video-scriptwriting
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ChineseWhen this skill is activated, always start your first response with the :pencil: emoji.
该技能激活后,你的首次回复始终需要以:pencil:表情开头。
Video Scriptwriting
视频脚本撰写
Video scriptwriting for programmatic video is the practice of planning,
structuring, and writing scripts that translate directly into code-driven
video production. Unlike traditional screenwriting, programmatic video scripts
are structured data - every scene has an explicit duration, frame count,
animation description, and narration text that a rendering engine can consume.
This skill covers interviewing stakeholders, generating structured YAML scripts,
calculating pacing and frame counts, writing narration, and revising scripts.
程序化视频的脚本撰写是指规划、搭建结构并编写可直接用于代码驱动视频生产的脚本的工作。与传统剧本写作不同,程序化视频脚本是结构化数据:每个场景都有明确的时长、帧数、动画描述和旁白文本,可供渲染引擎直接读取使用。该技能覆盖利益相关方访谈、结构化YAML脚本生成、节奏与帧数计算、旁白撰写、脚本修订等场景。
When to use this skill
适用场景
Trigger this skill when the user:
- Wants to write a script for a programmatic or code-generated video
- Needs to plan scene structure, timing, or transitions for a video
- Asks about storyboard creation in a structured format (YAML, JSON)
- Wants to calculate frame counts from duration and FPS
- Needs help writing narration text for video scenes
- Asks about video pacing for different content types (demo, explainer, social)
- Wants to run an interview workflow to gather video requirements
- Needs to revise or restructure an existing video script
Do NOT trigger this skill for:
- Live-action filmmaking or traditional screenwriting
- Video editing software tutorials (Premiere, Final Cut, DaVinci Resolve)
- Audio-only content like podcasts or music production
- Still image design or static presentation slides
当用户有以下需求时触发该技能:
- 需要为程序化/代码生成的视频撰写脚本
- 需要规划视频的场景结构、时间线或转场效果
- 需要创建结构化格式(YAML、JSON)的分镜
- 需要根据时长和FPS计算帧数
- 需要为视频场景撰写旁白文本
- 需要了解不同内容类型(演示、讲解、社媒视频)的视频节奏设置
- 需要通过访谈流程收集视频制作需求
- 需要修订或重构现有视频脚本
以下场景不要触发该技能:
- 真人实拍电影制作或传统剧本写作
- 视频剪辑软件教程(Premiere、Final Cut、DaVinci Resolve)
- 播客、音乐制作等纯音频内容
- 静态图片设计或静态演示幻灯片
Key principles
核心原则
-
Interview-driven - Run a structured interview (up to 30 questions across 7 categories) before generating a single scene. Never script from assumptions.
-
Structured output - Every script is valid YAML with ablock and a
metaarray. Each scene hasscenes,id,duration,frames,narration,visual,animation,music, andsfxfields.transition_to_next -
Visual-first - Write thefield before
visual. Narration should complement visuals, never redundantly describe what is on screen.narration -
Pacing awareness - Match scene count and per-scene duration to the video type: social clips need 3-8s scenes; explainers can breathe with 5-12s scenes.
-
Narration-visual sync - Every narration line must match what is visible at that moment. One idea per scene. Narration timing must fit the scene duration.
-
访谈驱动 - 在生成任何场景内容前先开展结构化访谈(覆盖7个类别,最多30个问题),永远不要基于假设编写脚本。
-
结构化输出 - 所有脚本都是合法的YAML格式,包含块和
meta数组。每个场景都包含scenes、id、duration、frames、narration、visual、animation、music和sfx字段。transition_to_next -
视觉优先 - 先编写字段内容,再写旁白。旁白应当是视觉内容的补充,永远不要冗余描述屏幕上已经展示的内容。
visual -
节奏意识 - 根据视频类型匹配场景数量和单场景时长:社媒短视频单场景时长3-8秒;讲解类视频可以更宽松,单场景时长5-12秒。
-
旁白与视觉同步 - 每一句旁白都必须和当前屏幕显示的内容匹配,单个场景只讲一个核心概念,旁白时长必须适配场景时长。
Core concepts
核心概念
Interview framework
访谈框架
Gather requirements through 7 categories before writing:
| Category | Questions | Examples |
|---|---|---|
| Product/Subject | 5-7 | What is the product? Key features? Problem solved? Differentiator? |
| Audience | 3-5 | Target viewer? Technical level? Pain points? |
| Video Goals | 3-4 | Type (demo/explainer/social/announcement)? Duration? Channel? |
| Tone & Style | 3-5 | Formal or casual? Energetic or calm? Reference videos? |
| Assets | 3-5 | Logo? Screenshots? Brand colors? Fonts? |
| Content | 4-6 | Key messages? Must-include features? CTA? Opening hook? |
| Visual Preferences | 3-5 | Animation style? Color palette? Layout preferences? |
编写脚本前通过7个类别收集需求:
| 类别 | 问题数量 | 示例 |
|---|---|---|
| 产品/主题 | 5-7 | 产品是什么?核心功能?解决的问题?差异化优势? |
| 受众 | 3-5 | 目标观众?技术水平?痛点? |
| 视频目标 | 3-4 | 类型(演示/讲解/社媒/公告)?时长?发布渠道? |
| 基调与风格 | 3-5 | 正式还是随意?活力还是沉稳?参考视频? |
| 素材 | 3-5 | Logo?截图?品牌色?字体? |
| 内容 | 4-6 | 核心信息?必须包含的功能?CTA?开头钩子? |
| 视觉偏好 | 3-5 | 动画风格?配色方案?排版偏好? |
YAML script format
YAML脚本格式
yaml
meta:
title: "string - descriptive title"
duration: "string - total duration (e.g. 60s)"
type: "enum - demo | explainer | social | announcement"
resolution: "string - e.g. 3840x2160, 1920x1080"
fps: "number - 24, 30, or 60"
audience: "string - who is watching"
tone: "string - comma-separated descriptors"
total_frames: "number - duration_seconds * fps"
scenes:
- id: "string - unique kebab-case identifier"
duration: "string - e.g. 4s, 8s"
frames: "number - scene_duration_seconds * fps"
narration: "string - max 15 words per sentence"
visual: "string - what the viewer sees on screen"
animation: "string - how elements move, with frame references"
music:
track: "string - music track name"
volume: "number - 0.0 to 1.0"
duck: "boolean - lower music during narration"
sfx:
- type: "string - sound effect name"
at: "string - timestamp within scene"
duration: "string - how long it plays"
transition_to_next: "enum - hard-cut | cross-dissolve | fade-to-black | wipe-left | wipe-right | none"yaml
meta:
title: "string - 描述性标题"
duration: "string - 总时长(例如 60s)"
type: "enum - demo | explainer | social | announcement"
resolution: "string - 例如 3840x2160, 1920x1080"
fps: "number - 24, 30, 或 60"
audience: "string - 目标受众"
tone: "string - 逗号分隔的描述词"
total_frames: "number - 总时长秒数 * fps"
scenes:
- id: "string - 唯一短横线分隔标识符"
duration: "string - 例如 4s, 8s"
frames: "number - 场景时长秒数 * fps"
narration: "string - 单句最多15个单词"
visual: "string - 观众在屏幕上看到的内容"
animation: "string - 元素的运动方式,附带帧数参考"
music:
track: "string - 音乐曲目名称"
volume: "number - 0.0 到 1.0"
duck: "boolean - 旁白播放时降低音乐音量"
sfx:
- type: "string - 音效名称"
at: "string - 场景内的时间点"
duration: "string - 音效播放时长"
transition_to_next: "enum - hard-cut | cross-dissolve | fade-to-black | wipe-left | wipe-right | none"Scene pacing by video type
不同视频类型的场景节奏
| Video Type | Duration | Scenes | Per Scene | Notes |
|---|---|---|---|---|
| Product demo | 30-120s | 6-15 | 5-10s | Feature-focused, clear CTAs |
| Explainer | 60-180s | 8-20 | 5-12s | Concept-heavy, more breathing room |
| Social clip | 15-60s | 3-8 | 3-8s | Hook in first 3s, fast pacing |
| Announcement | 15-45s | 3-6 | 4-8s | Punchy, single message focus |
| 视频类型 | 总时长 | 场景数量 | 单场景时长 | 说明 |
|---|---|---|---|---|
| 产品演示 | 30-120秒 | 6-15 | 5-10秒 | 以功能为核心,CTA清晰 |
| 讲解视频 | 60-180秒 | 8-20 | 5-12秒 | 概念密集,留有更多理解空间 |
| 社媒短视频 | 15-60秒 | 3-8 | 3-8秒 | 前3秒必须有钩子,节奏快 |
| 公告视频 | 15-45秒 | 3-6 | 4-8秒 | 简洁有力,聚焦单个信息 |
Frame calculation
帧数计算
total_frames = duration_seconds * fps
scene_frames = scene_duration_seconds * fps
Example: 60s video at 30fps = 1800 total frames| Duration | 24 fps | 30 fps | 60 fps |
|---|---|---|---|
| 4s | 96 | 120 | 240 |
| 8s | 192 | 240 | 480 |
| 30s | 720 | 900 | 1800 |
| 60s | 1440 | 1800 | 3600 |
| 90s | 2160 | 2700 | 5400 |
Always validate that scene frame counts sum to in meta.
total_framestotal_frames = 总时长秒数 * fps
scene_frames = 场景时长秒数 * fps
示例:30fps的60秒视频总帧数=1800| 时长 | 24 fps | 30 fps | 60 fps |
|---|---|---|---|
| 4秒 | 96 | 120 | 240 |
| 8秒 | 192 | 240 | 480 |
| 30秒 | 720 | 900 | 1800 |
| 60秒 | 1440 | 1800 | 3600 |
| 90秒 | 2160 | 2700 | 5400 |
始终需要验证所有场景帧数之和等于meta块中的。
total_framesCommon tasks
常见任务
1. Run the interview workflow
1. 执行访谈流程
Walk through all 7 categories in sequence. Ask one at a time, summarize answers,
then proceed. See for the full 30-question
framework. Compressed version for tight timelines uses 10 essential questions:
Product name, key features, problem solved, target viewer, technical level,
video type, duration, channel, key message, and CTA.
references/interview-questions.md按顺序覆盖全部7个类别,每次只问一个问题,总结用户答案后再继续。完整的30个问题框架可参考。时间紧张时可使用10个核心问题的压缩版本:产品名称、核心功能、解决的问题、目标观众、技术水平、视频类型、时长、发布渠道、核心信息、CTA。
references/interview-questions.md2. Generate a product demo script
2. 生成产品演示脚本
yaml
meta:
title: "Product Demo - Acme Dashboard"
duration: "60s"
type: demo
resolution: 3840x2160
fps: 30
audience: "SaaS founders and product managers"
tone: "professional, confident, minimal"
total_frames: 1800
scenes:
- id: intro
duration: "4s"
frames: 120
narration: "Meet Acme - the dashboard that builds itself."
visual: "Logo centered on warm off-white background, fades in from transparent"
animation: "fade-in over 30 frames, hold for 90 frames"
music:
track: "upbeat-corporate"
volume: 0.4
duck: false
sfx: []
transition_to_next: "hard-cut"
- id: feature-1
duration: "8s"
frames: 240
narration: "Just describe what you need. Acme handles the rest."
visual: "Browser mockup showing prompt input, text being typed"
animation: "browser slides up from bottom over 20 frames, typing starts at frame 40"
music:
track: "upbeat-corporate"
volume: 0.2
duck: true
sfx:
- type: "keyboard-typing"
at: "1.3s"
duration: "3s"
transition_to_next: "cross-dissolve"
- id: feature-2
duration: "8s"
frames: 240
narration: "Drag, drop, resize. Your layout, your rules."
visual: "Dashboard editor with widgets being rearranged by cursor"
animation: "cursor moves to widget at frame 30, drags to new position over 60 frames"
music:
track: "upbeat-corporate"
volume: 0.2
duck: true
sfx:
- type: "soft-click"
at: "1.0s"
duration: "0.2s"
transition_to_next: "cross-dissolve"
- id: cta
duration: "6s"
frames: 180
narration: "Try Acme free at acme.dev. Build your first dashboard in minutes."
visual: "CTA text centered with URL, subtle animated background gradient"
animation: "text fades in over 20 frames, background gradient shifts slowly"
music:
track: "upbeat-corporate"
volume: 0.4
duck: false
sfx: []
transition_to_next: "fade-to-black"Full demo scripts typically have 6-15 scenes. Expand by adding problem, social
proof, pricing, and outro scenes following the same YAML structure.
yaml
meta:
title: "Product Demo - Acme Dashboard"
duration: "60s"
type: demo
resolution: 3840x2160
fps: 30
audience: "SaaS founders and product managers"
tone: "professional, confident, minimal"
total_frames: 1800
scenes:
- id: intro
duration: "4s"
frames: 120
narration: "Meet Acme - the dashboard that builds itself."
visual: "Logo centered on warm off-white background, fades in from transparent"
animation: "fade-in over 30 frames, hold for 90 frames"
music:
track: "upbeat-corporate"
volume: 0.4
duck: false
sfx: []
transition_to_next: "hard-cut"
- id: feature-1
duration: "8s"
frames: 240
narration: "Just describe what you need. Acme handles the rest."
visual: "Browser mockup showing prompt input, text being typed"
animation: "browser slides up from bottom over 20 frames, typing starts at frame 40"
music:
track: "upbeat-corporate"
volume: 0.2
duck: true
sfx:
- type: "keyboard-typing"
at: "1.3s"
duration: "3s"
transition_to_next: "cross-dissolve"
- id: feature-2
duration: "8s"
frames: 240
narration: "Drag, drop, resize. Your layout, your rules."
visual: "Dashboard editor with widgets being rearranged by cursor"
animation: "cursor moves to widget at frame 30, drags to new position over 60 frames"
music:
track: "upbeat-corporate"
volume: 0.2
duck: true
sfx:
- type: "soft-click"
at: "1.0s"
duration: "0.2s"
transition_to_next: "cross-dissolve"
- id: cta
duration: "6s"
frames: 180
narration: "Try Acme free at acme.dev. Build your first dashboard in minutes."
visual: "CTA text centered with URL, subtle animated background gradient"
animation: "text fades in over 20 frames, background gradient shifts slowly"
music:
track: "upbeat-corporate"
volume: 0.4
duck: false
sfx: []
transition_to_next: "fade-to-black"完整的演示脚本通常包含6-15个场景,可以按照相同的YAML结构添加问题阐述、社会认同、定价、片尾等场景进行扩展。
3. Generate a social clip script
3. 生成社媒短视频脚本
yaml
meta:
title: "Acme in 30 Seconds"
duration: "30s"
type: social
resolution: 1080x1920
fps: 30
audience: "Developers scrolling social feeds"
tone: "energetic, punchy, modern"
total_frames: 900
scenes:
- id: hook
duration: "3s"
frames: 90
narration: "Stop building dashboards from scratch."
visual: "Bold text on vibrant gradient background"
animation: "text slams in from top over 8 frames, screen shakes for 4 frames"
music:
track: "electronic-pulse"
volume: 0.5
duck: true
sfx:
- type: "impact-hit"
at: "0.2s"
duration: "0.3s"
transition_to_next: "hard-cut"
- id: demo
duration: "12s"
frames: 360
narration: "Type what you need. Acme builds it live."
visual: "Screen recording: typing a prompt, dashboard generating in real time"
animation: "typing for 120 frames, dashboard builds over remaining 240 frames"
music:
track: "electronic-pulse"
volume: 0.3
duck: true
sfx:
- type: "keyboard-typing"
at: "0.5s"
duration: "4s"
transition_to_next: "hard-cut"
- id: result
duration: "8s"
frames: 240
narration: "Fully interactive. Real-time data. Ready to share."
visual: "Finished dashboard with hover interactions, data updating live"
animation: "cursor hovers triggering tooltips, data refreshes at frame 120"
music:
track: "electronic-pulse"
volume: 0.3
duck: true
sfx: []
transition_to_next: "hard-cut"
- id: cta
duration: "7s"
frames: 210
narration: "Try free at acme.dev."
visual: "CTA text large and centered, URL below, brand gradient background"
animation: "text scales up from 0 to full size over 15 frames, holds"
music:
track: "electronic-pulse"
volume: 0.5
duck: false
sfx: []
transition_to_next: "none"yaml
meta:
title: "Acme in 30 Seconds"
duration: "30s"
type: social
resolution: 1080x1920
fps: 30
audience: "Developers scrolling social feeds"
tone: "energetic, punchy, modern"
total_frames: 900
scenes:
- id: hook
duration: "3s"
frames: 90
narration: "Stop building dashboards from scratch."
visual: "Bold text on vibrant gradient background"
animation: "text slams in from top over 8 frames, screen shakes for 4 frames"
music:
track: "electronic-pulse"
volume: 0.5
duck: true
sfx:
- type: "impact-hit"
at: "0.2s"
duration: "0.3s"
transition_to_next: "hard-cut"
- id: demo
duration: "12s"
frames: 360
narration: "Type what you need. Acme builds it live."
visual: "Screen recording: typing a prompt, dashboard generating in real time"
animation: "typing for 120 frames, dashboard builds over remaining 240 frames"
music:
track: "electronic-pulse"
volume: 0.3
duck: true
sfx:
- type: "keyboard-typing"
at: "0.5s"
duration: "4s"
transition_to_next: "hard-cut"
- id: result
duration: "8s"
frames: 240
narration: "Fully interactive. Real-time data. Ready to share."
visual: "Finished dashboard with hover interactions, data updating live"
animation: "cursor hovers triggering tooltips, data refreshes at frame 120"
music:
track: "electronic-pulse"
volume: 0.3
duck: true
sfx: []
transition_to_next: "hard-cut"
- id: cta
duration: "7s"
frames: 210
narration: "Try free at acme.dev."
visual: "CTA text large and centered, URL below, brand gradient background"
animation: "text scales up from 0 to full size over 15 frames, holds"
music:
track: "electronic-pulse"
volume: 0.5
duck: false
sfx: []
transition_to_next: "none"4. Calculate frame counts from duration
4. 根据时长计算帧数
Input: duration = 60s, fps = 30
Output: total_frames = 1800
Scene breakdown:
intro: 4s * 30 = 120 frames
feature-1: 8s * 30 = 240 frames
feature-2: 8s * 30 = 240 frames
proof: 6s * 30 = 180 frames
cta: 6s * 30 = 180 frames
---
Sum: 32s = 960 frames (remaining 840 frames need more scenes)Always verify the sum. If scenes do not add up, adjust or add scenes.
输入: duration = 60s, fps = 30
输出: total_frames = 1800
场景拆分:
intro: 4s * 30 = 120 frames
feature-1: 8s * 30 = 240 frames
feature-2: 8s * 30 = 240 frames
proof: 6s * 30 = 180 frames
cta: 6s * 30 = 180 frames
---
合计:32s = 960 frames (剩余840帧需要补充更多场景)始终需要验证合计值,如果场景帧数加总不等于总帧数,调整或补充场景。
5. Write effective narration text
5. 撰写高效的旁白文本
Rules:
- Max 15 words per sentence - longer cannot be read in time
- Active voice, present tense - "Acme builds your dashboard" not "will be built"
- Match narration to visuals - talk about what is on screen
- One idea per scene - do not cram two concepts into one line
- Lead with benefit - "Save 10 hours a week" not "Our time-tracking feature"
- Include pauses - empty narration () for breathing room
"" - Reading speed - roughly 2.5 words per second
| Bad | Good | Why |
|---|---|---|
| "Our product has been designed to help teams build dashboards faster" | "Build dashboards in minutes, not weeks." | Too long, passive |
| "Click on the plus button in the top right corner" | "Add a widget with one click." | Let the visual show location |
| "As you can see, the data updates in real time" | "Real-time data. Always current." | "As you can see" is filler |
规则:
- 单句最多15个单词 - 更长的句子无法在场景时长内读完
- 主动语态,现在时 - 用 "Acme builds your dashboard" 而非 "will be built"
- 旁白与视觉匹配 - 只讲屏幕上正在展示的内容
- 单场景单核心 - 不要在一句旁白里塞进两个概念
- 利益优先 - 用 "每周节省10小时" 而非 "我们的时间追踪功能"
- 预留停顿 - 使用空旁白 () 留出呼吸空间
"" - 阅读速度 - 大约每秒2.5个单词
| 反面示例 | 正面示例 | 原因 |
|---|---|---|
| "Our product has been designed to help teams build dashboards faster" | "Build dashboards in minutes, not weeks." | 过长,被动语态 |
| "Click on the plus button in the top right corner" | "Add a widget with one click." | 视觉内容已经展示了位置,无需赘述 |
| "As you can see, the data updates in real time" | "Real-time data. Always current." | "As you can see" 是冗余内容 |
6. Plan scene transitions
6. 规划场景转场
| Transition | When to use |
|---|---|
| Same topic, fast pacing, or jarring contrast |
| Smooth topic change, related content flowing |
| End of section, dramatic pause, final scene |
| Before/after comparisons, timeline progression |
| Final scene of the video |
Rule: use at most 2 different transition types per video for consistency.
| 转场效果 | 适用场景 |
|---|---|
| 同一主题、快节奏内容,或需要强烈对比的场景 |
| 平滑的主题切换,相关内容的自然过渡 |
| 章节结束、戏剧性停顿、最终场景 |
| 前后对比、时间线推进场景 |
| 视频最终场景 |
规则:每个视频最多使用2种不同的转场效果,保持一致性。
7. Revise a script based on feedback
7. 根据反馈修订脚本
- Identify the feedback type: pacing, narration, visuals, structure, or tone
- Locate affected scenes by in the YAML
id - Apply changes to only the affected fields, preserve frame math
- Revalidate: scene durations must still sum to total duration
- Recalculate frames if any duration changed
- Document what changed:
yaml
undefined- 识别反馈类型:节奏、旁白、视觉、结构或基调
- 通过YAML中的定位受影响的场景
id - 仅修改受影响的字段,保留帧数计算逻辑
- 重新验证:场景时长之和仍然需要等于总时长
- 如果修改了时长,重新计算帧数
- 记录修改内容:
yaml
undefinedRevision: shortened intro from 6s to 4s per feedback (v2)
修订:根据反馈将intro从6s缩短到4s(v2)
- id: intro duration: "4s" # was 6s frames: 120 # was 180
---- id: intro duration: "4s" # 原6s frames: 120 # 原180
---Anti-patterns / common mistakes
反模式/常见错误
| Mistake | Why it is wrong | What to do instead |
|---|---|---|
| Writing narration before visuals | Drives video into talking-head territory | Write |
| Scenes longer than 12 seconds | Viewers lose attention, pacing feels sluggish | Break into two shorter scenes |
| Mismatched frame counts | Rendering engine produces wrong timing or crashes | Always compute |
| Narration over 15 words/sentence | Cannot be read within scene duration | Split into shorter sentences |
| No hook in first 3 seconds | Social viewers scroll past, embedded viewers disengage | Open with bold statement, question, or visual surprise |
| Inconsistent transitions | Video feels choppy and amateurish | Use at most 2 transition types per video |
| Skipping the interview | Produces generic scripts that miss the mark | Always gather requirements first |
| Empty visual descriptions | Rendering engineer cannot build the scene | Be specific about layout, colors, motion, elements |
| 错误 | 问题 | 正确做法 |
|---|---|---|
| 先写旁白再写视觉内容 | 会让视频变成念稿子的形式 | 先写 |
| 单场景时长超过12秒 | 观众注意力流失,节奏拖沓 | 拆分为两个更短的场景 |
| 帧数计算不匹配 | 渲染引擎生成的视频 timing 错误甚至崩溃 | 始终按 |
| 单句旁白超过15个单词 | 无法在场景时长内读完 | 拆分为更短的句子 |
| 前3秒没有钩子 | 社媒观众会划走,嵌入视频的观众会失去兴趣 | 开头用大胆的表述、问题或者视觉惊喜吸引注意力 |
| 转场效果不统一 | 视频看起来生硬不专业 | 每个视频最多使用2种转场效果 |
| 跳过需求访谈 | 生成的脚本泛化,不符合实际需求 | 始终先收集需求再编写脚本 |
| 视觉描述为空 | 渲染工程师无法制作对应场景 | 明确说明布局、颜色、动效、元素等细节 |
Gotchas
注意事项
-
Frame count rounding - When duration does not divide evenly (e.g., 3.5s at 24fps = 84 frames), round to nearest integer and adjust the last scene. Never leave fractional frames - rendering engines truncate or error.
-
Narration timing overflow - At 2.5 words/second, a 4s scene holds about 10 words. Writing 20 words for a 4s scene means rushed narration or clipping. Always check word count against scene duration.
-
Vertical vs horizontal resolution - Social clips (TikTok, Reels, Shorts) use 1080x1920 (vertical). YouTube/website embeds use 1920x1080 or 3840x2160. Confirm distribution channel before setting resolution.
-
Music ducking conflicts - If every scene has, music volume constantly yo-yos. Use ducking only when narration is present. Scenes with empty narration should have
duck: true.duck: false -
Total duration drift - After revisions, scene durations often drift from target. Always re-sum all durations after any edit and compare against.
meta.duration
-
帧数取整 - 当时长无法被fps整除时(例如3.5秒 24fps = 84帧),四舍五入到最近的整数,调整最后一个场景的帧数。永远不要使用小数帧数 - 渲染引擎会截断或者报错。
-
旁白时长溢出 - 按照每秒2.5个单词的速度,4秒的场景大约可以容纳10个单词。如果为4秒场景写20个单词的旁白,会导致语速过快或者内容被截断。始终根据场景时长检查旁白的单词数。
-
竖屏与横屏分辨率 - 社媒短视频(TikTok、Reels、Shorts)使用1080x1920(竖屏)。YouTube/网站嵌入视频使用1920x1080或3840x2160。设置分辨率前先确认发布渠道。
-
音乐压低冲突 - 如果每个场景都设置,音乐音量会反复波动。只有存在旁白的场景才开启ducking,没有旁白的场景设置
duck: true。duck: false -
总时长偏移 - 修订脚本后,场景时长总和经常会偏离目标值。每次编辑后都要重新计算所有场景的时长之和,与比对。
meta.duration
References
参考资料
For detailed guidance on specific sub-topics, read the relevant file from the
folder:
references/- - complete 30-question interview framework with follow-up trees, answer interpretation, and example briefs
references/interview-questions.md - - deep-dive into pacing strategies per video type, hook techniques, CTA placement, and rhythm patterns
references/pacing-guide.md
Only load a references file if the current task requires it - they are long and
will consume context.
如果需要特定子主题的详细指导,可以阅读文件夹下的对应文件:
references/- - 完整的30个问题访谈框架,附带追问逻辑、答案解读和示例需求说明
references/interview-questions.md - - 不同视频类型的节奏策略深度讲解,钩子技巧、CTA放置和节奏模式说明
references/pacing-guide.md
只有当前任务需要时才加载参考文件 - 内容较长,会占用上下文空间。
Companion check
配套技能检查
On first activation of this skill in a conversation: check which companion skills are installed by running. Compare the results against thels ~/.claude/skills/ ~/.agent/skills/ ~/.agents/skills/ .claude/skills/ .agent/skills/ .agents/skills/ 2>/dev/nullfield in this file's frontmatter. For any that are missing, mention them once and offer to install:recommended_skillsnpx skills add AbsolutelySkilled/AbsolutelySkilled --skill <name>Skip entirely ifis empty or all companions are already installed.recommended_skills
在对话中首次激活该技能时:运行检查已安装的配套技能。将结果与该文件前言中的ls ~/.claude/skills/ ~/.agent/skills/ ~/.agents/skills/ .claude/skills/ .agent/skills/ .agents/skills/ 2>/dev/null字段比对,如有缺失,告知用户一次并提供安装命令:recommended_skillsnpx skills add AbsolutelySkilled/AbsolutelySkilled --skill <name>如果为空或者所有配套技能都已安装,跳过该步骤。recommended_skills