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Found 10 Skills
Verify that a web app change actually works by driving the running app from the inside (DOM, network, routing, console, framework state) instead of screenshots or guessing. Use after any user-facing change, when a fix is claimed but unproven, when a test passes but the UI is broken, or when you need a real verdict rather than "looks right". Also use to install and wire up Reticle in a project that does not have it yet.
Install, instrument and verify this running web app from the inside (DOM, network, routing, console and framework state) instead of screenshots or guessing. Drives one real flow end to end and returns a verdict with the file:line to fix. Use when the user asks to set up or install Reticle, when a user-facing change needs proving before you call it done, when a test passes but the UI is broken, or when the user types /reticle.
Test-driven development for behaviour a unit test cannot reach, by writing the expectation against the running app before writing the code. Declare the consequence first, watch it fail, implement, watch it pass. Use when building a user-facing feature, when the user asks for TDD on UI or full-stack work, when a unit test cannot express the outcome that matters, or when you want a red-green loop that runs against the real app instead of mocks.
Sweep a whole running web app for what is broken, without writing a script or knowing the codebase. Clicks every reachable control and reports dead buttons, console errors, failed requests, and places where the API and the screen disagree. Use on an unfamiliar codebase, before a release, after a big merge or dependency bump, when the user asks for a smoke test or a health check, or when someone says "just check everything still works".
Find out why the tests pass but the app is broken. Catches false greens: a green suite over a feature that does not work, a mocked API standing in for a real one, an assertion that holds no matter what the app does, a click handler wired to nothing. Use when the suite is green and the user says it is broken, when a test never fails, when coverage looks fine but bugs still ship, or before trusting a passing run you did not watch.
Find out why something in a running web app does not work, when the console is empty and the code looks correct. Reads the click, the request, the store and the console together and returns the file:line to open. Use when a button does nothing, a form will not submit, data will not load, a page renders blank or stale, a modal will not close, or the user says "it's broken" and the code review says it is fine.
Pick up the bugs a human flagged by pointing at them in the running app, each arriving with the element, the note they typed, and the source file and line. Use when the user says they marked or flagged something, when starting a session on an app someone has been clicking through, when a designer or PM has left feedback in the UI, or when the user describes a problem as "that button there" without saying which file.
Drive and verify an Electron or Tauri desktop app from the inside, including the main-process and Rust IPC calls a browser tool cannot see. Use when a desktop app needs testing, when a feature works in the browser but not in the packaged app, when an IPC or invoke call needs proving, when a desktop screenshot or visual diff is wanted, or when you need a headless run of a desktop UI in CI.
Force the states a happy-path run never reaches (a failing API, an empty list, a slow request, a timeout, an expired session, a toast that auto-dismisses) and check the UI actually handles them. Use when error handling was written but never run, when a loading or empty state needs verifying, when a bug only happens on a slow connection, or when a timer, poll, debounce or retry needs testing without sleeping.
World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.