steam-store-launch-ops

Compare original and translation side by side

🇺🇸

Original

English
🇨🇳

Translation

Chinese

Steam Store Launch Ops

Steam商店发布运营

Use this skill as a packet-first Steam launch router.
The job is not to dump generic marketing advice. The job is to:
  1. identify the current Steam hook,
  2. choose the single best packet,
  3. separate visibility, promise, proof, timing, and ops honestly,
  4. make one-shot Steam constraints explicit,
  5. route broader marketing, player-feedback, build, or performance work outward when those are the real problems.
Read these when needed:
  • references/intake-packets-and-route-outs.md
  • references/diagnostic-model.md
  • references/event-hooks.md
  • references/checklists.md
将本技能用作以数据包为核心的Steam发布路由工具
核心任务并非提供泛泛的营销建议,而是:
  1. 识别当前Steam运营切入点,
  2. 选择最适合的单一数据包,
  3. 清晰区分曝光度、承诺可信度、产品证明、时间规划和运营工作,
  4. 明确Steam一次性运营约束条件,
  5. 当核心问题属于更广域的营销、玩家反馈、构建或性能问题时,将工作转交给对应工具处理。
必要时可参考以下文档:
  • references/intake-packets-and-route-outs.md
  • references/diagnostic-model.md
  • references/event-hooks.md
  • references/checklists.md

When to use this skill

适用场景

  • Review a Steam Coming Soon or live store page before a meaningful public beat
  • Diagnose weak wishlist complaints without confusing traffic, conversion, proof, and timing
  • Decide whether a demo is ready for public exposure or likely to weaken trust
  • Decide whether a Steam Next Fest or similar public beat fits actual readiness
  • Turn late-stage Steam launch stress into one checklist/runbook packet instead of a giant marketing rewrite
  • Triage Steam-facing creator/outreach readiness only far enough to choose the right next packet
  • 在重要公开节点前审核Steam即将推出或已上线的商店页面
  • 诊断愿望单数据不佳问题,区分流量不足与转化不足的原因
  • 判断Demo是否准备好面向公众,或是可能损害用户信任
  • 判断Steam Next Fest或类似公开活动是否符合当前项目就绪状态
  • 将后期Steam发布压力转化为单一清单/运营手册数据包,而非大规模重写营销方案
  • 仅针对Steam相关的创作者/推广就绪状态进行初步分类,以选择合适的下一个数据包

When not to use this skill

不适用场景

  • The main job is broad non-game launch/GTM/lifecycle/acquisition work →
    marketing-automation
  • The main job is prioritizing player/demo feedback, confusion, bugs, or playtest notes →
    game-demo-feedback-triage
  • The main job is a red build, packaging failure, or CI/editor log →
    game-build-log-triage
  • The main job is runtime profiling, frame-time diagnosis, Steam Deck perf, or platform bottlenecks →
    game-performance-profiler
  • The main job is milestone coordination across the whole game project rather than Steam-facing launch/store work →
    bmad-gds
  • 核心工作是广义的非游戏发布/GTM/生命周期/用户获取工作 → 转交给
    marketing-automation
  • 核心工作是优先处理玩家/Demo反馈、用户困惑、Bug或测试笔记 → 转交给
    game-demo-feedback-triage
  • 核心工作是构建失败、打包错误或CI/编辑器日志问题 → 转交给
    game-build-log-triage
  • 核心工作是运行时性能分析、帧时间诊断、Steam Deck性能或平台瓶颈问题 → 转交给
    game-performance-profiler
  • 核心工作是整个游戏项目的里程碑协调,而非Steam相关的发布/商店工作 → 转交给
    bmad-gds

Instructions

操作步骤

Step 1: Classify the request into one packet

步骤1:将请求归类到单一数据包

Choose the single best packet before giving advice.
Packets
  • page-promise-audit
    — the main risk is page conversion: capsule, screenshots, trailer, short description, tags
  • wishlist-signal-check
    — the user says wishlists are weak and you must separate traffic weakness from conversion weakness
  • demo-readiness-gate
    — the key question is whether the demo helps or hurts the current public beat
  • event-timing-workback
    — the team needs a Next Fest / showcase / timing decision with readiness tradeoffs
  • launch-ops-runbook
    — the page is mostly set, but release timing, creator readiness, review/release controls, or ownership are scattered
If the request mixes several concerns, still choose one primary packet and name one secondary concern.
在给出建议前,选择最适合的单一数据包。
数据包类型
  • page-promise-audit
    — 核心风险为页面转化率:胶囊图、截图、预告片、简短描述、标签
  • wishlist-signal-check
    — 用户反馈愿望单数据不佳,需区分流量不足与转化不足
  • demo-readiness-gate
    — 核心问题是Demo对当前公开节点的利弊影响
  • event-timing-workback
    — 团队需要针对Next Fest/展示活动/时间规划做出决策,并权衡就绪状态
  • launch-ops-runbook
    — 页面基本就绪,但发布时间、创作者准备情况、审核/发布控制或所有权问题较为分散
若请求包含多个关注点,仍需选择一个主数据包,并注明一个次要关注点。

Step 2: Capture the smallest credible Steam packet

步骤2:收集最精简的可信Steam数据包

Pull only the minimum evidence that supports a real decision:
  • current hook: Coming Soon, weak wishlists, demo publish/update, Next Fest, launch window, or unknown
  • page evidence: URL or screenshots, capsule, first screenshots, short description, tags
  • proof evidence: trailer link/opening notes, demo status, public-build confidence
  • signal context: traffic weak, conversion weak, both unclear, or unknown
  • timing context: festival deadline, launch target, demo timing, review/release constraints
  • ops context: creator/press materials, keys/outreach, ownership gaps, launch checklist gaps
If the evidence is thin, keep confidence low and choose the smallest safe packet.
仅收集支持实际决策的最少证据:
  • 当前切入点:即将推出、愿望单数据不佳、Demo发布/更新、Next Fest、发布窗口期或未知
  • 页面证据:URL或截图、胶囊图、首屏截图、简短描述、标签
  • 产品证明证据:预告片链接/开场说明、Demo状态、公开版本可信度
  • 信号背景:流量不足、转化不足、两者不明或未知
  • 时间背景:活动截止日期、发布目标、Demo时间、审核/发布约束
  • 运营背景:创作者/媒体素材、激活码/推广资源、所有权缺口、发布清单缺口
若证据不足,需降低可信度,并选择最稳妥的最小数据包。

Step 3: Name the primary bottleneck

步骤3:确定核心瓶颈

Use the existing diagnostic model, but keep one primary bottleneck.
Primary bottlenecks
  • visibility-acquisition
  • promise-clarity
  • proof-demo-readiness
  • timing-hook-fit
  • launch-ops-readiness
  • evidence-gap
Typical mappings:
  • "Wishlists are weak and traffic is weak too" →
    visibility-acquisition
  • "Some people click through but do not wishlist" →
    promise-clarity
  • "The page is okay but the demo may be rough" →
    proof-demo-readiness
  • "Should we do Next Fest now or wait?" →
    timing-hook-fit
  • "We are near launch and materials/checklists feel scattered" →
    launch-ops-readiness
  • "We barely have evidence" →
    evidence-gap
使用现有诊断模型,但仅明确一个核心瓶颈。
核心瓶颈类型
  • visibility-acquisition
    (曝光度获取)
  • promise-clarity
    (承诺清晰度)
  • proof-demo-readiness
    (产品证明-Demo就绪度)
  • timing-hook-fit
    (时间-切入点匹配度)
  • launch-ops-readiness
    (发布运营就绪度)
  • evidence-gap
    (证据缺口)
典型对应关系:
  • “愿望单数据不佳且流量也不足” →
    visibility-acquisition
  • “有用户点击但未添加愿望单” →
    promise-clarity
  • “页面没问题但Demo可能不够完善” →
    proof-demo-readiness
  • “我们现在应该参加Next Fest还是再等等?” →
    timing-hook-fit
  • “临近发布,但素材/清单较为零散” →
    launch-ops-readiness
  • “我们几乎没有相关证据” →
    evidence-gap

Step 4: Apply the one-shot Steam rules

步骤4:应用Steam一次性规则

Before recommending anything, check the constraints that are easy to miss:
  • a pre-release public demo depends on the base game page already being visible as Coming Soon
  • the first public demo release gets a limited one-shot notify window to wishlisters/followers
  • Next Fest requires a public page, a publicly playable demo by the event start, and current store assets
  • Steam review and release still carry manual timing/risk; do not assume everything is automatic
If the recommendation would spend one of these beats on a weak package, say so directly.
在给出任何建议前,检查容易被忽略的约束条件:
  • 预发布公开Demo依赖于“即将推出”状态的游戏主页面已具备曝光度
  • 首次公开Demo发布仅能获得一次向愿望单用户/关注者推送通知的窗口期
  • 参加Next Fest需要公开页面、活动开始前可公开游玩的Demo,以及当前商店素材
  • Steam审核和发布仍存在手动时间安排/风险,不要假设一切都是自动完成的
若建议会在准备不足的情况下消耗上述节点资源,需直接说明。

Step 5: Choose the packet-specific intervention

步骤5:选择数据包对应的干预措施

Use one packet and one intervention.
使用单一数据包和单一干预措施。

page-promise-audit

page-promise-audit

Use when the page package is the likely bottleneck.
Focus on:
  • capsule readability
  • screenshot ordering and gameplay proof
  • trailer opening
  • short-description specificity
  • tag coherence
Good next artifacts:
  • page rewrite brief
  • screenshot reorder brief
  • trailer hook brief
  • tag audit
当页面内容是核心瓶颈时使用。
重点关注:
  • 胶囊图可读性
  • 截图排序与游戏玩法展示
  • 预告片开场
  • 简短描述的明确性
  • 标签一致性
推荐产出物:
  • page rewrite brief
    (页面重写简报)
  • screenshot reorder brief
    (截图重排简报)
  • trailer hook brief
    (预告片开场简报)
  • tag audit
    (标签审核)

wishlist-signal-check

wishlist-signal-check

Use when the team is overfitting to weak wishlist results.
Focus on:
  • low traffic vs weak conversion
  • whether the page package actually matches the audience promise
  • whether the demo/proof is missing or weak
  • whether a timing/event problem is hiding inside the wishlist complaint
Good next artifacts:
  • wishlist signal memo
  • page rewrite brief
  • visibility push check
  • demo readiness checklist
当团队过度关注愿望单数据不佳问题时使用。
重点关注:
  • 流量不足 vs 转化不足
  • 页面内容是否与目标受众的期望匹配
  • Demo/产品证明是否缺失或不足
  • 愿望单数据问题是否隐藏着时间/活动安排问题
推荐产出物:
  • wishlist signal memo
    (愿望单信号备忘录)
  • page rewrite brief
    (页面重写简报)
  • visibility push check
    (曝光度提升检查)
  • demo readiness checklist
    (Demo就绪清单)

demo-readiness-gate

demo-readiness-gate

Use when the demo is the public proof question.
Focus on:
  • whether the demo strengthens trust
  • whether first-session quality matches the current page promise
  • whether the notify/event timing is being spent too early
  • whether the better move is polish, delay, narrow the beat, or proceed
Good next artifacts:
  • demo readiness checklist
  • proof-gap notes
  • event timing memo
当Demo是核心产品证明问题时使用。
重点关注:
  • Demo是否能增强用户信任
  • 首次体验质量是否与当前页面承诺一致
  • 通知/活动时间是否过早
  • 更优方案是打磨、推迟、缩小节点范围还是继续推进
推荐产出物:
  • demo readiness checklist
    (Demo就绪清单)
  • proof-gap notes
    (产品证明缺口记录)
  • event timing memo
    (活动时间备忘录)

event-timing-workback

event-timing-workback

Use when the main decision is whether a public beat fits actual readiness.
Focus on:
  • Next Fest or showcase fit
  • page/trailer/tag/demo readiness as a set
  • whether the event is being treated as a readiness gate or wishful discovery play
  • immediate workback tasks before the deadline
Good next artifacts:
  • Next Fest runbook
  • event timing decision memo
  • asset lock checklist
当核心决策是公开节点是否符合实际就绪状态时使用。
重点关注:
  • Next Fest或展示活动的适配性
  • 页面/预告片/标签/Demo的整体就绪状态
  • 活动是否被视为就绪验证节点还是盲目曝光尝试
  • 截止日期前的紧急倒推任务
推荐产出物:
  • Next Fest runbook
    (Next Fest运营手册)
  • event timing decision memo
    (活动时间决策备忘录)
  • asset lock checklist
    (素材锁定清单)

launch-ops-runbook

launch-ops-runbook

Use when the core page/demo are mostly acceptable, but launch execution is fragmented.
Focus on:
  • review/release timing
  • creator/press readiness and key/outreach packet hygiene
  • ownership gaps
  • launch-day checklist and contingency points
Good next artifacts:
  • launch checklist
  • launch-day runbook
  • creator/outreach prep packet
当核心页面/Demo基本就绪,但发布执行工作较为零散时使用。
重点关注:
  • 审核/发布时间安排
  • 创作者/媒体准备情况及激活码/推广资源的规范性
  • 所有权缺口
  • 发布当日清单及应急要点
推荐产出物:
  • launch checklist
    (发布清单)
  • launch-day runbook
    (发布当日运营手册)
  • creator/outreach prep packet
    (创作者/推广准备数据包)

Step 6: Add route-outs before scope drifts

步骤6:在范围扩大前转交给对应工具

Route out instead of absorbing adjacent work when:
  • the user needs broad acquisition/content/lifecycle/measurement strategy beyond Steam-facing launch/store work →
    marketing-automation
  • the evidence is mostly playtest quotes, user confusion, or mixed demo feedback →
    game-demo-feedback-triage
  • the issue is one broken build, packaging failure, or CI/editor log →
    game-build-log-triage
  • the real blocker is runtime perf, Steam Deck, frame-time, or platform bottlenecks →
    game-performance-profiler
  • the work is broader milestone coordination, milestone risk, or producer-style sequencing →
    bmad-gds
A trustworthy front door narrows the next move. It does not claim every neighboring game-marketing job.
当出现以下情况时,应转交工作而非纳入当前范围:
  • 用户需要Steam发布/商店工作之外的广义用户获取/内容/生命周期/数据策略 → 转交给
    marketing-automation
  • 证据主要为测试反馈、用户困惑或Demo混合反馈 → 转交给
    game-demo-feedback-triage
  • 问题为构建失败、打包错误或CI/编辑器日志 → 转交给
    game-build-log-triage
  • 核心障碍为运行时性能、Steam Deck性能、帧时间或平台瓶颈 → 转交给
    game-performance-profiler
  • 工作为更广域的里程碑协调、里程碑风险或制作人式任务排序 → 转交给
    bmad-gds
可靠的入口工具应缩小下一步工作范围,而非包揽所有相关游戏营销工作。

Step 7: Return one Steam launch packet

步骤7:返回一份Steam发布数据包

Return one concise packet, not a giant essay.
markdown
undefined
返回一份简洁的数据包,而非长篇大论。
markdown
undefined

Steam Launch Packet

Steam Launch Packet

Packet choice

Packet choice

  • Primary packet: page-promise-audit | wishlist-signal-check | demo-readiness-gate | event-timing-workback | launch-ops-runbook
  • Secondary concern: optional
  • Current hook: ...
  • Confidence: high | medium | low
  • Primary packet: page-promise-audit | wishlist-signal-check | demo-readiness-gate | event-timing-workback | launch-ops-runbook
  • Secondary concern: optional
  • Current hook: ...
  • Confidence: high | medium | low

Evidence used

Evidence used

  • Page / asset evidence: ...
  • Demo / proof evidence: ...
  • Signal context: ...
  • Timing / ops context: ...
  • Missing but important: ...
  • Page / asset evidence: ...
  • Demo / proof evidence: ...
  • Signal context: ...
  • Timing / ops context: ...
  • Missing but important: ...

Primary bottleneck

Primary bottleneck

  • Bucket: visibility-acquisition | promise-clarity | proof-demo-readiness | timing-hook-fit | launch-ops-readiness | evidence-gap
  • Why it matters now: ...
  • Evidence: ...
  • Bucket: visibility-acquisition | promise-clarity | proof-demo-readiness | timing-hook-fit | launch-ops-readiness | evidence-gap
  • Why it matters now: ...
  • Evidence: ...

Recommended intervention

Recommended intervention

  • One intervention: ...
  • Why this is the shortest credible move: ...
  • One intervention: ...
  • Why this is the shortest credible move: ...

Priority checks

Priority checks

  1. ...
  2. ...
  3. ...
  1. ...
  2. ...
  3. ...

Recommended next artifact

Recommended next artifact

  • Choose one: page rewrite brief | screenshot reorder brief | trailer hook brief | tag audit | wishlist signal memo | visibility push check | demo readiness checklist | event timing decision memo | Next Fest runbook | asset lock checklist | launch checklist | launch-day runbook | creator/outreach prep packet
  • Choose one: page rewrite brief | screenshot reorder brief | trailer hook brief | tag audit | wishlist signal memo | visibility push check | demo readiness checklist | event timing decision memo | Next Fest runbook | asset lock checklist | launch checklist | launch-day runbook | creator/outreach prep packet

Route-outs

Route-outs

  • Skill: ...
  • Why: ...
  • Packet to pass: ...
  • Skill: ...
  • Why: ...
  • Packet to pass: ...

What not to do yet

What not to do yet

  • 1-3 bullets that prevent folklore, wasted spend, or premature scope drift
undefined
  • 1-3 bullets that prevent folklore, wasted spend, or premature scope drift
undefined

Step 8: Verify the boundary before finalizing

步骤8:最终确认前验证边界

Check:
  • did you pick one packet instead of mixing page audit, demo QA, outreach CRM, and broad GTM strategy together?
  • did you separate traffic weakness from conversion weakness before prescribing page changes?
  • did you treat demos and Next Fest as readiness gates rather than generic visibility freebies?
  • did you make one-shot timing/review constraints visible when they matter?
  • did you route feedback/build/perf work outward instead of stretching this skill?
检查以下内容:
  • 是否选择了单一数据包,而非混合页面审核、Demo测试、推广CRM和广义GTM策略?
  • 是否在提出页面修改建议前区分了流量不足与转化不足?
  • 是否将Demo和Next Fest视为就绪验证节点,而非泛泛的免费曝光机会?
  • 是否在关键节点明确了一次性时间/审核约束?
  • 是否将反馈/构建/性能工作转交给对应工具,而非扩大本技能的范围?

Output format

输出格式

Always return a short Steam Launch Packet.
Required qualities:
  • one primary packet
  • one primary bottleneck
  • one next artifact
  • explicit uncertainty when evidence is thin
  • route-outs when the real job belongs elsewhere
  • no giant generic marketing sermon
始终返回一份简洁的Steam发布数据包
必备特性:
  • 一个主数据包
  • 一个核心瓶颈
  • 一个下阶段产出物
  • 证据不足时明确标注不确定性
  • 核心工作归属其他工具时注明转交方向
  • 无冗长的泛泛营销说教

Examples

示例

Example 1: weak wishlists with some traffic

示例1:有流量但愿望单数据不佳

Input
Our Steam page gets clicks from social posts, but wishlists are still weak. Review our capsule, screenshots, short description, and tags.
Good response direction
  • packet:
    wishlist-signal-check
  • bottleneck: likely
    promise-clarity
  • next artifact:
    page rewrite brief
    or
    screenshot reorder brief
  • avoids pretending traffic is the only issue
输入
我们的Steam页面从社交帖子获得点击,但愿望单数据仍然不佳。请审核我们的胶囊图、截图、简短描述和标签。
推荐响应方向
  • 数据包:
    wishlist-signal-check
  • 瓶颈:可能为
    promise-clarity
  • 下阶段产出物:
    page rewrite brief
    screenshot reorder brief
  • 避免假设流量是唯一问题

Example 2: Next Fest decision

示例2:Next Fest决策

Input
We want to do Next Fest. The page is up and the trailer is decent, but I am nervous the demo is still rough.
Good response direction
  • packet:
    event-timing-workback
    or
    demo-readiness-gate
  • bottleneck:
    proof-demo-readiness
  • calls out that Next Fest is a readiness gate
  • next artifact:
    demo readiness checklist
    or
    Next Fest runbook
输入
我们想参加Next Fest。页面已上线,预告片质量尚可,但我担心Demo仍不够完善。
推荐响应方向
  • 数据包:
    event-timing-workback
    demo-readiness-gate
  • 瓶颈:
    proof-demo-readiness
  • 明确指出Next Fest是就绪验证节点
  • 下阶段产出物:
    demo readiness checklist
    Next Fest runbook

Example 3: launch checklist ask

示例3:请求发布清单

Input
Give me a Steam launch checklist. We have a page, trailer, demo, and a small creator list.
Good response direction
  • packet:
    launch-ops-runbook
  • bottleneck:
    launch-ops-readiness
  • next artifact:
    launch checklist
    or
    launch-day runbook
  • keeps page conversion and creator prep in scope only as launch ops, not a full GTM rewrite
输入
给我一份Steam发布清单。我们已有页面、预告片、Demo和少量创作者名单。
推荐响应方向
  • 数据包:
    launch-ops-runbook
  • 瓶颈:
    launch-ops-readiness
  • 下阶段产出物:
    launch checklist
    launch-day runbook
  • 仅将页面转化和创作者准备作为发布运营工作纳入范围,而非全面重写GTM方案

Best practices

最佳实践

  1. Choose the packet first — the front door should narrow the task immediately.
  2. Separate signal from folklore — wishlists, demos, and Next Fest all attract bad default advice.
  3. Treat the demo as public proof — not just another asset.
  4. Treat Steam timing as a constraint system — Coming Soon, demo notify timing, review/release, and Next Fest all matter.
  5. Prefer one next artifact over a giant launch theory dump.
  6. Stay Steam-specific — this is the repo’s game-launch exception, not a generic marketing wrapper.
  1. 先选择数据包 — 入口工具应立即缩小任务范围。
  2. 区分信号与固有认知 — 愿望单、Demo和Next Fest常伴随错误的默认建议。
  3. 将Demo视为公开产品证明 — 而非仅仅是另一项素材。
  4. 将Steam时间规划视为约束系统 — 即将推出、Demo通知时间、审核/发布和Next Fest都至关重要。
  5. 优先选择单一下阶段产出物 — 而非输出冗长的发布理论。
  6. 专注Steam相关工作 — 这是本仓库中游戏发布的专项工具,而非泛泛的营销包装。

References

参考资料