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Found 4 Skills
Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edits and batch operations. NOT for file I/O or script authoring.
Command-line interface for Blender - A stateful command-line interface for 3D scene editing, following the same patterns as the GIMP CLI ...
Connect to Pascal and use its MCP tools to create, inspect, edit, validate, save, or hand off editable 3D building scenes. Use this skill whenever a user asks an agent to work in Pascal, make a room or building model, inspect a Pascal project, perform spatial edits, connect Pascal MCP, or return a verified Pascal editor link. It also governs safe local, existing-account, and explicitly authorized autonomous setup.
Edit a Decentraland scene's entities, components, Smart Items and scene settings live through the Creator Hub's MCP server instead of hand-editing assets/scene/main.composite. Use whenever a scene is open in the Creator Hub, whenever `mcp__creator-hub__*` tools (scene_state, create_entity, set_component, place_smart_item, …) are available in the session, when the user mentions the Creator Hub AI assistant or its MCP server, or before ANY edit to main.composite, main.crdt, or scene.json.