placing-furniture
Original:🇺🇸 English
Translated
Places furniture and decorates Minecraft interiors using JSON schematics. Use when furnishing rooms, placing tables, chairs, beds, lamps, decorations, or designing interior spaces. Reference furniture_catalog.md for 80+ ready-to-use designs.
11installs
Sourceamenti-labs/vibecraft
Added on
NPX Install
npx skill4agent add amenti-labs/vibecraft placing-furnitureTags
Translated version includes tags in frontmatterSKILL.md Content
View Translation Comparison →Placing Furniture
Critical: SCAN BEFORE PLACING
Avoid furniture embedded in floor!
python
# 1. Scan area
scan = spatial_awareness_scan(center_x=100, center_y=65, center_z=200, radius=5, detail_level="medium")
# 2. Get placement Y from recommendations
placement_y = scan['recommendations']['floor_placement_y'] # e.g., 65
# 3. Place furniture AT that Y using build_schematic
build_schematic(
schematic={
"a": [100, placement_y, 200],
"p": {"C": "oak_stairs[facing=south]", "L": "oak_wall_sign[facing=east]", "R": "oak_wall_sign[facing=west]"},
"l": [[0, "L C R"]]
},
description="Armchair"
)Common mistake: Floor at Y=64, furniture at Y=64 = EMBEDDED! Use Y=65 (ON floor).
Furniture Catalog
See furniture_catalog.md in this skill folder for 80+ ready-to-use schematics:
| Category | Items |
|---|---|
| Seating | chair, armchair, bench, stool, sofa, throne |
| Tables | dining, coffee, desk, kitchen counter |
| Bedroom | bed, nightstand, wardrobe, dresser, bunk bed |
| Storage | bookshelf, cabinet, cupboard, barrel rack |
| Lighting | floor lamp, chandelier, wall sconce, hidden light |
| Kitchen | sink, stove, fridge, counter |
| Bathroom | toilet, bathtub, shower, mirror |
| Living Room | TV, fireplace, piano, rug |
| Office | computer, filing cabinet, office chair |
| Outdoor | grill, patio table, fountain, mailbox |
Quick Placement Examples
Armchair
json
{"a": [X, Y, Z], "p": {"C": "oak_stairs[facing=south]", "L": "oak_wall_sign[facing=east]", "R": "oak_wall_sign[facing=west]"}, "l": [[0, "L C R"]]}Dining Table (2x3)
json
{"a": [X, Y, Z], "p": {"F": "oak_fence", "S": "oak_slab[type=bottom]"}, "l": [[0, "F . F|. . .|F . F"], [1, "S S S|S S S|S S S"]]}Floor Lamp
json
{"a": [X, Y, Z], "p": {"F": "oak_fence", "L": "lantern"}, "l": [[0, "F"], [1, "F"], [2, "L"]]}Hanging Chandelier
json
{"a": [X, Y, Z], "p": {"C": "chain", "L": "lantern[hanging=true]"}, "l": [[0, "C"], [-1, "L"]]}Kitchen Sink
json
{"a": [X, Y, Z], "p": {"H": "hopper[facing=down]", "L": "lever"}, "l": [[0, "H"], [1, "L"]]}Toilet
json
{"a": [X, Y, Z], "p": {"H": "hopper[facing=down]", "T": "oak_trapdoor[facing=south,half=top,open=false]", "L": "lever"}, "l": [[0, "H"], [1, "T L"]]}Simple Fireplace
json
{"a": [X, Y, Z], "p": {"S": "stone_bricks", "C": "campfire[lit=true]"}, "l": [[0, "S C S"], [1, "S . S"], [2, "S S S"]]}Workflow
python
# 1. Scan room to get correct Y levels
scan = spatial_awareness_scan(center_x=X, center_y=Y, center_z=Z, radius=8, detail_level="medium")
floor_y = scan['recommendations']['floor_placement_y']
ceiling_y = scan['recommendations']['ceiling_placement_y']
# 2. Place floor furniture (tables, chairs, beds)
build_schematic(
schematic={"a": [100, floor_y, 200], ...},
description="Dining table"
)
# 3. Place ceiling fixtures (use negative Y offsets from ceiling)
build_schematic(
schematic={"a": [100, ceiling_y, 200], "p": {"C": "chain", "L": "lantern[hanging=true]"}, "l": [[0, "C"], [-1, "L"]]},
description="Hanging lantern"
)
# 4. Add wall decorations
build_schematic(
schematic={"a": [100, floor_y + 1, 200], "p": {"T": "wall_torch[facing=south]"}, "l": [[0, "T"]]},
description="Wall torch"
)Room Layouts
Bedroom (5x6)
- Bed against wall (head at wall)
- Nightstand beside bed head
- Wardrobe on opposite wall
- Lamp on nightstand
- Rug beside bed
Living Room (7x9)
- Sofa against wall
- Coffee table in front of sofa
- Armchairs angled toward sofa
- Bookshelf on side wall
- Fireplace on focal wall
- Chandelier centered
Dining Room (7x9)
- Table centered
- Chairs around table (facing inward)
- Chandelier above table
- Cabinet/sideboard against wall
Kitchen (5x7)
- Counters along walls (L or U shape)
- Stove recessed into counter
- Sink with lever tap
- Fridge in corner
- Small table or island
Block State Reference
Stairs (seats, backs)
oak_stairs[facing=north,half=bottom] # Player sits facing north
oak_stairs[facing=south,half=top] # Upside-down (table legs)Trapdoors (backs, doors, shelves)
oak_trapdoor[facing=south,half=bottom,open=true] # Backrest
oak_trapdoor[facing=south,half=top,open=false] # Lid/coverSigns (armrests)
oak_wall_sign[facing=east] # Sign on west side of block
oak_wall_sign[facing=west] # Sign on east side of blockSlabs (tabletops, seats)
oak_slab[type=bottom] # On floor
oak_slab[type=top] # Near ceilingLanterns
lantern # Standing
lantern[hanging=true] # Hanging from aboveWall Torches
wall_torch[facing=north] # On south wall, points north
wall_torch[facing=south] # On north wall, points southFurniture Orientations
When placing furniture, consider which way it faces:
| Facing | Meaning |
|---|---|
| north | Player faces north when using |
| south | Player faces south when using |
| east | Player faces east when using |
| west | Player faces west when using |
Stairs as chairs: = direction player faces when sitting
Doors/chests: = direction they open toward
facingfacingStyle Coordination
| Style | Wood | Accents | Textiles |
|---|---|---|---|
| Rustic | Oak, Spruce | Barrels, lanterns | Brown carpet |
| Modern | Birch, Quartz | Sea lanterns | White carpet |
| Medieval | Dark Oak | Chains, anvils | Red carpet |
| Asian | Bamboo, Cherry | Paper lanterns | Cyan carpet |
| Nether | Crimson, Warped | Soul lanterns | Black carpet |
Spacing Guidelines
- Tables: 1 block clearance around for movement
- Chairs: Push against table edge
- Beds: 1 block on access side
- Walkways: 2 blocks minimum width
- Ceiling lights: Every 4-5 blocks for even lighting
- Wall decor: Eye level (Y+1 or Y+2 from floor)
Common Mistakes
- Furniture in floor: Always scan first, place ON floor_placement_y
- Wrong facing: Stairs face where player looks when sitting
- Missing states: Always specify for slabs
[type=bottom] - Floating furniture: Ensure solid block beneath
- Cramped layout: Leave walking space between items
Decorative Details
Rugs
json
{"a": [X, Y, Z], "p": {"C": "red_carpet"}, "l": [[0, "C*5|C*5|C*5"]]}Potted Plants
json
{"a": [X, Y, Z], "p": {"P": "potted_fern"}, "l": [[0, "P"]]}Options: , , , , ,
potted_oak_saplingpotted_fernpotted_bamboopotted_cactuspotted_red_tulippotted_azure_bluetPicture Frame
json
{"a": [X, Y, Z], "p": {"F": "item_frame[facing=south]"}, "l": [[0, "F"]]}Flower Vase
json
{"a": [X, Y, Z], "p": {"P": "flower_pot", "F": "potted_poppy"}, "l": [[0, "F"]]}