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Found 9 Skills
Expert blueprint for VR platforms (Meta Quest, PSVR, SteamVR, Pico) covering XR toolkit (OpenXR), comfort settings (vignetting, snap turning, teleport), motion controls, hand tracking, and 90+ FPS requirements. Use when targeting VR headsets or implementing immersive 3D experiences. Keywords VR, XR, OpenXR, Meta Quest, motion sickness, comfort, locomotion, XRController3D, foveated rendering.
Voice: outbound/inbound, TwiML, conferencing, recording, transcription, IVR Gather, SIP, BYOC
Expert WebXR and immersive technology developer with specialization in browser-based AR/VR/XR applications
C# patterns for Unity - MonoBehaviour, async, architecture, and VR/mobile performance optimization
Play audio files, use text-to-speech, and record calls. Use when building IVR systems, playing announcements, or recording conversations. This skill provides Go SDK examples.
Set up and tweak Meta Movement SDK (MSDK) retargeting for a character model. Use this whenever the user wants to retarget a humanoid FBX/prefab for Meta Quest body tracking, generate a retargeting config, or hand-edit the resulting `<asset>.json` (fix known-joint mappings, exclude joints from auto-mapping, rename target joints, adjust per-joint mapping weights, change a mapping behavior to twist/childAlignedTwist, edit T-pose values). The headless entry point is `Meta.XR.Movement.Editor.MSDKUtilityEditor.RunDefaultRetargetingSetup(GameObject asset)` — call it via Unity MCP first, then hand-edit if needed. **Skip** if the user is editing runtime retargeting code, the source `OVRSkeletonData.json`, or non-MSDK files.
Software Mansion's guide for migrating Expo SDK apps to Meta Quest using expo-horizon packages. Use when adding Meta Quest or Meta Horizon OS support to an existing Expo or React Native project. Trigger on: Meta Quest, Horizon OS, Quest 2, Quest 3, Quest 3S, VR app, expo-horizon-core, expo-horizon-location, expo-horizon-notifications, build flavors for Quest, panel sizing, VR headtracking, Horizon App ID, quest build variant, isHorizonDevice, isHorizonBuild, migrate expo-location to Quest, migrate expo-notifications to Quest, Meta Horizon Store publishing, or any task involving running an Expo app on Meta Quest hardware.
MANDATORY pre-flight check before answering any question or writing any code related to Meta Quest VR headsets (Quest 2, Quest 3, Quest 3S, Quest Pro) or apps that target them. Forces verification against authoritative Meta sources via the metavr CLI / metavr MCP tools BEFORE relying on training-data knowledge. Counters the failure mode where agents answer Quest-related questions from stale memory and ship deprecated APIs, broken Android manifests, and store-rejected builds. Loads automatically when the user is in a Quest project (any reference to Oculus / Meta Quest / Horizon OS, Unity OVR or Meta XR packages, com.meta.* / com.oculus.* package IDs, Quest-targeted AndroidManifest, .meta files, or developers.meta.com / developer.oculus.com URLs).
Reviews Unity code targeting Meta Quest and Horizon OS for performance issues, rendering best practices, and common VR pitfalls. Use during code review or when diagnosing Quest performance problems in Unity projects.