Loading...
Loading...
Found 81 Skills
Guide for creating and managing Claude Code plugin marketplaces. Use when setting up a marketplace, validating marketplace.json, or distributing plugins.
Comprehensive Docker best practices for images, containers, and production deployments
Critical PowerShell changes, deprecations, and migrations for 2025
Azure DevOps pipeline best practices, patterns, and industry standards
C# scripting in Unity for gameplay, behavior, and engine integration. PROACTIVELY activate for: (1) writing Unity C# scripts, (2) MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), (3) coroutines and async/await in Unity, (4) delegates, events, Action/Func patterns, (5) ScriptableObject creation and serialization, (6) GetComponent / TryGetComponent and component caching, (7) physics scripting (Rigidbody, raycast, collision/trigger callbacks), (8) animation scripting (Animator parameters, state machines, IK), (9) NavMesh and NavMeshAgent scripting, (10) input handling (Input System package), (11) custom serialization and SerializeField. Provides: lifecycle reference, coroutine vs async patterns, ScriptableObject templates, Rigidbody/collision recipes, NavMesh examples, and Input System setup.
This skill should be used when the user asks to "generate release notes", "generate changelog", "create release notes", "write changelog", "what changed since last release", "prepare release notes", "update changelog", or "summarize changes from git history". Parses conventional commit messages to produce categorized, well-formatted release notes or changelog entries.
Tailwind CSS performance optimization including v4 improvements and best practices
When the user wants a comprehensive technical analysis of a codebase or project. Also use when the user mentions 'analyze this codebase,' 'technical overview,' 'document this architecture,' 'what does this codebase do,' 'summarize this repo,' 'code audit,' 'architecture review,' 'codebase walkthrough,' or 'analyze this project.' Performs a multi-phase analysis covering architecture, code quality, testing, and infrastructure, producing a detailed markdown report targeting engineers. For quick code searches or single-file reviews, see standard editor tools.
Unity UI development with UGUI and UI Toolkit. PROACTIVELY activate for: (1) building Unity user interfaces, (2) UGUI (Canvas, RectTransform, anchors), (3) UI Toolkit (USS, UXML, VisualElement), (4) EventSystem and input handling, (5) common UI components (buttons, scroll views, dropdowns), (6) inventory UIs, HUDs, health bars, menu systems, (7) TextMeshPro setup and rich text, (8) responsive UI (anchors, layout groups), (9) runtime UI generation, (10) world-space canvases for in-game UI. Provides: UGUI vs UI Toolkit comparison, RectTransform patterns, USS/UXML examples, layout group recipes, and TextMeshPro templates.
Use this skill when the user asks to "humanize this text", "make this sound less like AI", "fix AI writing patterns", "make this more natural", "rewrite to sound human", or mentions AI-sounding text, robotic writing, or Claude-speak.
Complete React 19 fundamentals system. PROACTIVELY activate for: (1) React 19 new features and changes, (2) Server vs Client Components, (3) Server Actions setup, (4) use() hook usage, (5) JSX and component basics, (6) Props and state patterns, (7) Suspense and Error Boundaries, (8) Fragments and Portals. Provides: React 19 syntax, Server Component patterns, async data handling, component composition, best practices. Ensures modern React 19 patterns with proper server/client architecture.
Tailwind CSS advanced layout techniques including CSS Grid and Flexbox patterns