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Found 3 Skills
UdonSharp (C# to Udon Assembly) scripting skill for VRChat world development. Use this skill when writing, reviewing, or debugging UdonSharp C# code. Covers compile constraints (List<T>/async/await/try/catch/LINQ blocked), network sync (UdonSynced, RequestSerialization, FieldChangeCallback, NetworkCallable), persistence (PlayerData/PlayerObject), Dynamics (PhysBones, Contacts), Web Loading, and event handling. SDK 3.7.1 - 3.10.2 coverage. Triggers on: UdonSharp, Udon, VRC SDK, UdonBehaviour, UdonSynced, NetworkCallable, VRCPlayerApi, SendCustomEvent, PlayerData, PhysBones, synced variables, VRChat world scripting, C# to Udon.
VRChat skill renovator for knowledge fill, refresh, and quality improvement. Use this skill when updating VRChat skills to new SDK versions, filling missing knowledge, fixing outdated information, or improving skill quality. Targets unity-vrc-udon-sharp and unity-vrc-world-sdk-3 skills. Triggers on: update skills, SDK latest, knowledge fill, skill maintenance, information audit, catch-up, renovate, refresh, improve skills, SDK update.
VRChat World SDK 3 scene setup and optimization guide. Use this skill when configuring VRChat world scenes, placing SDK components, setting up layers, optimizing performance, or uploading worlds. Covers VRC_SceneDescriptor, spawn points, VRC_Pickup, VRC_Station, VRC_Mirror, VRC_ObjectSync, VRC_CameraDolly, layer/collision matrix, baked lighting, Quest/Android limits, and upload workflow. SDK 3.7.1 - 3.10.2 coverage. Triggers on: VRChat world, VRC SDK, scene setup, VRC_SceneDescriptor, spawn point, VRC_Pickup, VRC_Station, VRC_ObjectSync, layer setup, optimization, Quest support, light baking, upload, FPS improvement. Related: Use unity-vrc-udon-sharp for UdonSharp C# coding.