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Minimal terminal spinner library for Rust with preset collection and no-std support
npx skill4agent add aradotso/trending-skills rattles-terminal-spinnersSkill by ara.so — Daily 2026 Skills collection.
no_std# Cargo.toml
[dependencies]
rattles = "0.1" # with std (default)
# no_std
rattles = { version = "0.1", default-features = false }cargo add rattles
# no_std variant
cargo add rattles --no-default-featuresno_stdrattle!use std::{io::Write, time::Duration};
use rattles::presets::prelude as presets;
fn main() {
let rattle = presets::dots();
loop {
print!("\r{}", rattle.current_frame());
std::io::stdout().flush().unwrap();
std::thread::sleep(Duration::from_millis(80));
}
}current_frame()use rattles::presets::{arrows, ascii, braille, emoji};
use rattles::presets::prelude as presets; // re-exports all presets
// Arrows
let s = arrows::arrow();
let s = arrows::arrow2();
// ASCII
let s = ascii::line();
let s = ascii::pipe();
// Braille
let s = braille::dots();
let s = braille::dots2();
// Emoji
let s = emoji::earth();
let s = emoji::clock();
// Prelude examples
let s = presets::waverows();
let s = presets::dots();use rattles::presets::prelude as presets;
use std::time::Duration;
let rattle = presets::dots();
// Get frame based on system clock (std only)
let frame: &str = rattle.current_frame();
// Get frame at specific elapsed duration (std + no_std)
let frame = rattle.frame_at(Duration::from_millis(500));
// Get frame by index
let frame = rattle.frame(3);
// Change animation interval
let rattle = presets::dots().set_interval(Duration::from_millis(50));
// Reverse direction
let rattle = presets::waverows().reverse();
// Convert to tick-based (stateful)
let mut ticked = presets::dots().into_ticked();use rattles::presets::prelude as presets;
let mut rattle = presets::dots().into_ticked();
loop {
rattle.tick();
let frame = rattle.current_frame();
// render frame...
}TickedRattlerno_stduse rattles::presets::prelude as presets;
let rattle = presets::dots();
let mut i = 0usize;
loop {
let frame = rattle.frame(i);
i = i.wrapping_add(1);
// render frame...
}use rattles::presets::prelude as presets;
use core::time::Duration;
let rattle = presets::dots();
// elapsed comes from your platform's timer
let elapsed: Duration = get_elapsed(); // your implementation
let frame = rattle.frame_at(elapsed);rattle!use rattles::rattle;
rattle!(
MySpinner, // generated struct name
my_spinner, // generated constructor function name
1, // row count (width of spinner)
120, // interval in milliseconds
["⣾", "⣷", "⣯", "⣟", "⣻", "⣽"] // keyframes
);
// Use it like any preset
let s = my_spinner();
println!("{}", s.current_frame());rattle!(
Wide,
wide_spinner,
3, // 3 characters wide
80,
["[ ]", "[= ]", "[== ]", "[===]", "[ ==]", "[ =]"]
);// examples/ratatui.rs pattern
use rattles::presets::prelude as presets;
use ratatui::{
backend::CrosstermBackend,
widgets::Paragraph,
Terminal,
};
fn ui(frame: &mut ratatui::Frame, rattle: &rattles::Rattler) {
let spinner_text = rattle.current_frame();
let paragraph = Paragraph::new(format!("{} Loading...", spinner_text));
frame.render_widget(paragraph, frame.size());
}
fn main() -> std::io::Result<()> {
let rattle = presets::dots();
// standard ratatui event loop
loop {
terminal.draw(|f| ui(f, &rattle))?;
std::thread::sleep(std::time::Duration::from_millis(16));
// break on user input...
}
Ok(())
}RattlerArc<Mutex<>>[dependencies]
rattles = { version = "0.1", default-features = false }#![no_std]
use rattles::presets::prelude as presets;
// Option 1: tick-based
let mut rattle = presets::dots().into_ticked();
rattle.tick();
let frame = rattle.current_frame();
// Option 2: index-based
let rattle = presets::dots();
let frame = rattle.frame(42);
// Option 3: duration-based (external clock)
let rattle = presets::dots();
let frame = rattle.frame_at(core::time::Duration::from_millis(840));use rattles::presets::prelude as presets;
use std::{io::Write, time::Duration};
fn main() {
let rattle = presets::dots();
let message = "Fetching data...";
loop {
print!("\r{} {}", rattle.current_frame(), message);
std::io::stdout().flush().unwrap();
std::thread::sleep(Duration::from_millis(80));
}
}use rattles::presets::prelude as presets;
use tokio::time::{sleep, Duration};
#[tokio::main]
async fn main() {
let rattle = presets::dots();
let spinner = tokio::spawn(async move {
loop {
print!("\r{}", rattle.current_frame());
std::io::stdout().flush().unwrap();
sleep(Duration::from_millis(80)).await;
}
});
// do your async work
do_work().await;
spinner.abort();
println!("\rDone! ");
}let rattle = presets::dots();
let frames: Vec<&str> = (0..rattle.frame_count())
.map(|i| rattle.frame(i))
.collect();std::io::stdout().flush().unwrap()\r\ncurrent_frame()frame_at(duration)frame(index)into_ticked()rattles = { version = "...", default-features = false }rattle!ascii::line()