 类型 | 必填 | 默认值 | 描述 |
|---|---|---|---|---|
| tag | string | 是 | - | 任务的短标签(例如:"创建NPC") |
| description | string | 否 | "" | 详细描述或提示词 |
{ success, taskId, message }workflow_task_endworkflow_task_end{ success, taskId, snapshotCount, message }{ success, taskId, snapshotCount, message }workflow_snapshot_objectworkflow_snapshot_objectcomponent_set_propertygameobject_set_transform| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| name | string | No | null | Name of the Game Object |
| instanceId | int | No | 0 | Instance ID of the object (preferred) |
{ success, objectName, type }component_set_propertygameobject_set_transform| 参数 | 类型 | 必填 | 默认值 | 描述 |
|---|---|---|---|---|
| name | string | 否 | null | 游戏对象的名称 |
| instanceId | int | 否 | 0 | 对象的实例ID(优先使用) |
{ success, objectName, type }workflow_snapshot_createdworkflow_snapshot_createdcomponent_addgameobject_create| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| name | string | No | null | Name of the Game Object |
| instanceId | int | No | 0 | Instance ID of the object (preferred) |
{ success, objectName, type }component_addgameobject_create| 参数 | 类型 | 必填 | 默认值 | 描述 |
|---|---|---|---|---|
| name | string | 否 | null | 游戏对象的名称 |
| instanceId | int | 否 | 0 | 对象的实例ID(优先使用) |
{ success, objectName, type }workflow_listworkflow_list{ success, count, history: [{ id, tag, description, time, changes }] }{ success, count, history: [{ id, tag, description, time, changes }] }workflow_undo_taskworkflow_undo_task| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| taskId | string | Yes | - | The UUID of the task to undo |
{ success, taskId }| 参数 | 类型 | 必填 | 默认值 | 描述 |
|---|---|---|---|---|
| taskId | string | 是 | - | 要撤销的任务UUID |
{ success, taskId }workflow_redo_taskworkflow_redo_task| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| taskId | string | No | null | The UUID of the task to redo. If not provided, redoes the most recently undone task |
{ success, taskId }| 参数 | 类型 | 必填 | 默认值 | 描述 |
|---|---|---|---|---|
| taskId | string | 否 | null | 要重做的任务UUID。如果未提供,则重做最近被撤销的任务 |
{ success, taskId }workflow_undone_listworkflow_undone_list{ success, count, undoneStack: [{ id, tag, description, time, changes }] }{ success, count, undoneStack: [{ id, tag, description, time, changes }] }workflow_revert_taskworkflow_revert_taskworkflow_undo_taskworkflow_undo_task| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| taskId | string | Yes | - | The UUID of the task to undo |
{ success, taskId }workflow_undo_taskworkflow_undo_task| 参数 | 类型 | 必填 | 默认值 | 描述 |
|---|---|---|---|---|
| taskId | string | 是 | - | 要撤销的任务UUID |
{ success, taskId }workflow_delete_taskworkflow_delete_task| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| taskId | string | Yes | - | The UUID of the task to delete |
{ success, deletedId }| 参数 | 类型 | 必填 | 默认值 | 描述 |
|---|---|---|---|---|
| taskId | string | 是 | - | 要删除的任务UUID |
{ success, deletedId }import unity_skillsimport unity_skillsundefinedundefinedgameobject_creategameobject_create_batchgameobject_duplicategameobject_duplicate_batchcomponent_addcomponent_add_batchui_create_*light_createprefab_instantiateprefab_instantiate_batchmaterial_creatematerial_duplicateterrain_createcinemachine_create_vcamgameobject_creategameobject_create_batchgameobject_duplicategameobject_duplicate_batchcomponent_addcomponent_add_batchui_create_*light_createprefab_instantiateprefab_instantiate_batchmaterial_creatematerial_duplicateterrain_createcinemachine_create_vcamGET /skills/schemaunity_skills.get_skill_schema()GET /skills/schemaunity_skills.get_skill_schema()