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Found 18 Skills
Use this when you need to design viral content or referral programs that leverage social sharing and word-of-mouth to achieve exponential growth
Referral program, affiliate marketing, and partnership specialist covering referral program design, affiliate networks, strategic partnerships, co-marketing, and word-of-mouth amplification. Use when the user wants to create a referral program, set up an affiliate program, build partner marketing, design incentive structures, implement refer-a-friend features, join or create affiliate networks, develop co-marketing campaigns, or amplify word-of-mouth. Also triggers for viral loops, customer advocacy, partner programs, commission structures, or referral incentives.
Proactive strategy for designing, stimulating, and amplifying electronic word-of-mouth (eWOM) as a strategic marketing asset — engineering conditions that cause satisfied customers to talk rather than merely responding to what they say. Invoke when a client needs to build an eWOM programme from zero, when review volume is low, when NPS scores are high but referrals are not materialising, or when the client wants to turn satisfied customers into active advocates. Distinct from playbook-reputation-management, which focuses on damage control and response protocols.
The art and science of engineering word-of-mouth growth. Viral marketing isn't about luck—it's about deeply understanding why people share and building mechanics that make sharing natural, valuable, and irresistible. This skill covers viral loops, referral programs, social mechanics, share triggers, and growth engineering. True virality comes from building products so good that people can't help but tell others—then making that telling effortless. Use when "viral, referral, invite, share, word of mouth, k-factor, network effect, growth loop, spread, organic growth, tell a friend, refer, viral, referral, growth, sharing, word-of-mouth, network-effects, organic, loops" mentioned.
Word-of-mouth and virality framework based on Jonah Berger's "Contagious: Why Things Catch On". Use when you need to: (1) engineer word-of-mouth using the STEPPS framework, (2) design products and features that people naturally share, (3) create content that goes viral, (4) build social currency into your product, (5) design environmental triggers that keep your brand top-of-mind, (6) craft high-arousal emotional content, (7) make your product publicly visible and imitable.
Referral and partnership marketing strategist. Use when the user requests 'referral program', 'affiliate', 'partner program', 'refer-a-friend', 'word-of-mouth', or 'commission structure'.
Design referral programs and viral growth loops. Use when asked to create referral systems, viral mechanics, word-of-mouth campaigns, or growth loops. Trigger phrases: "referral program", "viral loop", "refer a friend", "word of mouth", "viral coefficient", "referral incentive", "growth loop", "invite system", "ambassador program".
Guided journey from a business with lucky months to a repeatable growth engine that produces a forecast. Orchestrates nine skills phase by phase - one-page-marketing, hundred-million-offers, predictable-revenue, contagious, influence-psychology, crossing-the-chasm, cold-start-problem, lean-analytics, negotiation - asking the user questions at every decision point and recording results in the project docs/ folder (MARKETING.md, OFFER.md, METRICS.md, GROW-BUSINESS-PLAN.md) so the journey resumes across sessions. Use when the user wants to build a marketing and sales system, manufacture predictable pipeline, engineer word-of-mouth and referrals, or says 'revenue is real but lumpy and I need growth that repeats'. If the offer, retention, or operations underneath are broken, run improve-business first; with no paying customers yet, start with create-business; when the product itself must carry the growth loops, use grow-app. For one framework in isolation, invoke that skill directly.
Build and leverage online communities to drive product growth and brand loyalty. Use when the user wants to create a community strategy, grow a Discord or Slack community, manage a forum or subreddit, build brand advocates, increase word-of-mouth, drive community-led growth, engage users post-signup, or turn customers into evangelists. Trigger phrases: "build a community," "community strategy," "Discord community," "Slack community," "community-led growth," "brand advocates," "user community," "forum strategy," "community engagement," "grow our community," "ambassador program," "community flywheel."
When the user wants to create, optimize, or analyze a referral program, affiliate program, or word-of-mouth strategy. Also use when the user mentions 'referral,' 'affiliate,' 'ambassador,' 'word of mouth,' 'viral loop,' 'refer a friend,' or 'partner program.' This skill covers program design, incentive structure, and growth optimization.
When the user wants to create, optimize, or analyze a referral program, affiliate program, or word-of-mouth strategy. Also use when the user mentions 'referral,' 'affiliate,' 'ambassador,' 'word of mouth,' 'viral loop,' 'refer a friend,' 'partner program,' 'referral incentive,' 'how to get referrals,' 'customers referring customers,' or 'affiliate payout.' Use this whenever someone wants existing users or partners to bring in new customers. For launch-specific virality, see launch.
Start and scale networked products using Andrew Chen's "The Cold Start Problem" framework for network effects. Use when the user mentions "network effects", "chicken and egg", "cold start", "two-sided marketplace", "atomic network", "hard side", "liquidity", "critical mass", "invite-only launch", "how do I get my first users", or "the marketplace has no buyers or sellers". Also trigger when launching a marketplace, social, or collaboration product that is worthless without other users, deciding launch sequencing and seeding tactics, or diagnosing stalled network growth at scale. Covers the five stages: cold start, tipping point, escape velocity, hitting the ceiling, and the moat. For word-of-mouth virality, see contagious. For habit-driven retention, see hooked-ux.