isometric-asset-sheets
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ChineseIsometric Asset Sheet Generation
等距资产表生成
Generate consistent sprite sheets for the isometric city game using the GenerateImage tool.
使用GenerateImage工具为等距城市游戏生成统一的sprite sheet。
Standard Format
标准格式
All asset sheets follow this format:
- Size: Square, max width and height
- Background: Solid red (#FF0000), no variation in red tone
- Grid: 6 rows x 5 columns (30 cells total)
- Style: Hyper-realistic
- Lighting: No shadows
所有资产表遵循以下规范:
- 尺寸:正方形,最大宽高
- 背景:纯红色(#FF0000),红色色调无变化
- 网格:6行×5列(共30个单元格)
- 风格:超写实
- 光照:无阴影
Grid Layout
网格布局
Each row represents ONE complete asset (vehicle, building, etc.):
| Column | View |
|---|---|
| 1 | Isometric facing North West |
| 2 | Isometric facing North East |
| 3 | Isometric facing South East |
| 4 | Isometric facing South West |
| 5 | Special view (varies by asset type) |
每一行代表一个完整的资产(载具、建筑等):
| 列数 | 视角 |
|---|---|
| 1 | 朝向西北的等距视角 |
| 2 | 朝向东北的等距视角 |
| 3 | 朝向东南的等距视角 |
| 4 | 朝向西南的等距视角 |
| 5 | 特殊视角(随资产类型变化) |
Special Views by Asset Type
不同资产类型的特殊视角
| Asset Type | Column 5 View |
|---|---|
| Airplanes | Gears down, head-first isometric (landing approach) |
| Helicopters | Top-down rotor view |
| Vehicles/Cars | 3/4 front isometric |
| Boats | Docked/stationary view |
| Trains | Front cab view |
| 资产类型 | 第5列视角 |
|---|---|
| 飞机 | 起落架放下、正面朝向的等距视角(进近着陆状态) |
| 直升机 | 旋翼俯视视角 |
| 车辆/汽车 | 3/4前视等距视角 |
| 船只 | 停靠/静止视角 |
| 火车 | 驾驶室正面视角 |
Prompt Template
提示词模板
Using the same format as [reference if available] - red background, 6 rows, 5 columns - I need you to make a new asset sheet with [ASSET TYPE] for my isometric city game.
Each row should be ONE [ASSET]. The first 4 items should be the [ASSET] isometrically projected 4 times for flying/facing north west, north east, south east, and then south west. The last one should be [SPECIAL VIEW DESCRIPTION].
ALL [ASSETS] SHOULD BE HYPER REALISTIC. [CATEGORY DESCRIPTIONS BY ROW].
NO SHADOWS. [ADDITIONAL CONSTRAINTS]. Full size, 2048x2048 square.Using the same format as [reference if available] - red background, 6 rows, 5 columns - I need you to make a new asset sheet with [ASSET TYPE] for my isometric city game.
Each row should be ONE [ASSET]. The first 4 items should be the [ASSET] isometrically projected 4 times for flying/facing north west, north east, south east, and then south west. The last one should be [SPECIAL VIEW DESCRIPTION].
ALL [ASSETS] SHOULD BE HYPER REALISTIC. [CATEGORY DESCRIPTIONS BY ROW].
NO SHADOWS. [ADDITIONAL CONSTRAINTS]. Full size, 2048x2048 square.Example Prompts
提示词示例
Airplanes
飞机
Using the same format as this image - red background, 6 rows, 5 columns - I need you to make a new asset sheet with AIRPLANES for my isometric city game.
Each row should be ONE PLANE. The first 4 items should be the airplane isometrically projected 4 times for flying north west, north east, south east, and then south west. The last one should be a gears down head-first isometric view.
ALL PLANES SHOULD BE HYPER REALISTIC. Commercial or private jets. First 3 rows commercial airliners.
NO SHADOWS. For the first 4, NO LANDING GEAR. Full size, 2048x2048 square.Using the same format as this image - red background, 6 rows, 5 columns - I need you to make a new asset sheet with AIRPLANES for my isometric city game.
Each row should be ONE PLANE. The first 4 items should be the airplane isometrically projected 4 times for flying north west, north east, south east, and then south west. The last one should be a gears down head-first isometric view.
ALL PLANES SHOULD BE HYPER REALISTIC. Commercial or private jets. First 3 rows commercial airliners.
NO SHADOWS. For the first 4, NO LANDING GEAR. Full size, 2048x2048 square.Ground Vehicles
地面载具
Red background, 6 rows, 5 columns - asset sheet with VEHICLES for my isometric city game.
Each row should be ONE VEHICLE. The first 4 items should be the vehicle isometrically projected facing north west, north east, south east, and then south west. The last one should be a 3/4 front isometric view.
ALL VEHICLES SHOULD BE HYPER REALISTIC. Row 1-2: sedans. Row 3-4: SUVs. Row 5-6: trucks.
NO SHADOWS. Full size, 2048x2048 square.Red background, 6 rows, 5 columns - asset sheet with VEHICLES for my isometric city game.
Each row should be ONE VEHICLE. The first 4 items should be the vehicle isometrically projected facing north west, north east, south east, and then south west. The last one should be a 3/4 front isometric view.
ALL VEHICLES SHOULD BE HYPER REALISTIC. Row 1-2: sedans. Row 3-4: SUVs. Row 5-6: trucks.
NO SHADOWS. Full size, 2048x2048 square.Boats/Ships
船只/船舶
Red background, 6 rows, 5 columns - asset sheet with BOATS for my isometric city game.
Each row should be ONE BOAT. The first 4 items should be the boat isometrically projected facing north west, north east, south east, and then south west. The last one should be a docked/stationary overhead isometric view.
ALL BOATS SHOULD BE HYPER REALISTIC. Row 1-3: small boats (fishing, sailboat, speedboat). Row 4-6: larger vessels.
NO SHADOWS. NO WATER/WAKE. Full size, 2048x2048 square.Red background, 6 rows, 5 columns - asset sheet with BOATS for my isometric city game.
Each row should be ONE BOAT. The first 4 items should be the boat isometrically projected facing north west, north east, south east, and then south west. The last one should be a docked/stationary overhead isometric view.
ALL BOATS SHOULD BE HYPER REALISTIC. Row 1-3: small boats (fishing, sailboat, speedboat). Row 4-6: larger vessels.
NO SHADOWS. NO WATER/WAKE. Full size, 2048x2048 square.Asset Constraints
资产约束
| Asset Type | Constraints |
|---|---|
| Airplanes | No landing gear (flying views), no contrails |
| Helicopters | Rotors visible, no motion blur |
| Vehicles | Wheels visible, no reflections |
| Boats | No water, no wake effects |
| Buildings | Consistent lighting angle |
| 资产类型 | 约束条件 |
|---|---|
| 飞机 | 飞行视角无起落架,无尾迹 |
| 直升机 | 旋翼可见,无运动模糊 |
| 车辆 | 车轮可见,无反光 |
| 船只 | 无水面,无尾流效果 |
| 建筑 | 光照角度一致 |
Row Organization
行组织规则
Organize rows by category/size:
- Vehicles: Small to large, or by type (sedans, SUVs, trucks)
- Airplanes: Commercial (rows 1-3), private (rows 4-6)
- Buildings: Similar style/era per row
- Nature: Trees grouped by season or type
按类别/尺寸组织行:
- 车辆:从小到大,或按类型(轿车、SUV、卡车)
- 飞机:商用(1-3行)、私人(4-6行)
- 建筑:每行保持风格/年代相似
- 自然元素:树木按季节或类型分组
After Generation
生成后操作
Once the asset sheet is generated:
- Save to with descriptive name
/public/assets/ - Follow the adding-asset-sheets guide to integrate
- Configure in with correct row/column mappings
renderConfig.ts
资产表生成后:
- 以描述性名称保存到 目录
/public/assets/ - 遵循添加资产表指南完成集成
- 在 中配置正确的行/列映射
renderConfig.ts
Common Issues
常见问题
| Problem | Solution |
|---|---|
| Inconsistent sizing | Specify "same size for all assets" |
| Shadows appearing | Explicitly state "NO SHADOWS" |
| Wrong projections | Reference compass directions (NW, NE, SE, SW) |
| Cut-off assets | Add "centered in each cell" to prompt |
| 问题 | 解决方案 |
|---|---|
| 尺寸不一致 | 明确指定"所有资产尺寸相同" |
| 出现阴影 | 明确声明"NO SHADOWS" |
| 投影错误 | 参考罗盘方向(NW、NE、SE、SW) |
| 资产被裁剪 | 在提示词中添加"每个单元格内居中" |