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Found 7 Skills
Safely modifies Xcode projects (.pbxproj) to add Swift Packages and link files. Use this skill whenever an iOS project needs dependencies installed (e.g. Firebase, Alamofire).
Audit Xcode project configuration, build settings, scheme behavior, and script phases to find build-time improvements with explicit approval gates. Use when a developer wants project-level build analysis, slow incremental builds, guidance on target dependencies, build settings review, run script phase analysis, parallelization improvements, or module-map and DEFINES_MODULE configuration.
Migrates existing Xcode projects to Tuist generated workspaces with build and run validation, external dependency mapping, and migration checklists. Use when adopting Tuist for an existing app or converting a hand-edited Xcode project to generated projects.
Manipulate Xcode projects and asset catalogs using XcodeProjectCLI (xcp) only. Use when editing .xcodeproj/.pbxproj files, adding/moving/renaming/deleting groups or files, changing target membership, reading or setting build settings, or managing xcassets assets.
Initialise a project's App Store Connect context using the `asc init` command. Use this skill when: (1) Saving app context to a project directory: "asc init", "pin my app ID", "set up project context" (2) Auto-detecting the app from an Xcode project: user says "run asc init in my project folder" (3) Searching by app name: "asc init --name 'My App'" (4) Explaining what .asc/project.json is used for (5) Reading saved project context to avoid running asc apps list every session
Guides the agent through adding Swift Package Manager (SPM) support to an existing Capacitor plugin. Covers creating a Package.swift manifest, replacing Objective-C bridge files with the CAPBridgedPlugin Swift protocol, updating .gitignore for SPM artifacts, cleaning up the Xcode project file, and updating package.json. Do not use for Capacitor app projects, creating new plugins from scratch, or non-Capacitor plugin frameworks.
Build and deploy Love2D games to iOS devices. Covers Xcode project setup, game bundling, touch controls, and common build issues. Trigger when users want to build Love2D games for iOS, add mobile touch controls, or fix iOS deployment issues.