Motion Principles
The foundation. Loaded by every creative skill invocation.
Concise rules here. Deep-dive in
.
Timing Rules
| Context | Duration | Why |
|---|
| Micro-interaction (toggle, hover, focus) | 100-150ms | Instant feedback, no perceived delay |
| UI transition (modal, drawer, tab switch) | 200-300ms | Smooth but never sluggish |
| Page/route transition | 300-500ms | Establishes spatial narrative |
| Scroll-driven / 3D | Free (progress-based) | Tied to user input, no fixed duration |
Frequency rule: The more often an animation plays, the shorter and subtler it must be.
A button hover (1000x/day) = 100ms opacity. An onboarding reveal (1x ever) = 600ms+ full choreography.
Easing Cheat Sheet
| Action | Easing | Why |
|---|
| Element enters | / spring | Decelerates into resting position (natural arrival) |
| Element exits | | Accelerates away (gets out of the way) |
| Element moves between states | | Smooth start and stop |
| Scroll-synced | / | Matches 1:1 with input, no lag perception |
| Bouncy/playful | spring (underdamped) | Overshoot creates life |
| Snappy UI | cubic-bezier(0.2, 0, 0, 1)
| Fast start, smooth land |
Exit is always more subtle than enter.
Enter: 300ms ease-out, full choreography. Exit: 200ms ease-in, opacity only.
Native easing equivalents (cross-platform)
| Web (CSS / JS) | SwiftUI | Compose |
|---|
cubic-bezier(0.2, 0, 0, 1)
| .spring(response: 0.4, dampingFraction: 0.85)
or | spring(stiffness = Spring.StiffnessMedium, dampingRatio = 0.85f)
|
| | tween(durationMillis = 300, easing = LinearOutSlowInEasing)
|
| | tween(durationMillis = 200, easing = FastOutLinearInEasing)
|
| spring (bouncy) | (iOS 17+) | spring(stiffness = Spring.StiffnessLow, dampingRatio = Spring.DampingRatioMediumBouncy)
|
| spring (smooth) | (iOS 17+) | spring(stiffness = Spring.StiffnessMedium, dampingRatio = Spring.DampingRatioNoBouncy)
|
Accessibility (Non-Negotiable)
Reduced motion - MANDATORY
Every animated component must respect the user's reduced-motion preference. No exceptions, regardless of platform.
| Platform | API |
|---|
| Web CSS | @media (prefers-reduced-motion: reduce)
|
| Web JS | window.matchMedia('(prefers-reduced-motion: reduce)')
|
| SwiftUI | @Environment(\.accessibilityReduceMotion) var reduceMotion
|
| UIKit | UIAccessibility.isReduceMotionEnabled
(+ reduceMotionStatusDidChangeNotification
) |
| Compose | Custom helper using Settings.Global.ANIMATOR_DURATION_SCALE
(deep-dive in mobile-principles/references/accessibility-mobile.md
) |
CSS:
css
@media (prefers-reduced-motion: reduce) {
*, *::before, *::after {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
scroll-behavior: auto !important;
}
}
SwiftUI:
swift
struct AnimatedView: View {
@Environment(\.accessibilityReduceMotion) var reduceMotion
@State var visible = false
var body: some View {
Text("Hello")
.opacity(visible ? 1 : 0)
.animation(reduceMotion ? .none : .spring(response: 0.4, dampingFraction: 0.85), value: visible)
}
}
Compose:
kotlin
@Composable
fun rememberReduceMotion(): Boolean {
val context = LocalContext.current
return remember {
Settings.Global.getFloat(context.contentResolver, Settings.Global.ANIMATOR_DURATION_SCALE, 1f) == 0f
}
}
@Composable
fun AnimatedComponent(visible: Boolean) {
val reduce = rememberReduceMotion()
val alpha by animateFloatAsState(
targetValue = if (visible) 1f else 0f,
animationSpec = if (reduce) snap() else spring(stiffness = Spring.StiffnessMedium)
)
}
Other a11y requirements
- Focus indicators must never be hidden by animations
- Animated content must meet WCAG contrast ratios at every frame (no mid-transition fading to invisible text)
- Looping animations: provide a pause mechanism
Universal "Do Not" Rules
1. Never animate width/height/top/left
Triggers layout recalculation every frame = jank.
css
/* BAD */
.drawer { transition: height 0.3s ease; }
.drawer.open { height: 400px; }
/* GOOD */
.drawer { transition: transform 0.3s ease-out; transform: translateY(100%); }
.drawer.open { transform: translateY(0); }
SwiftUI equivalent (BAD vs GOOD):
swift
// BAD - animates frame (causes layout pass)
.frame(height: open ? 400 : 0)
.animation(.easeInOut, value: open)
// GOOD - animates transform via offset
.offset(y: open ? 0 : 400)
.animation(.spring(), value: open)
Compose equivalent (BAD vs GOOD):
kotlin
// BAD - animates size (full layout pass)
val height by animateDpAsState(if (open) 400.dp else 0.dp)
// GOOD - animates Y offset via graphicsLayer
val translation by animateFloatAsState(if (open) 0f else 400f)
Box(modifier = Modifier.graphicsLayer { translationY = translation })
2. Never scale to 0
causes elements to vanish in a black hole. Always keep a minimum.
css
/* BAD */
.modal-exit { transform: scale(0); }
/* GOOD */
.modal-exit { transform: scale(0.95); opacity: 0; }
SwiftUI equivalent:
swift
// BAD
.scaleEffect(visible ? 1.0 : 0.0)
// GOOD
.scaleEffect(visible ? 1.0 : 0.95)
.opacity(visible ? 1.0 : 0.0)
Compose equivalent:
kotlin
// BAD
Modifier.graphicsLayer { scaleX = if (visible) 1f else 0f; scaleY = if (visible) 1f else 0f }
// GOOD
Modifier.graphicsLayer {
scaleX = if (visible) 1f else 0.95f
scaleY = if (visible) 1f else 0.95f
alpha = if (visible) 1f else 0f
}
3. Never ease-in on an entry
Ease-in = slow start. An entering element that hesitates feels broken.
css
/* BAD */
.card-enter { animation: fadeIn 0.3s ease-in; }
/* GOOD */
.card-enter { animation: fadeIn 0.3s ease-out; }
/* OR spring via JS for natural feel */
4. Never exceed 500ms on a UI interaction
Modals, dropdowns, tooltips, tabs -- users are waiting. Respect their time.
js
// BAD
gsap.to(modal, { opacity: 1, y: 0, duration: 0.8 });
// GOOD
gsap.to(modal, { opacity: 1, y: 0, duration: 0.25, ease: "power2.out" });
SwiftUI:
swift
// BAD
.animation(.easeInOut(duration: 0.8), value: state)
// GOOD
.animation(.spring(response: 0.25, dampingFraction: 0.85), value: state)
Compose:
kotlin
// BAD
animateContentSize(animationSpec = tween(800))
// GOOD
animateContentSize(animationSpec = spring(stiffness = Spring.StiffnessMediumLow))
5. Never skip prefers-reduced-motion
This is an accessibility requirement, not a nice-to-have.
js
// BAD
gsap.from('.hero-title', { opacity: 0, y: 40, duration: 0.6 });
// GOOD
const prefersReduced = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
if (!prefersReduced) {
gsap.from('.hero-title', { opacity: 0, y: 40, duration: 0.6 });
}
See the cross-platform Reduced Motion section above for SwiftUI / Compose equivalents.
Performance Checklist
- Only animate and (composite-only properties)
- Use sparingly and remove it after animation completes
- Prefer over / for JS animations
- For scroll-driven: CSS > JS > scroll listeners
- Test on low-end devices (throttle CPU 4x in DevTools)
Quick Reference: Loading Sub-skills
| Need | Load |
|---|
| Easing deep-dive, spring configs | references/easing-guide.md
|
| Copy-paste enter/exit patterns | references/enter-exit-recipes.md
|
| Designer-weighted style choice | |
| Mobile UX context | ../mobile-principles/SKILL.md
|
| Desktop UX context | ../desktop-principles/SKILL.md
|
| GSAP specifics | |
| Framer Motion specifics | ../framer-motion/SKILL.md
|
| CSS-only animations | |
| Three.js / R3F | |
| Canvas / generative | ../canvas-generative/SKILL.md
|
| Compose Android animations | ../compose-motion/SKILL.md
|
| Compose Multiplatform | ../compose-multiplatform/SKILL.md
|
| SwiftUI iOS/macOS animations | ../swiftui-motion/SKILL.md
|
| Compose advanced graphics | ../compose-graphics/SKILL.md
|
| SwiftUI advanced graphics | ../swiftui-graphics/SKILL.md
|
| Visual / motion / a11y audit | |
| UI/UX intelligence (84 styles, 192 palettes) | ../ui-ux-pro-max/SKILL.md
|