Loading...
Loading...
Found 6 Skills
Build 2D browser games with Phaser 3 (JS/TS): scenes, sprites, physics (Arcade/Matter), tilemaps (Tiled), animations, input. Trigger: 'Phaser scene', 'Arcade physics', 'tilemap', 'Phaser 3 game'.
This skill should be used when the user asks to "add a sprite", "create a player", "add text to game", "create particles", "add a tilemap", "create a group", "add a container", "create game objects", "draw shapes", "add UI elements", "create a camera", "add depth", or needs to add any visual, interactive, or logical element to a Phaser 4 scene.
Build 2D browser games with Phaser 3 (JS/TS): scenes (Boot/Menu/Game/UI), sprites/animations, input, Arcade/Matter physics, tilemaps (Tiled), asset loading, and performance patterns. Use for prompts like 'Phaser scene', 'Arcade physics', 'tilemap', 'Phaser 3 game architecture'.
Use this skill when creating a new Phaser 4 game instance or configuring GameConfig options. Covers renderer selection, canvas setup, scaling, pixel art, FPS settings, boot sequence, and all config sub-objects. Triggers on: new Phaser.Game, GameConfig, game setup, renderer, pixel art, FPS.
Record an autonomous 50 FPS promo video of your game for social media. Use when the user says "record a video", "make a promo", "capture gameplay", "record gameplay footage", or "make a trailer for my game". Do NOT use for gameplay testing (use qa-game).
Record a high-FPS autonomous promo video of a Phaser game using Playwright. Triggers on: promo video, gameplay recording, marketing video, game capture.