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IRON LAW: Map the Customer's Reality, Not Your Ideal
The journey map must reflect what customers ACTUALLY experience, not what
you designed or intended. If customers Google your brand and find negative
reviews (reality), don't map "customer visits our website" (ideal).
Base the map on data: analytics, customer interviews, support tickets,
heatmaps — not internal assumptions.IRON LAW: Every Touchpoint Needs an Emotion
A journey map without emotions is a process diagram. At every touchpoint,
note the customer's emotional state: confident, confused, frustrated,
delighted. Emotions predict behavior better than process steps.IRON LAW: Map the Customer's Reality, Not Your Ideal
旅程图必须反映客户的**实际**体验,而非你设计或期望的体验。如果客户通过谷歌搜索你的品牌时看到负面评价(实际情况),就不要绘制“客户访问我们的官网”(理想情况)。
旅程图需基于数据:分析数据、客户访谈、支持工单、热力图——而非内部假设。IRON LAW: Every Touchpoint Needs an Emotion
没有情绪的旅程图只是流程示意图。在每个触点,都要记录客户的情绪状态:自信、困惑、沮丧、愉悦。情绪比流程步骤更能预测客户行为。undefinedundefined| Stage | Touchpoints | Actions | Emotion | Pain Points | Opportunities |
|---|---|---|---|---|---|
| Awareness | {list} | {what they do} | 😊/😐/😤 | {friction} | {improvement} |
| Consideration | ... | ... | ... | ... | ... |
| Decision | ... | ... | ... | ... | ... |
| Usage | ... | ... | ... | ... | ... |
| Advocacy | ... | ... | ... | ... | ... |
| 阶段 | 触点 | 行动 | 情绪 | 痛点 | 改进机会 |
|---|---|---|---|---|---|
| Awareness | {列表} | {客户行为} | 😊/😐/😤 | {摩擦点} | {改进方案} |
| Consideration | ... | ... | ... | ... | ... |
| Decision | ... | ... | ... | ... | ... |
| Usage | ... | ... | ... | ... | ... |
| Advocacy | ... | ... | ... | ... | ... |
undefinedundefined| Stage | Touchpoints | Emotion | Pain Point |
|---|---|---|---|
| Awareness | Colleague mentions app during lunch discussion | 😊 Curious | None — organic discovery |
| Consideration | Downloads app, browses restaurants, reads reviews | 😐 → 😤 | Too many choices, no "nearby + fast" filter |
| Decision | Selects restaurant, adds items, sees delivery fee + minimum order | 😤 | Delivery fee NT$60 feels expensive for a NT$120 lunch; minimum order forces buying more than needed |
| Usage | Waits for delivery, receives food, eats | 😊 → 😐 | Food arrives in 35 min (app said 25), packaging leaked |
| Advocacy | Doesn't refer friends | 😐 | No referral incentive; experience was "okay, not great" |
| 阶段 | 触点 | 情绪 | 痛点 |
|---|---|---|---|
| Awareness | 午餐时同事提及该应用 | 😊 好奇 | 无——自然发现 |
| Consideration | 下载应用、浏览餐厅、查看评论 | 😐 → 😤 | 选项过多,没有“附近+快速送达”筛选器 |
| Decision | 选择餐厅、添加餐品、看到配送费+最低起送额 | 😤 | 120台币的午餐需支付60台币配送费,感觉太贵;最低起送额迫使购买超出需求的餐品 |
| Usage | 等待配送、收到餐品、用餐 | 😊 → 😐 | 餐品35分钟送达(应用显示25分钟),包装漏汁 |
| Advocacy | 未推荐给朋友 | 😐 | 无推荐激励;体验“一般,不算好” |
references/service-blueprint.mdreferences/service-blueprint.md