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Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization. Use for final output and look validation via MCP.
npx skill4agent add arjun988/blender-skills rendering| Engine | Use When |
|---|---|
| Cycles | Final quality, realistic, portfolio |
| Eevee | Real-time preview, stylized, game look dev |
| Eevee Next | Improved real-time quality (Blender 4+) |
Camera Setup → Render Settings → Sample Tests → Full Render
→ Pass Output → Color Management → DeliveryCAM_[Shot]_[Number]| Setting | Preview | Production |
|---|---|---|
| Samples | 64–128 | 512–2048 |
| Denoise | OpenImageDenoise | OpenImageDenoise |
| Max bounces | 8 | 12 |
| Caustics | Off (default) | On if glass/water hero |
| Setting | Value |
|---|---|
| Screen Space Reflections | On for metals |
| Ambient Occlusion | On |
| Bloom | Stylized/ emissive scenes |
| Shadow resolution | 2048+ |
| Contact Shadows | Ground contact |
| Pass | Use |
|---|---|
| Combined | Final composite |
| Diffuse Direct/Indirect | Relighting |
| Glossy | Reflection control |
| Normal | Compositing effects |
| AO | Contact shadow enhancement |
| Z (Depth) | DOF, fog in comp |
| Cryptomatte | Object masking |
| Emission | Screen glow effects |
View Transform: AgX (Blender 4+) or Filmic
Look: Medium Contrast (default) or High Contrast (dramatic)
Exposure: Adjust in compositor, not by blowing lights1. CAM_Turntable at 3/4 height, 45° angle
2. Empty at asset origin → rotate animation 0–360° (120 frames)
3. 3-point lighting rig
4. Render 1280×1280 or project-specified resolution
5. Output PNG sequence or MP4../references/reference-image-match.md| Setting | Reference match |
|---|---|
| Hero camera | Match reference angle before grading |
| AgX Look | Base Contrast default; High Contrast if reference is punchy |
| Exposure | 0.15–0.45 typical; hull must read, not clip white |
| Preview playback | EEVEE, motion blur off, |
| Final still | Render at hero |
| Compare tool | |
../references/visual-match-checklist.mdCOL_Cameras| Topic | Reference | Load When |
|---|---|---|
| Pass compositing | | Multi-pass output |
| NPR/stylized render | | Stylized-style projects |
| Reference image match | | Photo/concept attached |
| Visual match validation | | Before delivery |