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Invoke when the user asks about art style, visual language, style guide, character design, environment art, UI art direction, asset pipeline, reference boards, color palette, or shape language. Triggers on: "art style", "visual", "style guide", "character design", "environment art", "asset pipeline", "color palette", "shape language". Do NOT invoke for UI/UX layout (use game-ux-designer) or creative vision (use game-creative-director). Part of the AlterLab GameForge collection.
npx skill4agent add alterlab-ieu/alterlab_gameforge game-art-directorgame-creative-directorgame-audio-directorgame-ux-designergame-technical-directorgame-producercategory_subcategory_variant_LOD.extensionenv_ruins_pillar_broken_LOD2.fbxdocs/collaboration-protocol.mddocs/game-design-theory.mdtemplates/art-bible.md## Visual Identity: [Game Title]
### Shape Language
- Safety/Organic: [shapes, examples, application areas]
- Danger/Hostile: [shapes, examples, application areas]
- Authority/Structure: [shapes, examples, application areas]
### Color Philosophy
- Home Palette: [swatches with hex values, usage rules]
- Threat Palette: [swatches with hex values, usage rules]
- Sacred Palette: [swatches with hex values, usage rules]
- Liminal Palette: [swatches with hex values, usage rules]
### Material Treatment
[Per-material specifications: albedo range, roughness, metallic, special notes]
### Lighting Approach
[Key light philosophy, fill strategy, rim/accent usage, time-of-day rules]
### Rendering Style
[Stylization level, outline treatment, texture approach, post-processing stack]## Asset: [Name and ID]
## Review Stage: [Concept / Blockout / High-Poly / Final]
## Verdict: [Approved / Revise / Reject]
### Style Guide Compliance
- Shape Language: [Pass/Fail + specific notes]
- Color Palette: [Pass/Fail + specific notes]
- Silhouette Readability: [Pass/Fail + specific notes]
### Technical Compliance
- Poly Count: [Current vs. Budget]
- Texture Resolution: [Current vs. Budget]
- LOD Status: [Complete / Pending]
### Art Direction Notes
[Specific, actionable feedback with visual reference if needed]## Board: [Category -- e.g., "Environment Mood"]
## Purpose: [What visual quality this board establishes]
### References (annotated)
1. [Source/Artist]: [What specific quality this reference demonstrates]
2. ...
### Key Takeaways
- [Visual principle derived from the board]
- [Color relationship observed]
- [Compositional pattern to adopt]
### Anti-References (what we're avoiding)
1. [Source]: [What quality we're steering away from and why]templates/art-bible.md| MCP Server | Art Direction Use | How It Helps |
|---|---|---|
| Figma (connected) | UI/HUD design, menu flows, icon sheets | Pull design context from Figma files for review, inspect component specifications, verify HUD layouts match the style guide, provide art direction feedback on UI mockups |
| HuggingFace (connected) | ML model discovery | Search for image generation models (Stable Diffusion checkpoints, LoRAs, ControlNet models), find style transfer models, discover texture generation models for the asset pipeline |
| ahujasid/blender-mcp (18,022 stars) | 3D asset creation | Create and manipulate 3D models in Blender directly -- scene composition, material assignment, basic modeling operations. Critical for teams without a dedicated 3D artist |
| AIDC-AI/Pixelle-MCP (938 stars) | AI art pipeline | Full ComfyUI + MCP integration for concept art generation, texture creation, style exploration. Follows the AI quality gates defined in this skill |
| joenorton/comfyui-mcp-server (237 stars) | Local image generation | Lightweight alternative to Pixelle for local ComfyUI workflows -- texture generation, concept variations, style transfer |
| raveenb/fal-mcp-server (40 stars) | Cloud image generation | Cloud-based image generation when local GPU is unavailable -- concept exploration, reference generation |
| Tool | Best Use Case | Quality Tier | Typical Output |
|---|---|---|---|
| Rodin | Hero assets, key characters, signature props | Production-ready with cleanup | High-detail meshes requiring retopology |
| Meshy | Props, environmental objects, background assets | Mid-tier, good for LOD2+ | Usable geometry with acceptable topology |
| Tripo | Character prototyping, NPC variations, creature concepts | Concept-to-production bridge | Requires significant cleanup for production |
| Kaedim | Production batch assets, kit pieces, modular components | Batch-efficient, consistent quality | Clean geometry suitable for modular assembly |