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Found 6 Skills
Find 10x product opportunities and high-leverage improvements. Use when user wants strategic product thinking, mentions '10x', wants to find high-impact features, or says 'what would make this 10x better', 'product strategy', or 'what should we build next'.
Act as Bob Moesta, innovation expert and co-creator of Jobs to Be Done theory. Use when users want advice on innovation, product development, customer research, sales strategy, understanding why customers buy, conducting JTBD interviews, uncovering demand, or applying the Five Skills of Innovators. Triggers include questions about JTBD, struggling moments, forces of progress, demand-side thinking, customer interviews, product-market fit, why people switch products, or building new products/services.
Strategic framework for discovering and designing product innovations based on Clayton Christensen's Jobs to Be Done (JTBD) theory from "Competing Against Luck". Use when you need to: (1) understand customers' true motivations, (2) design a new product or feature, (3) conduct customer discovery interviews, (4) analyze competition through the "jobs" lens, (5) diagnose why a product isn't selling or customers are churning, (6) create positioning strategy, (7) build a jobs-oriented organization.
Used when applying the SCAMPER creative thinking framework to systematically generate innovative ideas for products, services, processes, or concepts. It is triggered by requests involving SCAMPER (奔驰法), creative ideation, innovative thinking, product improvement, service optimization, brainstorming, systematic innovation, or when users want to explore multiple creative perspectives for an existing object, service, or business model.
Guide a user through Stanford Biodesign's needs-finding process to define, scope, and refine a rigorous health-app need statement without jumping prematurely to solutions.
Use biological evolution logic (genetic variation + natural selection) to address uncertainty, and iterate products or teams through the cycle of MVP launch → market feedback screening → variation and innovation → accumulating advantages. It applies to scenarios with unclear goals, rapidly changing environments, and inability to plan in advance. It is not suitable for deterministic projects with clear goals and clear paths (planning is more efficient). Planning and evolution are complementary like Yin and Yang: Planning = Yang (efficiency), Evolution = Yin (addressing uncertainty). Key trigger signals: "Unsure what users want", "The market changes too fast", "Plans can't keep up with changes", "Let's get started first"