scene-assembly
Compare original and translation side by side
🇺🇸
Original
English🇨🇳
Translation
ChineseScene Assembly
场景搭建
Layouts that scale. Clear collections. Linking/overrides for big sets.
可扩展的场景布局。清晰的集合。适用于大型场景的链接与覆盖。
When to Use
使用场景
- Levels, dioramas, cinematic sets
- Assembling modular kits into spaces
- Library linking / collection instances
- Outliner structure for team scenes
- 关卡、场景模型、电影感场景
- 将模块化套件组装到空间中
- Library 链接 / Collection 实例
- 为团队协作场景构建 Outliner 结构
Workflow
工作流
Block layout (greybox) → Modular assemble → Set dressing
→ Lighting volumes → Cameras → QA pass → Optimize visibilityBlock layout(greybox)→ 模块化组装 → 场景装饰
→ 灯光体积 → 摄像机 → QA 检查 → 优化可见性Collection Structure
Collection 结构
COL_Layout
COL_Modular_Geo
COL_SetDressing
COL_Lights
COL_Cameras
COL_FX
COL_Collision
COL_Trash / COL_RefCOL_Layout
COL_Modular_Geo
COL_SetDressing
COL_Lights
COL_Cameras
COL_FX
COL_Collision
COL_Trash / COL_RefLinking Strategy
链接策略
| Approach | When |
|---|---|
| Collection instance | Repeated modular pieces |
| Library link + override | Shared hero assets across scenes |
| Append | One-off ownership transfer |
Prefer non-destructive linking for repeated kits.
| 方式 | 适用情况 |
|---|---|
| Collection 实例 | 重复使用的模块化组件 |
| Library 链接 + Override | 跨场景共享的核心资产 |
| Append | 一次性所有权转移 |
重复使用的套件应优先采用非破坏性链接。
Layout Rules
布局规则
- Greybox scale and navigation first
- Snap to grid for modular kits
- Hide heavy collections while dressing
- Keep world origin meaningful (level zero)
- 优先完成 Greybox 比例设定和场景导航
- 模块化套件吸附到网格
- 装饰场景时隐藏重型集合
- 保持世界原点具有明确含义(关卡零点)
Performance Hygiene
性能优化
- Instance repeated meshes
- Cull unseen interiors
- Separate streaming volumes if game-oriented
- Avoid unique high materials on every duplicate
- 对重复网格使用实例
- 剔除不可见的内部区域
- 面向游戏时,拆分 streaming volumes
- 避免每个副本都使用独立的高开销材质
Handoff
交接
- Dressing →
set-dressing - Mood → + style skill
lighting - Gate →
qa-review
- 装饰 →
set-dressing - 氛围 → + style skill
lighting - 验收 →
qa-review
Constraints
约束
MUST DO
必须执行
- Establish collection hierarchy early
- Greybox before final dressing
- Name cameras and light groups
- 尽早建立集合层级结构
- 最终装饰前先完成 Greybox
- 为摄像机和灯光组命名
MUST NOT DO
禁止执行
- Dump everything in Scene Collection
- Apply library overrides casually without need
- Duplicate hero meshes instead of instancing
- 将所有内容都放入 Scene Collection
- 无必要地随意应用 Library Override
- 复制核心网格而不使用实例
Reference Guide
参考指南
| Topic | Reference | Load When |
|---|---|---|
| Collection Template | | When needed |
| Linking Overrides | | When needed |
| 主题 | 参考文档 | 加载时机 |
|---|---|---|
| Collection 模板 | | 按需加载 |
| Linking Overrides | | 按需加载 |