Loading...
Loading...
Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.
npx skill4agent add arjun988/blender-skills animationReference → Blocking → Breakdown → Splining → Polish
→ Cycle Validation → NLA Strip → Export| Cycle | Key Poses | Frames (30fps) |
|---|---|---|
| Walk | Contact, Down, Pass, Up × 2 | 24–32 |
| Run | Contact, Drive, Flight, Recovery | 16–24 |
| Idle | Breathe, weight shift, blink | 60–120 loop |
AN_[Char]_[Action]_[Variant]1. Block stepped keys (Constant interpolation)
2. Splining: Bezier with auto handles
3. Ease: Weighted handles for acceleration
4. Cycle: Copy first/last frame; verify loop seam
5. Clean: Remove redundant keys1. Action created and named per convention
2. Push down to NLA strip
3. Strip set to Repeat for cycles
4. Single strip active for export
5. Scale: 1.0; no NLA time remapping unless intentionalAN_| Topic | Reference | Load When |
|---|---|---|
| Walk cycle breakdown | | Locomotion |
| Combat timing | | Action games |