compose-multiplatform-patterns
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ChineseCompose Multiplatform Patterns
Compose Multiplatform 模式
Patterns for building shared UI across Android, iOS, Desktop, and Web using Compose Multiplatform and Jetpack Compose. Covers state management, navigation, theming, and performance.
本内容介绍如何使用Compose Multiplatform和Jetpack Compose为Android、iOS、桌面端及Web端构建共享UI的模式,涵盖状态管理、导航、主题设置与性能优化。
When to Activate
适用场景
- Building Compose UI (Jetpack Compose or Compose Multiplatform)
- Managing UI state with ViewModels and Compose state
- Implementing navigation in KMP or Android projects
- Designing reusable composables and design systems
- Optimizing recomposition and rendering performance
- 构建Compose UI(Jetpack Compose或Compose Multiplatform)
- 使用ViewModel与Compose state管理UI状态
- 在KMP或Android项目中实现导航功能
- 设计可复用的composable组件与设计系统
- 优化重组与渲染性能
State Management
状态管理
ViewModel + Single State Object
ViewModel + 单一状态对象
Use a single data class for screen state. Expose it as and collect in Compose:
StateFlowkotlin
data class ItemListState(
val items: List<Item> = emptyList(),
val isLoading: Boolean = false,
val error: String? = null,
val searchQuery: String = ""
)
class ItemListViewModel(
private val getItems: GetItemsUseCase
) : ViewModel() {
private val _state = MutableStateFlow(ItemListState())
val state: StateFlow<ItemListState> = _state.asStateFlow()
fun onSearch(query: String) {
_state.update { it.copy(searchQuery = query) }
loadItems(query)
}
private fun loadItems(query: String) {
viewModelScope.launch {
_state.update { it.copy(isLoading = true) }
getItems(query).fold(
onSuccess = { items -> _state.update { it.copy(items = items, isLoading = false) } },
onFailure = { e -> _state.update { it.copy(error = e.message, isLoading = false) } }
)
}
}
}使用单个数据类存储屏幕状态,以暴露并在Compose中收集:
StateFlowkotlin
data class ItemListState(
val items: List<Item> = emptyList(),
val isLoading: Boolean = false,
val error: String? = null,
val searchQuery: String = ""
)
class ItemListViewModel(
private val getItems: GetItemsUseCase
) : ViewModel() {
private val _state = MutableStateFlow(ItemListState())
val state: StateFlow<ItemListState> = _state.asStateFlow()
fun onSearch(query: String) {
_state.update { it.copy(searchQuery = query) }
loadItems(query)
}
private fun loadItems(query: String) {
viewModelScope.launch {
_state.update { it.copy(isLoading = true) }
getItems(query).fold(
onSuccess = { items -> _state.update { it.copy(items = items, isLoading = false) } },
onFailure = { e -> _state.update { it.copy(error = e.message, isLoading = false) } }
)
}
}
}Collecting State in Compose
在Compose中收集状态
kotlin
@Composable
fun ItemListScreen(viewModel: ItemListViewModel = koinViewModel()) {
val state by viewModel.state.collectAsStateWithLifecycle()
ItemListContent(
state = state,
onSearch = viewModel::onSearch
)
}
@Composable
private fun ItemListContent(
state: ItemListState,
onSearch: (String) -> Unit
) {
// Stateless composable — easy to preview and test
}kotlin
@Composable
fun ItemListScreen(viewModel: ItemListViewModel = koinViewModel()) {
val state by viewModel.state.collectAsStateWithLifecycle()
ItemListContent(
state = state,
onSearch = viewModel::onSearch
)
}
@Composable
private fun ItemListContent(
state: ItemListState,
onSearch: (String) -> Unit
) {
// 无状态composable组件——便于预览与测试
}Event Sink Pattern
事件接收器模式
For complex screens, use a sealed interface for events instead of multiple callback lambdas:
kotlin
sealed interface ItemListEvent {
data class Search(val query: String) : ItemListEvent
data class Delete(val itemId: String) : ItemListEvent
data object Refresh : ItemListEvent
}
// In ViewModel
fun onEvent(event: ItemListEvent) {
when (event) {
is ItemListEvent.Search -> onSearch(event.query)
is ItemListEvent.Delete -> deleteItem(event.itemId)
is ItemListEvent.Refresh -> loadItems(_state.value.searchQuery)
}
}
// In Composable — single lambda instead of many
ItemListContent(
state = state,
onEvent = viewModel::onEvent
)对于复杂屏幕,使用密封接口定义事件,替代多个回调lambda:
kotlin
sealed interface ItemListEvent {
data class Search(val query: String) : ItemListEvent
data class Delete(val itemId: String) : ItemListEvent
data object Refresh : ItemListEvent
}
// 在ViewModel中
fun onEvent(event: ItemListEvent) {
when (event) {
is ItemListEvent.Search -> onSearch(event.query)
is ItemListEvent.Delete -> deleteItem(event.itemId)
is ItemListEvent.Refresh -> loadItems(_state.value.searchQuery)
}
}
// 在Composable中——用单个lambda替代多个回调
ItemListContent(
state = state,
onEvent = viewModel::onEvent
)Navigation
导航
Type-Safe Navigation (Compose Navigation 2.8+)
类型安全导航(Compose Navigation 2.8+)
Define routes as objects:
@Serializablekotlin
@Serializable data object HomeRoute
@Serializable data class DetailRoute(val id: String)
@Serializable data object SettingsRoute
@Composable
fun AppNavHost(navController: NavHostController = rememberNavController()) {
NavHost(navController, startDestination = HomeRoute) {
composable<HomeRoute> {
HomeScreen(onNavigateToDetail = { id -> navController.navigate(DetailRoute(id)) })
}
composable<DetailRoute> { backStackEntry ->
val route = backStackEntry.toRoute<DetailRoute>()
DetailScreen(id = route.id)
}
composable<SettingsRoute> { SettingsScreen() }
}
}将路由定义为对象:
@Serializablekotlin
@Serializable data object HomeRoute
@Serializable data class DetailRoute(val id: String)
@Serializable data object SettingsRoute
@Composable
fun AppNavHost(navController: NavHostController = rememberNavController()) {
NavHost(navController, startDestination = HomeRoute) {
composable<HomeRoute> {
HomeScreen(onNavigateToDetail = { id -> navController.navigate(DetailRoute(id)) })
}
composable<DetailRoute> { backStackEntry ->
val route = backStackEntry.toRoute<DetailRoute>()
DetailScreen(id = route.id)
}
composable<SettingsRoute> { SettingsScreen() }
}
}Dialog and Bottom Sheet Navigation
对话框与底部弹窗导航
Use and overlay patterns instead of imperative show/hide:
dialog()kotlin
NavHost(navController, startDestination = HomeRoute) {
composable<HomeRoute> { /* ... */ }
dialog<ConfirmDeleteRoute> { backStackEntry ->
val route = backStackEntry.toRoute<ConfirmDeleteRoute>()
ConfirmDeleteDialog(
itemId = route.itemId,
onConfirm = { navController.popBackStack() },
onDismiss = { navController.popBackStack() }
)
}
}使用和覆盖模式替代命令式的显示/隐藏:
dialog()kotlin
NavHost(navController, startDestination = HomeRoute) {
composable<HomeRoute> { /* ... */ }
dialog<ConfirmDeleteRoute> { backStackEntry ->
val route = backStackEntry.toRoute<ConfirmDeleteRoute>()
ConfirmDeleteDialog(
itemId = route.itemId,
onConfirm = { navController.popBackStack() },
onDismiss = { navController.popBackStack() }
)
}
}Composable Design
Composable组件设计
Slot-Based APIs
基于插槽的API
Design composables with slot parameters for flexibility:
kotlin
@Composable
fun AppCard(
modifier: Modifier = Modifier,
header: @Composable () -> Unit = {},
content: @Composable ColumnScope.() -> Unit,
actions: @Composable RowScope.() -> Unit = {}
) {
Card(modifier = modifier) {
Column {
header()
Column(content = content)
Row(horizontalArrangement = Arrangement.End, content = actions)
}
}
}为composable组件设计插槽参数以提升灵活性:
kotlin
@Composable
fun AppCard(
modifier: Modifier = Modifier,
header: @Composable () -> Unit = {},
content: @Composable ColumnScope.() -> Unit,
actions: @Composable RowScope.() -> Unit = {}
) {
Card(modifier = modifier) {
Column {
header()
Column(content = content)
Row(horizontalArrangement = Arrangement.End, content = actions)
}
}
}Modifier Ordering
Modifier顺序
Modifier order matters — apply in this sequence:
kotlin
Text(
text = "Hello",
modifier = Modifier
.padding(16.dp) // 1. Layout (padding, size)
.clip(RoundedCornerShape(8.dp)) // 2. Shape
.background(Color.White) // 3. Drawing (background, border)
.clickable { } // 4. Interaction
)Modifier的顺序至关重要——请按以下顺序应用:
kotlin
Text(
text = "Hello",
modifier = Modifier
.padding(16.dp) // 1. 布局(内边距、尺寸)
.clip(RoundedCornerShape(8.dp)) // 2. 形状
.background(Color.White) // 3. 绘制(背景、边框)
.clickable { } // 4. 交互
)KMP Platform-Specific UI
KMP平台专属UI
expect/actual for Platform Composables
平台Composable组件的expect/actual用法
kotlin
// commonMain
@Composable
expect fun PlatformStatusBar(darkIcons: Boolean)
// androidMain
@Composable
actual fun PlatformStatusBar(darkIcons: Boolean) {
val systemUiController = rememberSystemUiController()
SideEffect { systemUiController.setStatusBarColor(Color.Transparent, darkIcons) }
}
// iosMain
@Composable
actual fun PlatformStatusBar(darkIcons: Boolean) {
// iOS handles this via UIKit interop or Info.plist
}kotlin
// commonMain
@Composable
expect fun PlatformStatusBar(darkIcons: Boolean)
// androidMain
@Composable
actual fun PlatformStatusBar(darkIcons: Boolean) {
val systemUiController = rememberSystemUiController()
SideEffect { systemUiController.setStatusBarColor(Color.Transparent, darkIcons) }
}
// iosMain
@Composable
actual fun PlatformStatusBar(darkIcons: Boolean) {
// iOS通过UIKit交互或Info.plist处理此逻辑
}Performance
性能优化
Stable Types for Skippable Recomposition
稳定类型实现可跳过重组
Mark classes as or when all properties are stable:
@Stable@Immutablekotlin
@Immutable
data class ItemUiModel(
val id: String,
val title: String,
val description: String,
val progress: Float
)当类的所有属性均稳定时,将类标记为或:
@Stable@Immutablekotlin
@Immutable
data class ItemUiModel(
val id: String,
val title: String,
val description: String,
val progress: Float
)Use key()
and Lazy Lists Correctly
key()正确使用key()
与懒加载列表
key()kotlin
LazyColumn {
items(
items = items,
key = { it.id } // Stable keys enable item reuse and animations
) { item ->
ItemRow(item = item)
}
}kotlin
LazyColumn {
items(
items = items,
key = { it.id } // 稳定的key可实现项复用与动画效果
) { item ->
ItemRow(item = item)
}
}Defer Reads with derivedStateOf
derivedStateOf使用derivedStateOf
延迟读取
derivedStateOfkotlin
val listState = rememberLazyListState()
val showScrollToTop by remember {
derivedStateOf { listState.firstVisibleItemIndex > 5 }
}kotlin
val listState = rememberLazyListState()
val showScrollToTop by remember {
derivedStateOf { listState.firstVisibleItemIndex > 5 }
}Avoid Allocations in Recomposition
避免在重组中分配对象
kotlin
// BAD — new lambda and list every recomposition
items.filter { it.isActive }.forEach { ActiveItem(it, onClick = { handle(it) }) }
// GOOD — key each item so callbacks stay attached to the right row
val activeItems = remember(items) { items.filter { it.isActive } }
activeItems.forEach { item ->
key(item.id) {
ActiveItem(item, onClick = { handle(item) })
}
}kotlin
// 不良写法——每次重组都会创建新的lambda与列表
items.filter { it.isActive }.forEach { ActiveItem(it, onClick = { handle(it) }) }
// 推荐写法——为每个项设置key,使回调与正确的行绑定
val activeItems = remember(items) { items.filter { it.isActive } }
activeItems.forEach { item ->
key(item.id) {
ActiveItem(item, onClick = { handle(item) })
}
}Theming
主题设置
Material 3 Dynamic Theming
Material 3 动态主题
kotlin
@Composable
fun AppTheme(
darkTheme: Boolean = isSystemInDarkTheme(),
dynamicColor: Boolean = true,
content: @Composable () -> Unit
) {
val colorScheme = when {
dynamicColor && Build.VERSION.SDK_INT >= Build.VERSION_CODES.S -> {
if (darkTheme) dynamicDarkColorScheme(LocalContext.current)
else dynamicLightColorScheme(LocalContext.current)
}
darkTheme -> darkColorScheme()
else -> lightColorScheme()
}
MaterialTheme(colorScheme = colorScheme, content = content)
}kotlin
@Composable
fun AppTheme(
darkTheme: Boolean = isSystemInDarkTheme(),
dynamicColor: Boolean = true,
content: @Composable () -> Unit
) {
val colorScheme = when {
dynamicColor && Build.VERSION.SDK_INT >= Build.VERSION_CODES.S -> {
if (darkTheme) dynamicDarkColorScheme(LocalContext.current)
else dynamicLightColorScheme(LocalContext.current)
}
darkTheme -> darkColorScheme()
else -> lightColorScheme()
}
MaterialTheme(colorScheme = colorScheme, content = content)
}Anti-Patterns to Avoid
需避免的反模式
- Using in ViewModels when
mutableStateOfwithMutableStateFlowis safer for lifecyclecollectAsStateWithLifecycle - Passing deep into composables — pass lambda callbacks instead
NavController - Heavy computation inside functions — move to ViewModel or
@Composableremember {} - Using as a substitute for ViewModel init — it re-runs on configuration change in some setups
LaunchedEffect(Unit) - Creating new object instances in composable parameters — causes unnecessary recomposition
- 当使用配合
MutableStateFlow在生命周期管理上更安全时,仍在ViewModel中使用collectAsStateWithLifecyclemutableStateOf - 将深层传递到composable组件中——应传递lambda回调替代
NavController - 在函数内执行大量计算——应移至ViewModel或
@Composable中remember {} - 使用替代ViewModel初始化——在某些配置下,它会在配置变更时重新运行
LaunchedEffect(Unit) - 在composable参数中创建新的对象实例——会导致不必要的重组
References
参考资料
See skill: for module structure and layering.
See skill: for coroutine and Flow patterns.
android-clean-architecturekotlin-coroutines-flows查看技能:了解模块结构与分层设计。
查看技能:了解协程与Flow模式。
android-clean-architecturekotlin-coroutines-flows