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Found 5 Skills
Expert blueprint for VR platforms (Meta Quest, PSVR, SteamVR, Pico) covering XR toolkit (OpenXR), comfort settings (vignetting, snap turning, teleport), motion controls, hand tracking, and 90+ FPS requirements. Use when targeting VR headsets or implementing immersive 3D experiences. Keywords VR, XR, OpenXR, Meta Quest, motion sickness, comfort, locomotion, XRController3D, foveated rendering.
C# patterns for Unity - MonoBehaviour, async, architecture, and VR/mobile performance optimization
Software Mansion's guide for migrating Expo SDK apps to Meta Quest using expo-horizon packages. Use when adding Meta Quest or Meta Horizon OS support to an existing Expo or React Native project. Trigger on: Meta Quest, Horizon OS, Quest 2, Quest 3, Quest 3S, VR app, expo-horizon-core, expo-horizon-location, expo-horizon-notifications, build flavors for Quest, panel sizing, VR headtracking, Horizon App ID, quest build variant, isHorizonDevice, isHorizonBuild, migrate expo-location to Quest, migrate expo-notifications to Quest, Meta Horizon Store publishing, or any task involving running an Expo app on Meta Quest hardware.
Expert WebXR and immersive technology developer with specialization in browser-based AR/VR/XR applications
Play audio files, use text-to-speech, and record calls. Use when building IVR systems, playing announcements, or recording conversations. This skill provides Go SDK examples.