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Everyday and hero prop modeling for furniture, tools, household objects, kitbash parts, and readable game props. Use when hard-surface is too sci-fi/mechanical and the asset is a grounded prop.
npx skill4agent add arjun988/blender-skills prop-artistReference → Scale blockout → Primary volumes → Secondary forms
→ Edge bevels → Wear/damage → UVs → Materials → Optimize → Export| Tier | Tris (guide) | Detail | Use |
|---|---|---|---|
| Hero | 2k–8k | Full bevels, unique wear | Interactables, close-ups |
| Standard | 500–2k | Clean forms, shared mats | Midground |
| Background | 100–500 | Block forms, atlas mats | Far / dense dressing |
SM_KB_[Category]_[Part]COL_Kitbash_[Set]uv-workflowmaterialslookdevset-dressingasset-optimizationexport-pipeline| Topic | Reference | Load When |
|---|---|---|
| Prop Tiers | | When needed |
| Kitbash Library | | When needed |
| Everyday Prop Checklist | | When needed |