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Found 3 Skills
Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.
Switch MCP for Unity package source in connected Unity projects. Use /mcp-source [main|beta|branch|local] to swap between upstream releases, your remote branch, or local dev checkout.
Rapid-prototyping mentor for Unity game development driven through the Unity MCP. Teaches how to DECIDE before coding — core-loop value, <1h feasibility, 10x-simpler version, asset-over-custom, odds of finishing the game. Mandate: gameplay validation first, fast iteration, minimal architecture. Trigger: when planning, proposing, or implementing any gameplay feature, mechanic, or system in a Unity game jam or prototype (also: "prototipado", "game jam", "core loop", "que el juego sea divertido").