scene-assembly

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Original

English
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Translation

Chinese

Scene Assembly

场景搭建

Layouts that scale. Clear collections. Linking/overrides for big sets.
可扩展的场景布局。清晰的集合。适用于大型场景的链接与覆盖。

When to Use

使用场景

  • Levels, dioramas, cinematic sets
  • Assembling modular kits into spaces
  • Library linking / collection instances
  • Outliner structure for team scenes
  • 关卡、场景模型、电影感场景
  • 将模块化套件组装到空间中
  • Library 链接 / Collection 实例
  • 为团队协作场景构建 Outliner 结构

Workflow

工作流

Block layout (greybox) → Modular assemble → Set dressing
  → Lighting volumes → Cameras → QA pass → Optimize visibility
Block layout(greybox)→ 模块化组装 → 场景装饰
  → 灯光体积 → 摄像机 → QA 检查 → 优化可见性

Collection Structure

Collection 结构

COL_Layout
COL_Modular_Geo
COL_SetDressing
COL_Lights
COL_Cameras
COL_FX
COL_Collision
COL_Trash / COL_Ref
COL_Layout
COL_Modular_Geo
COL_SetDressing
COL_Lights
COL_Cameras
COL_FX
COL_Collision
COL_Trash / COL_Ref

Linking Strategy

链接策略

ApproachWhen
Collection instanceRepeated modular pieces
Library link + overrideShared hero assets across scenes
AppendOne-off ownership transfer
Prefer non-destructive linking for repeated kits.
方式适用情况
Collection 实例重复使用的模块化组件
Library 链接 + Override跨场景共享的核心资产
Append一次性所有权转移
重复使用的套件应优先采用非破坏性链接。

Layout Rules

布局规则

  1. Greybox scale and navigation first
  2. Snap to grid for modular kits
  3. Hide heavy collections while dressing
  4. Keep world origin meaningful (level zero)
  1. 优先完成 Greybox 比例设定和场景导航
  2. 模块化套件吸附到网格
  3. 装饰场景时隐藏重型集合
  4. 保持世界原点具有明确含义(关卡零点)

Performance Hygiene

性能优化

  • Instance repeated meshes
  • Cull unseen interiors
  • Separate streaming volumes if game-oriented
  • Avoid unique high materials on every duplicate
  • 对重复网格使用实例
  • 剔除不可见的内部区域
  • 面向游戏时,拆分 streaming volumes
  • 避免每个副本都使用独立的高开销材质

Handoff

交接

  • Dressing →
    set-dressing
  • Mood →
    lighting
    + style skill
  • Gate →
    qa-review
  • 装饰 →
    set-dressing
  • 氛围 →
    lighting
    + style skill
  • 验收 →
    qa-review

Constraints

约束

MUST DO

必须执行

  • Establish collection hierarchy early
  • Greybox before final dressing
  • Name cameras and light groups
  • 尽早建立集合层级结构
  • 最终装饰前先完成 Greybox
  • 为摄像机和灯光组命名

MUST NOT DO

禁止执行

  • Dump everything in Scene Collection
  • Apply library overrides casually without need
  • Duplicate hero meshes instead of instancing
  • 将所有内容都放入 Scene Collection
  • 无必要地随意应用 Library Override
  • 复制核心网格而不使用实例

Reference Guide

参考指南

TopicReferenceLoad When
Collection Template
references/collection-template.md
When needed
Linking Overrides
references/linking-overrides.md
When needed
主题参考文档加载时机
Collection 模板
references/collection-template.md
按需加载
Linking Overrides
references/linking-overrides.md
按需加载