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Found 6 Skills
Best practices for building applications with PowerSync — schema design, client SDK usage, sync configuration, service setup, and debugging.
rsync 文件同步与备份
Sync and query CalDAV calendars (iCloud, Google, Fastmail, Nextcloud, etc.) using vdirsyncer + khal. Works on Linux.
Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpc_id, multiplayer_authority, client_prediction, server_reconciliation, lag_compensation, rollback.
Expert blueprint for multiplayer networking (Among Us, Brawlhalla, Terraria) using Godot's high-level API covering RPCs, state synchronization, authoritative servers, client prediction, and lobby systems. Use when building online multiplayer, LAN co-op, or networked games. Keywords multiplayer, RPC, ENetMultiplayerPeer, MultiplayerSynchronizer, authority, client prediction, rollback.
Expert guidance for TanStack DB reactive client-side database with collections, live queries, optimistic mutations, and sync engines (ElectricSQL, RxDB, PowerSync). Use when user says "tanstack db", "/tanstack-db", "local-first", "live query", "collection", "optimistic mutation", "electric", "sync engine", or asks about reactive data, offline-first, or real-time sync.