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Found 21 Skills
Specialist in pixel art creation, sprite animation, and limited palette designUse when "pixel art, sprites, sprite sheet, sprite animation, retro game art, 8-bit, 16-bit, character sprites, tile art, pixel animation, aseprite, pixel-art, sprites, animation, game-art, retro, indie-games, 2d-graphics, sprite-sheets" mentioned.
Create pixelated borders, shadows, and effects for 8-bit retro components. Apply when building 8-bit styled UI components that need authentic pixel art aesthetics.
Generate pixel art SVG illustrations for READMEs, docs, or slides. Use when user says "画像素图", "pixel art", "make an SVG illustration", "README hero image", or wants a cute visual.
Deep pixel art expertise covering fundamentals, limited palettes, dithering patterns, subpixel animation, tile design, retro hardware constraints, and HD-2D hybrid techniques. Knowledge Claude wouldn't normally have from indie masters like Pedro Medeiros (saint11). Use when "pixel art, sprite art, dithering, limited palette, subpixel animation, tileset, autotile, pillow shading, selective outline, selout, hue shifting, color ramp, NES style, SNES style, HD-2D, Aseprite, retro game art, 8-bit, 16-bit, pixel-art, sprites, animation, retro, indie-games, dithering, palettes, tiles, subpixel, aseprite, NES, SNES, GBA, HD-2D" mentioned.
Expert in Windows 3.1 era pixel art and graphics. Creates icons, banners, splash screens, and UI assets with authentic 16/256-color palettes, dithering patterns, and Program Manager styling. Activate on 'win31 icons', 'pixel art 90s', 'retro icons', '16-color', 'dithering', 'program manager icons', 'VGA palette'. NOT for modern flat icons, vaporwave art, or high-res illustrations.
Use this skill when creating pixel art sprites, animating sprite sheets, building tilesets for 2D games, or managing indexed color palettes. Triggers on pixel art, sprite sheet, sprite animation, tileset, tile map, pixel palette, indexed color, dithering, sub-pixel animation, NES palette, walk cycle sprite, and any task involving low-resolution raster art for games or retro aesthetics.
Expert skill for building pixel art idle/incremental games with procedural sprite generation, React/TypeScript/Zustand architecture, and contemplative game design. Use when creating pixel art games, implementing idle game mechanics, generating procedural sprites via Canvas API, building collection-based games, or implementing incremental game economies. Triggers on requests for pixel art, idle games, sprite generation, incremental games, collection games, or contemplative game experiences.
Deterministic pixel art upscaling using EPX/Scale2x, hq2x/hq4x, and xBR algorithms that add valid sub-pixels through pattern recognition. Activate on 'pixel art scaling', 'EPX', 'Scale2x', 'hq2x', 'hq4x', 'xBR', 'retro game upscaling'. NOT for AI/ML upscaling, photo enlargement, or simple nearest-neighbor.
Generate pixel art diagrams and infographics in retro 16-bit SNES aesthetic — recovery education visuals, flowcharts, data visualizations, process diagrams with dithering and limited palettes. NOT for photo-realistic images, vector graphics, or high-resolution illustration.
Generate pixel-art self-portrait, profile card, emoji GIFs, and meme stickers. Use when: "生成形象"、"画头像"、"avatar"、"self-portrait"、"表情包"、"梗图"、"贴纸"、"sticker"、"换一个"、"重新生成"、"不喜欢"、"regenerate". Also use when: Cola wakes up — display existing avatar or prompt user to generate. Do NOT use when: discussing third-party platform avatar settings or searching for external stickers.
Compatibility alias for legacy pixel-avatar requests. Use this skill when old prompts explicitly reference pixel-avatar, then route to avatar-portrait with a pixel-art style requirement.
A pixel / sprite-style animated explainer slide — full-bleed cream stage, bold display year, animated pixel-art mascot (e.g. Hanafuda card, mushroom, or 8-bit console), kinetic Japanese display type, ticking timeline ribbon. Reads like a single frame of an educational motion video — looping CSS keyframes, no JS, ready to be screen-recorded into a vertical video. Use when the brief asks for a "sprite animation", "pixel-art video", "8-bit explainer", "history of X explainer", "kinetic typography history", "Nintendo-style", "精灵图动画", "像素动画", or "复古动画".