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ACT I (25%) │ ACT II (50%) │ ACT III (25%)
Setup │ Confrontation │ Resolution
────────────────┼────────────────────────────┼─────────────────
Hook │ Rising Action │ Climax
Inciting Event │ Midpoint Shift │ Falling Action
First Plot Point│ Second Plot Point │ Resolution第一幕(25%) │ 第二幕(50%) │ 第三幕(25%)
铺垫 │ 冲突对抗 │ 结局收尾
────────────────┼────────────────────────────┼─────────────────
钩子 │ 情节升级 │ 高潮
触发事件 │ 中点转折 │ 情节回落
第一个情节点│ 第二个情节点 │ 最终结局Goal → Conflict → Disaster → Reaction → Dilemma → Decision目标 → 冲突 → 危机 → 反应 → 困境 → 决策| Beat | Percentage | Function |
|---|---|---|
| Opening Image | 0-1% | Establish world/tone |
| Theme Stated | ~5% | Hint at meaning |
| Setup | 1-10% | Ordinary world |
| Catalyst | ~10% | Inciting incident |
| Debate | 10-20% | Hesitation |
| Break into Two | ~25% | Commits to journey |
| B Story | ~30% | Subplot, often thematic |
| Fun and Games | 30-50% | Promise of premise |
| Midpoint | ~50% | False victory/defeat, stakes rise |
| Bad Guys Close In | 50-75% | Increasing pressure |
| All Is Lost | ~75% | Lowest point |
| Dark Night of Soul | 75-80% | Despair |
| Break into Three | ~80% | New plan/revelation |
| Finale | 80-99% | Climax, resolution |
| Final Image | 99-100% | Echo opening, show change |
| 节拍 | 占比 | 作用 |
|---|---|---|
| 开篇画面 | 0-1% | 建立世界观与基调 |
| 主题点明 | ~5% | 暗示核心意义 |
| 背景铺垫 | 1-10% | 展现日常世界 |
| 催化剂 | ~10% | 触发核心事件 |
| 内心挣扎 | 10-20% | 主角的犹豫阶段 |
| 进入第二幕 | ~25% | 主角承诺踏上旅程 |
| B故事 | ~30% | 副线情节,通常承载主题 |
| 趣味环节 | 30-50% | 兑现核心设定的吸引力 |
| 中点 | ~50% | 虚假胜利/失败,提升 stakes |
| 反派施压 | 50-75% | 压力持续增大 |
| 全盘皆输 | ~75% | 故事最低点 |
| 灵魂暗夜 | 75-80% | 绝望阶段 |
| 进入第三幕 | ~80% | 新计划/真相浮现 |
| 终局 | 80-99% | 高潮与结局 |
| 最终画面 | 99-100% | 呼应开篇,展现变化 |
| Layer | Question | Example |
|---|---|---|
| Surface | What do they show? | Confident, funny |
| Behavior | What do they do? | Helps strangers, avoids calls |
| Motive | What do they want? | Success, approval |
| Need | What do they actually need? | Self-acceptance |
| Ghost | What wound drives them? | Abandoned as child |
| 层次 | 问题 | 示例 |
|---|---|---|
| 表面 | 他们展现出什么? | 自信、风趣 |
| 行为 | 他们会做什么? | 帮助陌生人、回避电话 |
| 动机 | 他们想要什么? | 成功、他人认可 |
| 需求 | 他们真正需要什么? | 自我接纳 |
| 心结 | 什么创伤驱动他们? | 童年被遗弃 |
Lie they believe → Want (conscious goal) → Need (unconscious)
↓ ↓ ↓
Truth they learn ← Confrontation ← Cost of lie他们信奉的谎言 → 欲望(有意识的目标) → 需求(无意识的)
↓ ↓ ↓
他们学到的真相 ← 冲突对抗 ← 谎言的代价I walked into the room and immediately regretted it.我走进房间,立刻就后悔了。She walked into the room and immediately regretted it.她走进房间,立刻就后悔了。Sarah walked into the room, unaware that three people
were already watching her from the shadows.萨拉走进房间,浑然不知阴影里已经有三个人在盯着她。You walk into the room. You immediately regret it.你走进房间。你立刻就后悔了。Short sentences punch. They create urgency. Impact.
But longer sentences, with their flowing clauses and
subordinate phrases, can lull the reader into a rhythm,
carrying them forward on a wave of prose that builds
and builds until—❌ She walked quickly across the room.
✅ She darted across the room.
✅ She bolted across the room.❌ He felt sad.
✅ His chest ached. He couldn't swallow.短句有力。制造紧迫感。冲击感。
而长句,凭借流畅的从句和
附属短语,能让读者沉浸在节奏里,
带着他们在文字的浪潮中前行,不断推进直到——❌ 她快步穿过房间。
✅ 她冲过房间。
✅ 她奔过房间。❌ 他感到悲伤。
✅ 他胸口发紧。咽不下东西。She was angry.Her jaw tightened. She set down her fork—carefully,
deliberately—and folded her hands in her lap.她很生气。她的下巴绷紧了。她小心翼翼地——刻意地——放下叉子,双手交叠放在膝上。"Nice weather," she said. (Text)
[I don't want to talk about it] (Subtext)✅ "I'm leaving," she said.
✅ "I'm leaving." She grabbed her coat.
⚠️ "I'm leaving," she exclaimed angrily."I'm leaving." She grabbed her coat. "Don't wait up."“天气真好,”她说。 (字面意思)
[我不想谈这个] (潜台词)✅ “我要走了,”她说。
✅ “我要走了。”她抓起外套。
⚠️ “我要走了,”她愤怒地喊道。“我要走了。”她抓起外套。“别等我。”| Sense | Often Used | Underused |
|---|---|---|
| Sight | Very common | - |
| Sound | Common | - |
| Touch | Uncommon | Temperature, texture |
| Smell | Rare | Memory trigger |
| Taste | Rare | Atmosphere |
The bar smelled like spilled beer and regret. Neon
buzzed overhead, painting everyone the same shade of
desperate pink. Someone fed the jukebox, and Patsy
Cline started breaking hearts again.| 感官 | 常用 | 少用 |
|---|---|---|
| 视觉 | 非常普遍 | - |
| 听觉 | 普遍 | - |
| 触觉 | 不常见 | 温度、质地 |
| 嗅觉 | 罕见 | 记忆触发点 |
| 味觉 | 罕见 | 氛围营造 |
酒吧里弥漫着泼洒的啤酒和悔恨的味道。头顶的霓虹灯嗡嗡作响,把每个人都染成了同款绝望的粉色。有人往点唱机里投了币,佩茜·克莱恩又开始唱碎人心了。❌ The room had a desk, a chair, and a filing cabinet.
[Inventory]
✅ Dust furred the family photos on his desk—all
turned to face the wall.
[Character revelation + atmosphere]❌ 房间里有一张书桌、一把椅子和一个文件柜。
[清单式罗列]
✅ 他书桌上的家庭照片积满了灰尘——所有照片都面朝墙壁。
[人物揭露 + 氛围营造]| Level | Focus | Questions |
|---|---|---|
| Structural | Story architecture | Does the plot work? Are scenes in right order? |
| Scene | Individual scenes | Does each scene have conflict? Purpose? |
| Paragraph | Flow and pacing | Transitions smooth? Rhythm varied? |
| Sentence | Prose quality | Verbs strong? Sentences varied? |
| Word | Precision | Right word? Unnecessary words? |
| 层级 | 重点 | 问题 |
|---|---|---|
| 结构层 | 故事架构 | 情节是否合理?场景顺序是否正确? |
| 场景层 | 单个场景 | 每个场景都有冲突吗?有明确目的吗? |
| 段落层 | 流畅度与节奏 | 过渡自然吗?节奏有变化吗? |
| 句子层 | 散文质量 | 动词有力吗?句子结构多样吗? |
| 词语层 | 精准度 | 用词恰当吗?有无冗余词汇? |
| Symptom | Cause | Fix |
|---|---|---|
| Drags | Too much description | Cut, add conflict |
| Rushed | Not enough scene | Slow down, add beats |
| Confusing | Time jumps | Add transitions |
| Boring | No stakes | Raise consequences |
| 症状 | 原因 | 解决方法 |
|---|---|---|
| 拖沓 | 描写过多 | 删减内容,增加冲突 |
| 仓促 | 场景不足 | 放慢节奏,增加情节节拍 |
| 混乱 | 时间跳跃 | 添加过渡 |
| 无聊 | 无 stakes | 提升后果严重性 |
| Problem | Example | Fix |
|---|---|---|
| On-the-nose | "I'm angry at you!" | Subtext |
| Talking heads | Dialogue without action | Add beats |
| Info dump | Explaining plot | Conflict over info |
| Same voice | All characters same | Differentiate |
| 问题 | 示例 | 解决方法 |
|---|---|---|
| 直白 | “我对你很生气!” | 加入潜台词 |
| 对话脱离场景 | 无动作的纯对话 | 添加动作细节 |
| 信息堆砌 | 解释情节 | 用冲突传递信息 |
| 声音雷同 | 所有人物说话方式一致 | 区分人物声音 |
| Problem | Fix |
|---|---|
| Purple prose | Simplify, cut adjectives |
| No setting | Ground in physical space |
| Floating heads | Add action, gesture |
| Info dump | Distribute, dramatize |
| 问题 | 解决方法 |
|---|---|
| 华丽辞藻堆砌 | 简化,删减形容词 |
| 无场景设定 | 锚定物理空间 |
| 悬浮人物 | 添加动作、手势 |
| 信息堆砌 | 分散信息,戏剧化呈现 |
references/story-structures.mdreferences/genre-conventions.mdreferences/revision-checklist.mdreferences/story-structures.mdreferences/genre-conventions.mdreferences/revision-checklist.md