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Found 4 Skills
Implement Roblox physical simulation and queries with assemblies, anchoring, constraints, collision groups, CanCollide/CanTouch/CanQuery, raycasts and overlap queries, mass, impulses, forces, velocity, moving assemblies, cleanup, and network ownership. Use for Roblox collisions, hit detection, RaycastParams, PhysicsService, projectiles, vehicles, knockback, constraints, deprecated BodyMovers, unstable motion, or client-owned physics exploits.
Physics constraints, motors, ragdoll, vehicles, projectiles, and simulated objects. Use when building anything that moves physically: cars, doors, ragdolls, cannons, elevators, swinging platforms, or custom character controllers.
Physics and spatial queries - Raycast/Blockcast/Spherecast, overlap queries, collision groups, Touched pitfalls, assemblies and welds, mover constraints replacing BodyMovers, mechanical constraints, network ownership, CFrame math, vehicles/projectiles, and server authority (BindToSimulation, prediction, rollback). Use when moving parts, detecting hits, building vehicles or projectiles, or fixing jitter, flinging, or ownership bugs.
Build or debug Roblox vehicles, mechanisms, and moving objects. Use for assemblies, mechanical or mover constraints, network ownership, collision filtering, and simulation performance.