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Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.
npx skill4agent add arjun988/blender-skills collision-proxyIdentify collision needs → Build proxies → Name correctly
→ Test overlaps → Export with render mesh| Type | Use |
|---|---|
| Box | Crates, walls, simple props |
| Capsule | Characters, poles |
| Sphere | Balls, soft approximates |
| Convex hull | Organic / irregular single body |
| Multiple convex (UCX) | Vehicles, complex props |
UCX_SM_Asset_01
UCX_SM_Asset_02COL_Collision_[Asset]| Topic | Reference | Load When |
|---|---|---|
| Collider Recipes | | When needed |
| Engine Naming | | When needed |