steam-store-launch-ops
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ChineseSteam Store Launch Ops
Steam商店发布运营
Use this skill as a packet-first Steam launch router.
The job is not to dump generic marketing advice. The job is to:
- identify the current Steam hook,
- choose the single best packet,
- separate visibility, promise, proof, timing, and ops honestly,
- make one-shot Steam constraints explicit,
- route broader marketing, player-feedback, build, or performance work outward when those are the real problems.
Read these when needed:
- references/intake-packets-and-route-outs.md
- references/diagnostic-model.md
- references/event-hooks.md
- references/checklists.md
将本技能用作以数据包为核心的Steam发布路由工具。
核心任务并非提供泛泛的营销建议,而是:
- 识别当前Steam运营切入点,
- 选择最适合的单一数据包,
- 清晰区分曝光度、承诺可信度、产品证明、时间规划和运营工作,
- 明确Steam一次性运营约束条件,
- 当核心问题属于更广域的营销、玩家反馈、构建或性能问题时,将工作转交给对应工具处理。
必要时可参考以下文档:
- references/intake-packets-and-route-outs.md
- references/diagnostic-model.md
- references/event-hooks.md
- references/checklists.md
When to use this skill
适用场景
- Review a Steam Coming Soon or live store page before a meaningful public beat
- Diagnose weak wishlist complaints without confusing traffic, conversion, proof, and timing
- Decide whether a demo is ready for public exposure or likely to weaken trust
- Decide whether a Steam Next Fest or similar public beat fits actual readiness
- Turn late-stage Steam launch stress into one checklist/runbook packet instead of a giant marketing rewrite
- Triage Steam-facing creator/outreach readiness only far enough to choose the right next packet
- 在重要公开节点前审核Steam即将推出或已上线的商店页面
- 诊断愿望单数据不佳问题,区分流量不足与转化不足的原因
- 判断Demo是否准备好面向公众,或是可能损害用户信任
- 判断Steam Next Fest或类似公开活动是否符合当前项目就绪状态
- 将后期Steam发布压力转化为单一清单/运营手册数据包,而非大规模重写营销方案
- 仅针对Steam相关的创作者/推广就绪状态进行初步分类,以选择合适的下一个数据包
When not to use this skill
不适用场景
- The main job is broad non-game launch/GTM/lifecycle/acquisition work →
marketing-automation - The main job is prioritizing player/demo feedback, confusion, bugs, or playtest notes →
game-demo-feedback-triage - The main job is a red build, packaging failure, or CI/editor log →
game-build-log-triage - The main job is runtime profiling, frame-time diagnosis, Steam Deck perf, or platform bottlenecks →
game-performance-profiler - The main job is milestone coordination across the whole game project rather than Steam-facing launch/store work →
bmad-gds
- 核心工作是广义的非游戏发布/GTM/生命周期/用户获取工作 → 转交给
marketing-automation - 核心工作是优先处理玩家/Demo反馈、用户困惑、Bug或测试笔记 → 转交给
game-demo-feedback-triage - 核心工作是构建失败、打包错误或CI/编辑器日志问题 → 转交给
game-build-log-triage - 核心工作是运行时性能分析、帧时间诊断、Steam Deck性能或平台瓶颈问题 → 转交给
game-performance-profiler - 核心工作是整个游戏项目的里程碑协调,而非Steam相关的发布/商店工作 → 转交给
bmad-gds
Instructions
操作步骤
Step 1: Classify the request into one packet
步骤1:将请求归类到单一数据包
Choose the single best packet before giving advice.
Packets
- — the main risk is page conversion: capsule, screenshots, trailer, short description, tags
page-promise-audit - — the user says wishlists are weak and you must separate traffic weakness from conversion weakness
wishlist-signal-check - — the key question is whether the demo helps or hurts the current public beat
demo-readiness-gate - — the team needs a Next Fest / showcase / timing decision with readiness tradeoffs
event-timing-workback - — the page is mostly set, but release timing, creator readiness, review/release controls, or ownership are scattered
launch-ops-runbook
If the request mixes several concerns, still choose one primary packet and name one secondary concern.
在给出建议前,选择最适合的单一数据包。
数据包类型
- — 核心风险为页面转化率:胶囊图、截图、预告片、简短描述、标签
page-promise-audit - — 用户反馈愿望单数据不佳,需区分流量不足与转化不足
wishlist-signal-check - — 核心问题是Demo对当前公开节点的利弊影响
demo-readiness-gate - — 团队需要针对Next Fest/展示活动/时间规划做出决策,并权衡就绪状态
event-timing-workback - — 页面基本就绪,但发布时间、创作者准备情况、审核/发布控制或所有权问题较为分散
launch-ops-runbook
若请求包含多个关注点,仍需选择一个主数据包,并注明一个次要关注点。
Step 2: Capture the smallest credible Steam packet
步骤2:收集最精简的可信Steam数据包
Pull only the minimum evidence that supports a real decision:
- current hook: Coming Soon, weak wishlists, demo publish/update, Next Fest, launch window, or unknown
- page evidence: URL or screenshots, capsule, first screenshots, short description, tags
- proof evidence: trailer link/opening notes, demo status, public-build confidence
- signal context: traffic weak, conversion weak, both unclear, or unknown
- timing context: festival deadline, launch target, demo timing, review/release constraints
- ops context: creator/press materials, keys/outreach, ownership gaps, launch checklist gaps
If the evidence is thin, keep confidence low and choose the smallest safe packet.
仅收集支持实际决策的最少证据:
- 当前切入点:即将推出、愿望单数据不佳、Demo发布/更新、Next Fest、发布窗口期或未知
- 页面证据:URL或截图、胶囊图、首屏截图、简短描述、标签
- 产品证明证据:预告片链接/开场说明、Demo状态、公开版本可信度
- 信号背景:流量不足、转化不足、两者不明或未知
- 时间背景:活动截止日期、发布目标、Demo时间、审核/发布约束
- 运营背景:创作者/媒体素材、激活码/推广资源、所有权缺口、发布清单缺口
若证据不足,需降低可信度,并选择最稳妥的最小数据包。
Step 3: Name the primary bottleneck
步骤3:确定核心瓶颈
Use the existing diagnostic model, but keep one primary bottleneck.
Primary bottlenecks
visibility-acquisitionpromise-clarityproof-demo-readinesstiming-hook-fitlaunch-ops-readinessevidence-gap
Typical mappings:
- "Wishlists are weak and traffic is weak too" →
visibility-acquisition - "Some people click through but do not wishlist" →
promise-clarity - "The page is okay but the demo may be rough" →
proof-demo-readiness - "Should we do Next Fest now or wait?" →
timing-hook-fit - "We are near launch and materials/checklists feel scattered" →
launch-ops-readiness - "We barely have evidence" →
evidence-gap
使用现有诊断模型,但仅明确一个核心瓶颈。
核心瓶颈类型
- (曝光度获取)
visibility-acquisition - (承诺清晰度)
promise-clarity - (产品证明-Demo就绪度)
proof-demo-readiness - (时间-切入点匹配度)
timing-hook-fit - (发布运营就绪度)
launch-ops-readiness - (证据缺口)
evidence-gap
典型对应关系:
- “愿望单数据不佳且流量也不足” →
visibility-acquisition - “有用户点击但未添加愿望单” →
promise-clarity - “页面没问题但Demo可能不够完善” →
proof-demo-readiness - “我们现在应该参加Next Fest还是再等等?” →
timing-hook-fit - “临近发布,但素材/清单较为零散” →
launch-ops-readiness - “我们几乎没有相关证据” →
evidence-gap
Step 4: Apply the one-shot Steam rules
步骤4:应用Steam一次性规则
Before recommending anything, check the constraints that are easy to miss:
- a pre-release public demo depends on the base game page already being visible as Coming Soon
- the first public demo release gets a limited one-shot notify window to wishlisters/followers
- Next Fest requires a public page, a publicly playable demo by the event start, and current store assets
- Steam review and release still carry manual timing/risk; do not assume everything is automatic
If the recommendation would spend one of these beats on a weak package, say so directly.
在给出任何建议前,检查容易被忽略的约束条件:
- 预发布公开Demo依赖于“即将推出”状态的游戏主页面已具备曝光度
- 首次公开Demo发布仅能获得一次向愿望单用户/关注者推送通知的窗口期
- 参加Next Fest需要公开页面、活动开始前可公开游玩的Demo,以及当前商店素材
- Steam审核和发布仍存在手动时间安排/风险,不要假设一切都是自动完成的
若建议会在准备不足的情况下消耗上述节点资源,需直接说明。
Step 5: Choose the packet-specific intervention
步骤5:选择数据包对应的干预措施
Use one packet and one intervention.
使用单一数据包和单一干预措施。
page-promise-audit
page-promise-auditpage-promise-audit
page-promise-auditUse when the page package is the likely bottleneck.
Focus on:
- capsule readability
- screenshot ordering and gameplay proof
- trailer opening
- short-description specificity
- tag coherence
Good next artifacts:
page rewrite briefscreenshot reorder brieftrailer hook brieftag audit
当页面内容是核心瓶颈时使用。
重点关注:
- 胶囊图可读性
- 截图排序与游戏玩法展示
- 预告片开场
- 简短描述的明确性
- 标签一致性
推荐产出物:
- (页面重写简报)
page rewrite brief - (截图重排简报)
screenshot reorder brief - (预告片开场简报)
trailer hook brief - (标签审核)
tag audit
wishlist-signal-check
wishlist-signal-checkwishlist-signal-check
wishlist-signal-checkUse when the team is overfitting to weak wishlist results.
Focus on:
- low traffic vs weak conversion
- whether the page package actually matches the audience promise
- whether the demo/proof is missing or weak
- whether a timing/event problem is hiding inside the wishlist complaint
Good next artifacts:
wishlist signal memopage rewrite briefvisibility push checkdemo readiness checklist
当团队过度关注愿望单数据不佳问题时使用。
重点关注:
- 流量不足 vs 转化不足
- 页面内容是否与目标受众的期望匹配
- Demo/产品证明是否缺失或不足
- 愿望单数据问题是否隐藏着时间/活动安排问题
推荐产出物:
- (愿望单信号备忘录)
wishlist signal memo - (页面重写简报)
page rewrite brief - (曝光度提升检查)
visibility push check - (Demo就绪清单)
demo readiness checklist
demo-readiness-gate
demo-readiness-gatedemo-readiness-gate
demo-readiness-gateUse when the demo is the public proof question.
Focus on:
- whether the demo strengthens trust
- whether first-session quality matches the current page promise
- whether the notify/event timing is being spent too early
- whether the better move is polish, delay, narrow the beat, or proceed
Good next artifacts:
demo readiness checklistproof-gap notesevent timing memo
当Demo是核心产品证明问题时使用。
重点关注:
- Demo是否能增强用户信任
- 首次体验质量是否与当前页面承诺一致
- 通知/活动时间是否过早
- 更优方案是打磨、推迟、缩小节点范围还是继续推进
推荐产出物:
- (Demo就绪清单)
demo readiness checklist - (产品证明缺口记录)
proof-gap notes - (活动时间备忘录)
event timing memo
event-timing-workback
event-timing-workbackevent-timing-workback
event-timing-workbackUse when the main decision is whether a public beat fits actual readiness.
Focus on:
- Next Fest or showcase fit
- page/trailer/tag/demo readiness as a set
- whether the event is being treated as a readiness gate or wishful discovery play
- immediate workback tasks before the deadline
Good next artifacts:
Next Fest runbookevent timing decision memoasset lock checklist
当核心决策是公开节点是否符合实际就绪状态时使用。
重点关注:
- Next Fest或展示活动的适配性
- 页面/预告片/标签/Demo的整体就绪状态
- 活动是否被视为就绪验证节点还是盲目曝光尝试
- 截止日期前的紧急倒推任务
推荐产出物:
- (Next Fest运营手册)
Next Fest runbook - (活动时间决策备忘录)
event timing decision memo - (素材锁定清单)
asset lock checklist
launch-ops-runbook
launch-ops-runbooklaunch-ops-runbook
launch-ops-runbookUse when the core page/demo are mostly acceptable, but launch execution is fragmented.
Focus on:
- review/release timing
- creator/press readiness and key/outreach packet hygiene
- ownership gaps
- launch-day checklist and contingency points
Good next artifacts:
launch checklistlaunch-day runbookcreator/outreach prep packet
当核心页面/Demo基本就绪,但发布执行工作较为零散时使用。
重点关注:
- 审核/发布时间安排
- 创作者/媒体准备情况及激活码/推广资源的规范性
- 所有权缺口
- 发布当日清单及应急要点
推荐产出物:
- (发布清单)
launch checklist - (发布当日运营手册)
launch-day runbook - (创作者/推广准备数据包)
creator/outreach prep packet
Step 6: Add route-outs before scope drifts
步骤6:在范围扩大前转交给对应工具
Route out instead of absorbing adjacent work when:
- the user needs broad acquisition/content/lifecycle/measurement strategy beyond Steam-facing launch/store work →
marketing-automation - the evidence is mostly playtest quotes, user confusion, or mixed demo feedback →
game-demo-feedback-triage - the issue is one broken build, packaging failure, or CI/editor log →
game-build-log-triage - the real blocker is runtime perf, Steam Deck, frame-time, or platform bottlenecks →
game-performance-profiler - the work is broader milestone coordination, milestone risk, or producer-style sequencing →
bmad-gds
A trustworthy front door narrows the next move. It does not claim every neighboring game-marketing job.
当出现以下情况时,应转交工作而非纳入当前范围:
- 用户需要Steam发布/商店工作之外的广义用户获取/内容/生命周期/数据策略 → 转交给
marketing-automation - 证据主要为测试反馈、用户困惑或Demo混合反馈 → 转交给
game-demo-feedback-triage - 问题为构建失败、打包错误或CI/编辑器日志 → 转交给
game-build-log-triage - 核心障碍为运行时性能、Steam Deck性能、帧时间或平台瓶颈 → 转交给
game-performance-profiler - 工作为更广域的里程碑协调、里程碑风险或制作人式任务排序 → 转交给
bmad-gds
可靠的入口工具应缩小下一步工作范围,而非包揽所有相关游戏营销工作。
Step 7: Return one Steam launch packet
步骤7:返回一份Steam发布数据包
Return one concise packet, not a giant essay.
markdown
undefined返回一份简洁的数据包,而非长篇大论。
markdown
undefinedSteam Launch Packet
Steam Launch Packet
Packet choice
Packet choice
- Primary packet: page-promise-audit | wishlist-signal-check | demo-readiness-gate | event-timing-workback | launch-ops-runbook
- Secondary concern: optional
- Current hook: ...
- Confidence: high | medium | low
- Primary packet: page-promise-audit | wishlist-signal-check | demo-readiness-gate | event-timing-workback | launch-ops-runbook
- Secondary concern: optional
- Current hook: ...
- Confidence: high | medium | low
Evidence used
Evidence used
- Page / asset evidence: ...
- Demo / proof evidence: ...
- Signal context: ...
- Timing / ops context: ...
- Missing but important: ...
- Page / asset evidence: ...
- Demo / proof evidence: ...
- Signal context: ...
- Timing / ops context: ...
- Missing but important: ...
Primary bottleneck
Primary bottleneck
- Bucket: visibility-acquisition | promise-clarity | proof-demo-readiness | timing-hook-fit | launch-ops-readiness | evidence-gap
- Why it matters now: ...
- Evidence: ...
- Bucket: visibility-acquisition | promise-clarity | proof-demo-readiness | timing-hook-fit | launch-ops-readiness | evidence-gap
- Why it matters now: ...
- Evidence: ...
Recommended intervention
Recommended intervention
- One intervention: ...
- Why this is the shortest credible move: ...
- One intervention: ...
- Why this is the shortest credible move: ...
Priority checks
Priority checks
- ...
- ...
- ...
- ...
- ...
- ...
Recommended next artifact
Recommended next artifact
- Choose one: page rewrite brief | screenshot reorder brief | trailer hook brief | tag audit | wishlist signal memo | visibility push check | demo readiness checklist | event timing decision memo | Next Fest runbook | asset lock checklist | launch checklist | launch-day runbook | creator/outreach prep packet
- Choose one: page rewrite brief | screenshot reorder brief | trailer hook brief | tag audit | wishlist signal memo | visibility push check | demo readiness checklist | event timing decision memo | Next Fest runbook | asset lock checklist | launch checklist | launch-day runbook | creator/outreach prep packet
Route-outs
Route-outs
- Skill: ...
- Why: ...
- Packet to pass: ...
- Skill: ...
- Why: ...
- Packet to pass: ...
What not to do yet
What not to do yet
- 1-3 bullets that prevent folklore, wasted spend, or premature scope drift
undefined- 1-3 bullets that prevent folklore, wasted spend, or premature scope drift
undefinedStep 8: Verify the boundary before finalizing
步骤8:最终确认前验证边界
Check:
- did you pick one packet instead of mixing page audit, demo QA, outreach CRM, and broad GTM strategy together?
- did you separate traffic weakness from conversion weakness before prescribing page changes?
- did you treat demos and Next Fest as readiness gates rather than generic visibility freebies?
- did you make one-shot timing/review constraints visible when they matter?
- did you route feedback/build/perf work outward instead of stretching this skill?
检查以下内容:
- 是否选择了单一数据包,而非混合页面审核、Demo测试、推广CRM和广义GTM策略?
- 是否在提出页面修改建议前区分了流量不足与转化不足?
- 是否将Demo和Next Fest视为就绪验证节点,而非泛泛的免费曝光机会?
- 是否在关键节点明确了一次性时间/审核约束?
- 是否将反馈/构建/性能工作转交给对应工具,而非扩大本技能的范围?
Output format
输出格式
Always return a short Steam Launch Packet.
Required qualities:
- one primary packet
- one primary bottleneck
- one next artifact
- explicit uncertainty when evidence is thin
- route-outs when the real job belongs elsewhere
- no giant generic marketing sermon
始终返回一份简洁的Steam发布数据包。
必备特性:
- 一个主数据包
- 一个核心瓶颈
- 一个下阶段产出物
- 证据不足时明确标注不确定性
- 核心工作归属其他工具时注明转交方向
- 无冗长的泛泛营销说教
Examples
示例
Example 1: weak wishlists with some traffic
示例1:有流量但愿望单数据不佳
Input
Our Steam page gets clicks from social posts, but wishlists are still weak. Review our capsule, screenshots, short description, and tags.
Good response direction
- packet:
wishlist-signal-check - bottleneck: likely
promise-clarity - next artifact: or
page rewrite briefscreenshot reorder brief - avoids pretending traffic is the only issue
输入
我们的Steam页面从社交帖子获得点击,但愿望单数据仍然不佳。请审核我们的胶囊图、截图、简短描述和标签。
推荐响应方向
- 数据包:
wishlist-signal-check - 瓶颈:可能为
promise-clarity - 下阶段产出物:或
page rewrite briefscreenshot reorder brief - 避免假设流量是唯一问题
Example 2: Next Fest decision
示例2:Next Fest决策
Input
We want to do Next Fest. The page is up and the trailer is decent, but I am nervous the demo is still rough.
Good response direction
- packet: or
event-timing-workbackdemo-readiness-gate - bottleneck:
proof-demo-readiness - calls out that Next Fest is a readiness gate
- next artifact: or
demo readiness checklistNext Fest runbook
输入
我们想参加Next Fest。页面已上线,预告片质量尚可,但我担心Demo仍不够完善。
推荐响应方向
- 数据包:或
event-timing-workbackdemo-readiness-gate - 瓶颈:
proof-demo-readiness - 明确指出Next Fest是就绪验证节点
- 下阶段产出物:或
demo readiness checklistNext Fest runbook
Example 3: launch checklist ask
示例3:请求发布清单
Input
Give me a Steam launch checklist. We have a page, trailer, demo, and a small creator list.
Good response direction
- packet:
launch-ops-runbook - bottleneck:
launch-ops-readiness - next artifact: or
launch checklistlaunch-day runbook - keeps page conversion and creator prep in scope only as launch ops, not a full GTM rewrite
输入
给我一份Steam发布清单。我们已有页面、预告片、Demo和少量创作者名单。
推荐响应方向
- 数据包:
launch-ops-runbook - 瓶颈:
launch-ops-readiness - 下阶段产出物:或
launch checklistlaunch-day runbook - 仅将页面转化和创作者准备作为发布运营工作纳入范围,而非全面重写GTM方案
Best practices
最佳实践
- Choose the packet first — the front door should narrow the task immediately.
- Separate signal from folklore — wishlists, demos, and Next Fest all attract bad default advice.
- Treat the demo as public proof — not just another asset.
- Treat Steam timing as a constraint system — Coming Soon, demo notify timing, review/release, and Next Fest all matter.
- Prefer one next artifact over a giant launch theory dump.
- Stay Steam-specific — this is the repo’s game-launch exception, not a generic marketing wrapper.
- 先选择数据包 — 入口工具应立即缩小任务范围。
- 区分信号与固有认知 — 愿望单、Demo和Next Fest常伴随错误的默认建议。
- 将Demo视为公开产品证明 — 而非仅仅是另一项素材。
- 将Steam时间规划视为约束系统 — 即将推出、Demo通知时间、审核/发布和Next Fest都至关重要。
- 优先选择单一下阶段产出物 — 而非输出冗长的发布理论。
- 专注Steam相关工作 — 这是本仓库中游戏发布的专项工具,而非泛泛的营销包装。