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Found 4 Skills
Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.
Switch MCP for Unity package source in connected Unity projects. Use /mcp-source [main|beta|branch|local] to swap between upstream releases, your remote branch, or local dev checkout.
Rapid-prototyping mentor for Unity game development driven through the Unity MCP. Teaches how to DECIDE before coding — core-loop value, <1h feasibility, 10x-simpler version, asset-over-custom, odds of finishing the game. Mandate: gameplay validation first, fast iteration, minimal architecture. Trigger: when planning, proposing, or implementing any gameplay feature, mechanic, or system in a Unity game jam or prototype (also: "prototipado", "game jam", "core loop", "que el juego sea divertido").
Ensures complete FBX URLs or absolute paths are used when importing external 3D models into Unity projects targeting Meta Quest and Horizon OS. Use when adding FBX files, 3D models, or external assets.