Loading...
Loading...
Rigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP.
npx skill4agent add arjun988/blender-skills physics-simSimplify collision meshes → Assign rigid/soft bodies
→ Constraints → Passive settings → Bake → Art-direct → Export cache| Role | Settings notes |
|---|---|
| Active | Moving debris / props |
| Passive | Floors, walls, heavy anchors |
| Convex hull | Fast, approximate |
| Mesh | Accurate, heavier |
COL_Physics_[Shot]RBCON_[Object]_[Type]1. Pre-cut shards (cell fracture or manual)
2. Island meshes as active rigid bodies
3. Passive shell until trigger frame
4. Animate trigger (force / keyframed activation)
5. Bake → cleanup interpenetrationscloth-sim| Topic | Reference | Load When |
|---|---|---|
| Rigid Body Presets | | When needed |
| Destruction Pipeline | | When needed |
| Sim Bake Checklist | | When needed |