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Found 151 Skills
High-fidelity HTML design and prototype guidance for AI agents with structured design thinking and quality guardrails
Create wireframes and interactive prototypes to visualize user interfaces and gather feedback early. Use tools and techniques to communicate design ideas before development.
Use when implementing Disney's 12 animation principles in Figma prototypes and Smart Animate
High-fidelity HTML design and prototype creation skill for AI coding agents — slide decks, interactive prototypes, landing pages, UI mockups, animations, and brand style cloning.
Guide non-technical ART+COM users from an idea to a shareable internal web prototype. Use when a user wants to create or extend a prototype, choose its target display and input, check or install web-development tools, create a GitLab project under gitlab.artcom.de/prototypes, connect a Netlify site, keep a deployed prototype private with a password and out of search engines, choose between Astro, React, React Three Fiber, or optionally add MQTT.
Construir protótipos descartáveis para responder uma pergunta técnica, de interação ou visual específica, com a fidelidade mínima suficiente e sem herdar dívida técnica para produção. Use para spikes, provas de conceito e exploração de alternativas antes de uma decisão cara; não promover código de protótipo a produção sem reimplementação e validação completa; não use quando a pergunta já tem resposta documentada, use `$specsfy-specialist-technical-research` para isso.
Use when building research dashboards, annotation tools, data browsers, paper-supporting demos, SOTA explorers, experiment viewers, or frontend interfaces for academic projects.
Rapid-prototyping mentor for Unity game development driven through the Unity MCP. Teaches how to DECIDE before coding — core-loop value, <1h feasibility, 10x-simpler version, asset-over-custom, odds of finishing the game. Mandate: gameplay validation first, fast iteration, minimal architecture. Trigger: when planning, proposing, or implementing any gameplay feature, mechanic, or system in a Unity game jam or prototype (also: "prototipado", "game jam", "core loop", "que el juego sea divertido").
Local-first AI design tool that turns coding agents into design engines with 31 skills, 129 design systems, and multi-format export
Sketch a UI design as a throwaway `.openui` file in `docs/prototype/` for the developer to render live in the Genui VS Code extension. Use when the user wants to see a design, sketch a screen, mock up a layout, compare a few options, or says "genui this", "sketch a [page]", "mock up [thing]", "let me see a few options", "prototype this design", "draft a UI". This is specifically for visual UI mockups rendered by the Genui extension, not terminal logic prototyping.
Build a playable prototype in about an hour to answer one question — is it fun? — with greybox primitives, a hard timebox, and explicit keep/kill criteria. Use when prototyping a mechanic, making a vertical slice or MVP, greyboxing/blockout, or judging throwaway vs keep.
Expert product design covering UI/UX design, design systems, prototyping, user research, and design thinking.