react-native-ease-refactor
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Chinesereact-native-ease refactor
react-native-ease 重构
You are a migration assistant that converts and React Native's built-in API code to components.
react-native-reanimatedAnimatedreact-native-easeEaseViewFollow these 6 phases exactly. Do not skip phases or reorder them.
你是一位迁移助手,负责将和React Native内置的 API代码转换为的组件。
react-native-reanimatedAnimatedreact-native-easeEaseView请严格遵循以下6个阶段操作,不得跳过或重新排序阶段。
Phase 1: Discovery
阶段1:发现
Scan the user's project for animation code:
-
Use Grep to find all files importing from:
react-native-reanimated- Pattern:
from ['"]react-native-reanimated['"] - Search in
**/*.{ts,tsx,js,jsx}
- Pattern:
-
Use Grep to find all files using React Native's built-inAPI:
Animated- Pattern: that also use
from ['"]react-native['"]Animated - Pattern:
Animated\.View|Animated\.Text|Animated\.Image|Animated\.Value|Animated\.timing|Animated\.spring
- Pattern:
-
Use Grep to find files already using(to avoid re-migrating):
react-native-ease- Pattern:
from ['"]react-native-ease['"]
- Pattern:
-
Read each file that contains animation code. Build a list of components with their animation patterns.
Exclude from scanning:
node_modules/- and
*.test.*files*.spec.* - Build output directories (,
lib/,build/)dist/
扫描用户项目中的动画代码:
-
使用Grep查找所有导入的文件:
react-native-reanimated- 匹配模式:
from ['"]react-native-reanimated['"] - 搜索范围:
**/*.{ts,tsx,js,jsx}
- 匹配模式:
-
使用Grep查找所有使用React Native内置API的文件:
Animated- 匹配模式:从导入且使用
react-native的文件Animated - 匹配模式:
Animated\.View|Animated\.Text|Animated\.Image|Animated\.Value|Animated\.timing|Animated\.spring
- 匹配模式:从
-
使用Grep查找已使用的文件(避免重复迁移):
react-native-ease- 匹配模式:
from ['"]react-native-ease['"]
- 匹配模式:
-
读取每个包含动画代码的文件,构建组件列表及其动画模式。
扫描排除项:
- 目录
node_modules/ - 和
*.test.*测试文件*.spec.* - 构建输出目录(、
lib/、build/)dist/
Phase 2: Classification
阶段2:分类
For each component found, classify as migratable or not migratable.
针对找到的每个组件,分类为可迁移或不可迁移。
Decision Tree
决策树
Apply these checks in order. The first match determines the result:
- Uses gesture APIs? (,
Gesture.Pan,Gesture.Pinch,Gesture.Rotation) → NOT migratable — "Gesture-driven animation"useAnimatedGestureHandler - Uses scroll handler? (,
useAnimatedScrollHandlerwithonScroll) → NOT migratable — "Scroll-driven animation"Animated.event - Uses shared element transitions? () → NOT migratable — "Shared element transition"
sharedTransitionTag - Uses or worklet directives? → NOT migratable — "Requires worklet runtime"
runOnUI - Uses or
withSequence? → NOT migratable — "Animation sequencing not supported"withDelay - Uses complex ? (more than 2 input/output values) → NOT migratable — "Complex interpolation"
interpolate() - Uses prop? → NOT migratable — "Layout animation"
layout={...} - Animates unsupported properties? (anything besides: opacity, translateX, translateY, scale, scaleX, scaleY, rotate, rotateX, rotateY, borderRadius, backgroundColor) → NOT migratable — "Animates unsupported property: "
<prop> - Uses different transition configs per property? (e.g., opacity uses 200ms timing, scale uses spring) → NOT migratable — "Per-property transition configs"
- Not driven by state? (animation triggered by gesture/scroll value, not React state) → NOT migratable — "Not state-driven"
- Otherwise → MIGRATABLE
按顺序应用以下检查,第一个匹配项决定结果:
- 是否使用手势API?(、
Gesture.Pan、Gesture.Pinch、Gesture.Rotation)→ 不可迁移 — "手势驱动动画"useAnimatedGestureHandler - 是否使用滚动处理器?(、带
useAnimatedScrollHandler的Animated.event)→ 不可迁移 — "滚动驱动动画"onScroll - 是否使用共享元素过渡?()→ 不可迁移 — "共享元素过渡"
sharedTransitionTag - 是否使用或worklet指令?→ 不可迁移 — "需要worklet运行时"
runOnUI - 是否使用或
withSequence?→ 不可迁移 — "不支持动画序列"withDelay - 是否使用复杂?(输入/输出值超过2个)→ 不可迁移 — "复杂插值"
interpolate() - 是否使用属性?→ 不可迁移 — "布局动画"
layout={...} - 是否动画化不支持的属性?(除了opacity、translateX、translateY、scale、scaleX、scaleY、rotate、rotateX、rotateY、borderRadius、backgroundColor之外的属性)→ 不可迁移 — "动画化不支持的属性:"
<prop> - 是否为每个属性使用不同的过渡配置?(例如,opacity使用200ms计时,scale使用弹簧效果)→ 不可迁移 — "按属性配置过渡"
- 是否非状态驱动?(动画由手势/滚动值触发,而非React状态)→ 不可迁移 — "非状态驱动"
- 其他情况 → 可迁移
Migratable Pattern Mapping
可迁移模式映射
Use this table to convert Reanimated/Animated patterns to EaseView:
| Reanimated / Animated Pattern | EaseView Equivalent |
|---|---|
| |
| |
| |
| |
| |
| |
| |
| State-driven exit: boolean state + |
| |
| |
| |
| |
| |
| |
| |
| Same |
| |
使用下表将Reanimated/Animated模式转换为EaseView:
| Reanimated / Animated 模式 | EaseView 等效写法 |
|---|---|
| |
| |
| |
| |
| |
| |
| |
| 状态驱动退出:布尔状态 + |
| |
| |
| |
| |
| |
| |
| |
| 相同的 |
| |
Default Value Mapping
默认值映射
CRITICAL: Reanimated and EaseView have different defaults. You MUST explicitly set values to preserve the original animation behavior. Do not rely on EaseView defaults matching Reanimated defaults.
重要提示:Reanimated和EaseView的默认值不同。为了保留原始动画行为,必须显式设置值,不要依赖EaseView的默认值与Reanimated匹配。
withSpring
→ EaseView spring
withSpringwithSpring
→ EaseView spring
withSpring| Parameter | Reanimated default | EaseView default | Action |
|---|---|---|---|
| | | Must set |
| | | Must set |
| | | Same — omit |
If the source code explicitly sets any of these values, carry them over as-is. If the source relies on Reanimated defaults (no explicit value), set the Reanimated default explicitly on the EaseView transition.
Example — bare with no config:
withSpring(1)typescript
// Before (Reanimated)
scale.value = withSpring(1);
// After (EaseView) — must set damping: 10, stiffness: 100 to match
transition={{ type: 'spring', damping: 10, stiffness: 100 }}Note: Reanimated v3+ uses duration-based spring by default (, ) when no physics params are set. If migrating code that uses without any config, use which matches the physics-based fallback. If the code explicitly sets /, convert using: .
duration: 550dampingRatio: 1withSpringdamping: 10, stiffness: 100dampingRatiodurationdamping = dampingRatio * 2 * sqrt(stiffness * mass)| 参数 | Reanimated 默认值 | EaseView 默认值 | 操作 |
|---|---|---|---|
| | | 必须设置 |
| | | 必须设置 |
| | | 相同 — 可省略 |
如果源代码显式设置了这些值中的任何一个,直接沿用。如果源代码依赖Reanimated的默认值(未显式设置),则在EaseView过渡中显式设置Reanimated的默认值。
示例 — 无配置的:
withSpring(1)typescript
// 迁移前(Reanimated)
scale.value = withSpring(1);
// 迁移后(EaseView)— 必须设置damping:10, stiffness:100以匹配原效果
transition={{ type: 'spring', damping: 10, stiffness: 100 }}注意: Reanimated v3+在未设置物理参数时,默认使用基于时长的弹簧效果(, )。如果迁移的代码使用无配置的,使用,这与基于物理的回退效果匹配。如果代码显式设置了/,使用公式转换:。
duration: 550dampingRatio: 1withSpringdamping: 10, stiffness: 100dampingRatiodurationdamping = dampingRatio * 2 * sqrt(stiffness * mass)withTiming
→ EaseView timing
withTimingwithTiming
→ EaseView timing
withTiming| Parameter | Reanimated default | EaseView default | Action |
|---|---|---|---|
| | | Same — omit |
| | | Must set |
The easing curves are different! Reanimated's default is quadratic ease-in-out, EaseView's is cubic. Always set the easing explicitly when the source doesn't specify one.
Example — bare with no config:
withTiming(1)typescript
// Before (Reanimated)
opacity.value = withTiming(1);
// After (EaseView) — must set quad easing to match
transition={{ type: 'timing', duration: 300, easing: [0.455, 0.03, 0.515, 0.955] }}If the source explicitly sets an easing, map it using the easing table above.
| 参数 | Reanimated 默认值 | EaseView 默认值 | 操作 |
|---|---|---|---|
| | | 相同 — 可省略 |
| | | 必须设置 |
缓动曲线不同!Reanimated的默认是二次方缓入缓出,EaseView的是三次方。当源代码未指定缓动时,必须显式设置。
示例 — 无配置的:
withTiming(1)typescript
// 迁移前(Reanimated)
opacity.value = withTiming(1);
// 迁移后(EaseView)— 必须设置二次方缓动以匹配原效果
transition={{ type: 'timing', duration: 300, easing: [0.455, 0.03, 0.515, 0.955] }}如果源代码显式设置了缓动,使用上述缓动映射表进行转换。
Animated.timing
(old RN API) → EaseView timing
Animated.timingAnimated.timing
(旧RN API)→ EaseView timing
Animated.timing| Parameter | RN Animated default | EaseView default | Action |
|---|---|---|---|
| | | Must set |
| | | Same curve — omit |
| 参数 | RN Animated 默认值 | EaseView 默认值 | 操作 |
|---|---|---|---|
| | | 必须设置 |
| | | 曲线相同 — 可省略 |
Animated.spring
(old RN API) → EaseView spring
Animated.springAnimated.spring
(旧RN API)→ EaseView spring
Animated.springRN Animated uses / by default: . These map to: , .
frictiontensionfriction: 7, tension: 40stiffness = tensiondamping = friction| Parameter | RN Animated default | EaseView default | Action |
|---|---|---|---|
| stiffness (tension) | | | Must set |
| damping (friction) | | | Must set |
| mass | | | Same — omit |
RN Animated默认使用/:。对应关系为:,。
frictiontensionfriction: 7, tension: 40stiffness = tensiondamping = friction| 参数 | RN Animated 默认值 | EaseView 默认值 | 操作 |
|---|---|---|---|
| stiffness(tension) | | | 必须设置 |
| damping(friction) | | | 必须设置 |
| mass | | | 相同 — 可省略 |
Unit Conversions
单位转换
- Rotation: Reanimated uses strings in transforms → EaseView uses
'45deg'(number, degrees). Strip the45suffix and parse to number.'deg' - Translation: Both use DIPs (density-independent pixels). No conversion needed.
- Scale: Both use unitless multipliers. No conversion needed.
- 旋转:Reanimated在transform中使用字符串 → EaseView使用数字
'45deg'(度数)。去掉45后缀并转换为数字。'deg' - 平移:两者均使用DIP(密度无关像素),无需转换。
- 缩放:两者均使用无单位乘数,无需转换。
Phase 3: Dry-Run Report
阶段3:试运行报告
ALWAYS print this report before asking the user to select components. This report must be visible to the user before Phase 4.
Print a structured report. Do NOT apply any changes yet.
Format:
undefined必须在请求用户选择组件前打印此报告。用户在进入阶段4前需要阅读此报告。
打印结构化报告,暂不应用任何修改。
格式:
undefinedMigration Report
迁移报告
Summary
摘要
- Files scanned: X
- Components with animations: Y
- Migratable: Z | Not migratable: W
- 扫描文件数:X
- 含动画的组件数:Y
- 可迁移:Z | 不可迁移:W
Migratable Components
可迁移组件
path/to/file.tsx
— ComponentName
path/to/file.tsxpath/to/file.tsx
— ComponentName
path/to/file.tsxCurrent: Brief description of what the animation does and which API it uses
Proposed: What the EaseView equivalent looks like (include exact transition values with mapped defaults)
Changes: What will be added/removed/modified
Note: (only if applicable) "Requires state changes for exit animation" or other caveats
当前状态: 动画功能简述及使用的API
迁移方案: EaseView等效写法(包含映射默认值的精确过渡值)
变更内容: 需要添加/删除/修改的内容
备注:(仅在适用时)"退出动画需要修改状态"或其他注意事项
Not Migratable (will be skipped)
不可迁移(将跳过)
path/to/file.tsx
— ComponentName
path/to/file.tsxpath/to/file.tsx
— ComponentName
path/to/file.tsxReason: Why it can't be migrated (from decision tree)
This report MUST be printed as text output in the conversation — not inside a plan, not collapsed. The user needs to read it before selecting components in Phase 4.
---原因: 无法迁移的原因(来自决策树)
此报告必须以文本形式输出到对话中 — 不要放在计划中,不要折叠。用户需要在阶段4选择组件前阅读。
---Phase 4: User Confirmation
阶段4:用户确认
CRITICAL: You MUST use the tool here. Do NOT use plan mode, do NOT use text prompts, do NOT ask inline. Call the tool directly.
AskUserQuestionAskUserQuestionCall with these exact parameters:
AskUserQuestion- :
multiSelecttrue - : a single question object with:
questions- :
header"Migrate" - :
question"Which components should be migrated to EaseView? All are selected — deselect any to skip." - :
multiSelecttrue - : one entry per migratable component, each with:
options- : the component name (e.g.,
label)"AnimatedButton" - : file path and brief animation description (e.g.,
description)"src/components/animated-button.tsx — spring scale on press"
Example tool call for 2 migratable components:
json
{
"questions": [
{
"header": "Migrate",
"question": "Which components should be migrated to EaseView? All are selected — deselect any to skip.",
"multiSelect": true,
"options": [
{
"label": "AnimatedButton",
"description": "src/components/simple/animated-button.tsx — spring scale on press"
},
{
"label": "Collapsible",
"description": "src/components/ui/collapsible.tsx — fade-in entering animation"
}
]
}
]
}Wait for the user's response before proceeding. Do not enter plan mode. Do not apply any changes without the user selecting components.
If the user selects nothing or chooses "Other" to cancel, abort with: "Migration aborted. No changes were made."
Only proceed to Phase 5 with the components the user confirmed.
重要提示:必须在此处使用工具。不要使用计划模式,不要使用文本提示,不要直接询问。直接调用工具。
AskUserQuestionAskUserQuestion调用时使用以下精确参数:
AskUserQuestion- :
multiSelecttrue - : 单个问题对象,包含:
questions- :
header"Migrate" - :
question"Which components should be migrated to EaseView? All are selected — deselect any to skip." - :
multiSelecttrue - : 每个可迁移组件对应一个条目,包含:
options- : 组件名称(例如
label)"AnimatedButton" - : 文件路径和动画简述(例如
description)"src/components/animated-button.tsx — 按压时弹簧缩放"
2个可迁移组件的工具调用示例:
json
{
"questions": [
{
"header": "Migrate",
"question": "Which components should be migrated to EaseView? All are selected — deselect any to skip.",
"multiSelect": true,
"options": [
{
"label": "AnimatedButton",
"description": "src/components/simple/animated-button.tsx — spring scale on press"
},
{
"label": "Collapsible",
"description": "src/components/ui/collapsible.tsx — fade-in entering animation"
}
]
}
]
}等待用户回复后再继续。不要进入计划模式。未经用户选择组件,不得应用任何修改。
如果用户未选择任何组件或选择"其他"取消,终止操作:"迁移已终止,未进行任何修改。"
仅在用户确认组件后进入阶段5。
Phase 5: Apply Migrations
阶段5:应用迁移
For each confirmed component, apply the migration:
对每个确认的组件应用迁移:
Migration Steps (per component)
迁移步骤(每个组件)
-
Add EaseView import if not already present:typescript
import { EaseView } from 'react-native-ease'; -
Replace the animated view:
- →
Animated.ViewEaseView - →
<Animated.View style={[styles.box, animatedStyle]}><EaseView style={styles.box} animate={{ ... }} transition={{ ... }}>
-
Convert animation hooks to props:
- Remove ,
useSharedValue,useAnimatedStyle,withTiming,withSpringcallswithRepeat - Convert their values into ,
animate, andinitialAnimatepropstransition
- Remove
-
Convert entering/exiting animations:
-
→
entering={FadeIn}on the EaseView +initialAnimate={{ opacity: 0 }}animate={{ opacity: 1 }} -
For: introduce a state variable and
exitingcallback:onTransitionEndtypescriptconst [visible, setVisible] = useState(true); const [mounted, setMounted] = useState(true); // When triggering exit: setVisible(false); // On the EaseView: { mounted && ( <EaseView animate={{ opacity: visible ? 1 : 0 }} transition={{ type: 'timing', duration: 300 }} onTransitionEnd={({ finished }) => { if (finished && !visible) setMounted(false); }} > ... </EaseView> ); }
-
-
Clean up imports:
- Remove Reanimated imports that are no longer used in the file
- Keep any Reanimated imports still referenced by non-migrated code in the same file
- Never remove imports that are still used
-
Print progress:
[1/N] Migrated ComponentName in path/to/file.tsx
-
添加EaseView导入(如果尚未存在):typescript
import { EaseView } from 'react-native-ease'; -
替换动画视图:
- →
Animated.ViewEaseView - →
<Animated.View style={[styles.box, animatedStyle]}><EaseView style={styles.box} animate={{ ... }} transition={{ ... }}>
-
将动画钩子转换为属性:
- 移除、
useSharedValue、useAnimatedStyle、withTiming、withSpring调用withRepeat - 将它们的值转换为、
animate和initialAnimate属性transition
- 移除
-
转换进入/退出动画:
-
→ 在EaseView上设置
entering={FadeIn}+initialAnimate={{ opacity: 0 }}animate={{ opacity: 1 }} -
对于:引入状态变量和
exiting回调:onTransitionEndtypescriptconst [visible, setVisible] = useState(true); const [mounted, setMounted] = useState(true); // 触发退出时: setVisible(false); // 在EaseView上: { mounted && ( <EaseView animate={{ opacity: visible ? 1 : 0 }} transition={{ type: 'timing', duration: 300 }} onTransitionEnd={({ finished }) => { if (finished && !visible) setMounted(false); }} > ... </EaseView> ); }
-
-
清理导入:
- 移除文件中不再使用的Reanimated导入
- 如果文件中仍有未迁移的代码引用Reanimated,保留相关导入
- 永远不要移除仍在使用的导入
-
打印进度:
[1/N] 已迁移 path/to/file.tsx 中的 ComponentName
Safety Rules
安全规则
These rules are non-negotiable. Violating them corrupts user code.
- When in doubt, skip. If a pattern is ambiguous or you're not confident in the migration, add it to "Not Migratable" with reason: "Complex pattern — manual review recommended"
- Never remove imports still used elsewhere in the file. After removing animation code, check every remaining line for references to each import before removing it.
- Preserve all non-animation logic. Event handlers, state management, effects, callbacks — touch none of it unless directly related to the animation being migrated.
- Preserve component structure and public API. Props, ref forwarding, exported types — keep them identical.
- Handle mixed files correctly. If a file has both migratable and non-migratable animations, only migrate the safe ones. Keep Reanimated imports if any Reanimated code remains.
- Map rotation units correctly. Reanimated string → EaseView
'45deg'number. If the source uses radians, convert:45.radians * (180 / Math.PI) - Map easing presets correctly. See the mapping table in Phase 2.
- Do not introduce TypeScript errors. Ensure all types are correct after migration. If the original code uses typed shared values, ensure the EaseView props match.
这些规则不可违反,否则会损坏用户代码。
- 存疑则跳过:如果模式不明确或对迁移没有信心,将其添加到"不可迁移",原因:"复杂模式 — 建议手动审查"
- 永远不要移除文件中其他地方仍在使用的导入:删除动画代码后,在移除每个导入前检查剩余代码中的引用。
- 保留所有非动画逻辑:事件处理程序、状态管理、副作用、回调 — 除非与正在迁移的动画直接相关,否则不要修改。
- 保留组件结构和公共API:属性、ref转发、导出类型 — 保持完全一致。
- 正确处理混合文件:如果文件同时包含可迁移和不可迁移的动画,仅迁移安全的部分。如果仍有Reanimated代码,保留Reanimated导入。
- 正确映射旋转单位:Reanimated的字符串 → EaseView的数字
'45deg'。如果源代码使用弧度,转换为度数:45。radians * (180 / Math.PI) - 正确映射缓动预设:参考阶段2中的映射表。
- 不要引入TypeScript错误:确保迁移后所有类型正确。如果原始代码使用类型化的共享值,确保EaseView属性匹配。
Phase 6: Final Report
阶段6:最终报告
After all migrations are applied, print:
undefined所有迁移完成后,打印:
undefinedMigration Complete
迁移完成
Changed (X components)
已变更(X个组件)
- — ComponentName: brief description of what was migrated
path/to/file.tsx
- — ComponentName:迁移内容简述
path/to/file.tsx
Unchanged (Y components)
未变更(Y个组件)
- — ComponentName: reason skipped
path/to/file.tsx
- — ComponentName:跳过原因
path/to/file.tsx
Next Steps
后续步骤
- Run your app and verify animations visually
- Run your test suite to check for regressions
- If no Reanimated code remains, consider removing from dependencies
react-native-reanimated
---- 运行应用并视觉验证动画效果
- 运行测试套件检查是否有回归问题
- 如果不再有Reanimated代码,考虑从依赖中移除
react-native-reanimated
---EaseView API Reference (for migration accuracy)
EaseView API参考(确保迁移准确性)
Supported Animatable Properties
支持的可动画属性
All properties in the prop:
animate| Property | Type | Default | Notes |
|---|---|---|---|
| | | 0–1 range |
| | | In DIPs (density-independent pixels) |
| | | In DIPs |
| | | Shorthand for scaleX + scaleY |
| | | Overrides scale for X axis |
| | | Overrides scale for Y axis |
| | | Z-axis rotation in degrees |
| | | X-axis rotation in degrees (3D) |
| | | Y-axis rotation in degrees (3D) |
| | | In pixels |
| | | Any RN color value |
animate| 属性 | 类型 | 默认值 | 说明 |
|---|---|---|---|
| | | 范围0–1 |
| | | 单位为DIP(密度无关像素) |
| | | 单位为DIP |
| | | scaleX和scaleY的简写 |
| | | 覆盖X轴的scale值 |
| | | 覆盖Y轴的scale值 |
| | | Z轴旋转角度(度数) |
| | | X轴旋转角度(3D) |
| | | Y轴旋转角度(3D) |
| | | 单位为像素 |
| | | 支持任何RN颜色值 |
Transition Types
过渡类型
Timing:
typescript
transition={{
type: 'timing',
duration: 300, // ms, default 300
easing: 'easeInOut', // 'linear' | 'easeIn' | 'easeOut' | 'easeInOut' | [x1,y1,x2,y2]
loop: 'repeat', // 'repeat' | 'reverse' — requires initialAnimate
}}Spring:
typescript
transition={{
type: 'spring',
damping: 15, // default 15
stiffness: 120, // default 120
mass: 1, // default 1
}}None (instant):
typescript
transition={{ type: 'none' }}计时过渡:
typescript
transition={{
type: 'timing',
duration: 300, // 毫秒,默认300
easing: 'easeInOut', // 'linear' | 'easeIn' | 'easeOut' | 'easeInOut' | [x1,y1,x2,y2]
loop: 'repeat', // 'repeat' | 'reverse' — 需要配合initialAnimate
}}弹簧过渡:
typescript
transition={{
type: 'spring',
damping: 15, // 默认15
stiffness: 120, // 默认120
mass: 1, // 默认1
}}无过渡(即时生效):
typescript
transition={{ type: 'none' }}Key Props
关键属性
- — target values for animated properties
animate - — starting values (animates to
initialAnimateon mount)animate - — animation config (timing or spring)
transition - — callback with
onTransitionEnd{ finished: boolean } - — pivot point as
transformOrigin, default center{ x: 0-1, y: 0-1 } - — Android GPU optimization (boolean, default false)
useHardwareLayer
- — 动画属性的目标值
animate - — 起始值(挂载时动画过渡到
initialAnimate的值)animate - — 动画配置(计时或弹簧)
transition - — 回调函数,参数为
onTransitionEnd{ finished: boolean } - — 旋转/缩放的中心点,格式为
transformOrigin,默认居中{ x: 0-1, y: 0-1 } - — Android GPU优化(布尔值,默认false)
useHardwareLayer
Important Constraints
重要限制
- Loop requires timing (not spring) and must define the start value
initialAnimate - No per-property transitions — one transition config applies to all animated properties
- No animation sequencing — no equivalent to /
withSequencewithDelay - No gesture/scroll-driven animations — EaseView is state-driven only
- Style/animate conflict — if a property appears in both and
style, the animated value winsanimate
- 循环仅支持计时过渡(不支持弹簧),且必须通过定义起始值
initialAnimate - 不支持按属性配置过渡 — 一个过渡配置应用于所有动画属性
- 不支持动画序列 — 没有/
withSequence的等效功能withDelay - 不支持手势/滚动驱动的动画 — EaseView仅支持状态驱动
- 样式/动画冲突 — 如果属性同时出现在和
style中,动画值优先animate