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Found 5 Skills
Patterns for physics-based simulation including numerical integration, rigid body dynamics, fluid simulation, finite element methods, and multi-physics coupling. Covers accuracy, stability, and performance. Use when ", " mentioned.
React Three Fiber physics with Rapier - RigidBody, colliders, forces, joints, sensors. Use when adding physics simulation, collision detection, character controllers, or creating interactive physics-based experiences.
RealityKit API reference — Entity, Component, System, RealityView, Model3D, anchor types, material system, physics, collision, animation, audio, accessibility
Comprehensive skill for Babylon.js 3D web rendering engine. Use this skill when building real-time 3D experiences, browser-based games, interactive visualizations, or immersive web applications. Triggers on tasks involving Babylon.js, 3D scenes, WebGL/WebGPU rendering, entity-component systems, physics simulations, PBR materials, shadow mapping, or 3D model loading. Alternative to Three.js with built-in editor integration and game engine features.
Guidance for optimizing MuJoCo MJCF model files for simulation performance while maintaining numerical accuracy. This skill should be used when tuning physics simulation parameters, optimizing MuJoCo XML configurations, or balancing speed vs accuracy tradeoffs in robotics simulations.