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Found 2 Skills
Enforces accessibility as a correctness property authored into each widget — Semantics(button/label) or ExcludeSemantics on every node, a11y state read from MediaQuery not app state, never MediaQuery.withClampedTextScaling / textScaleFactor / FittedBox / TextOverflow.ellipsis to fit a label, non-color redundant channels (icon+label+shape+text) for every state, contrast against composited backgrounds (4.5:1 body / 3:1 large), 44px single-tap targets, OrdinalSortKey traversal, and honoring boldText / reduce-motion. Use when adding a GestureDetector/InkWell or any tap target, adding an Icon or Image, reaching for withClampedTextScaling/FittedBox/ellipsis/textScaleFactor to make text fit, encoding state via color, sizing type, ordering focus traversal, or reviewing any View for screen-reader/switch/low-vision support.
Give an iOS app one consistent motion language: a small set of named timings, springs and haptics in a single Motion.swift, derived from the app's own code and from real shipped apps with the same feel. Use when asked to make an app's animations consistent, create motion tokens or a motion system, clean up scattered animation values, or define how the app should move. SwiftUI, iOS only.