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Found 4 Skills
Define a motion system with duration tokens, easing vocabulary, and reduced-motion handling for consistent animation across a product.
Give an iOS app one consistent motion language: a small set of named timings, springs and haptics in a single Motion.swift, derived from the app's own code and from real shipped apps with the same feel. Use when asked to make an app's animations consistent, create motion tokens or a motion system, clean up scattered animation values, or define how the app should move. SwiftUI, iOS only.
Animate semantic state with deterministic Three.js WebGPU/TSL motion. Use for launch or staging kinematics, seekable transform timelines, recurrent fixed-step motion, frame-rate-independent follow, GPU-resident instance motion, moving-frame docking or reparenting, and environment-driven actors.
Production-ready UI motion system for React/Next.js. Use when implementing animations, transitions, or motion patterns.