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Found 131 Skills
Use when designing visual motion systems, creating animation specifications, or when a designer needs guidance on crafting beautiful, meaningful movement.
Use when building CSS animations, JavaScript transitions, React/Vue motion, or any browser-based animation work.
Applies motion design principles to create emotionally-driven, technically sound animations and transitions. Provides timing, easing, choreography, and Disney animation principles adapted for UI. Use when creating animations, transitions, micro-interactions, loading states, page transitions, scroll-triggered effects, or any motion work. Works with CSS, Framer Motion, GSAP, Lottie, Spring, or any animation system.
Use this skill when implementing animations, transitions, micro-interactions, or motion design in web applications. Triggers on CSS animations, Framer Motion, GSAP, keyframes, transitions, spring animations, scroll-driven animations, page transitions, loading states, and any task requiring motion or animation implementation.
Motion design framework for programmatic video. Defines anti-slideshow architecture, visual layering, physics-based easing, choreography rules, and quality validation. Reference this skill from any guided video skill.
Activate for animation, transitions, micro-interactions, loading states, and scroll-driven motion.
Official LottieFiles motion design principles — timing curves, easing, choreography, Disney's 12 principles adapted for UI. Implementation-agnostic: works with CSS, GSAP, Framer Motion, Lottie. Supports 40+ agents.
Advanced motion designer with decades of After Effects and motion graphics experience, specialized in creating engaging video specifications for Remotion. Use when creating video specs, planning motion graphics, designing animations, or when asked to "create a video", "design motion graphics", "plan video content", or "spec out a video". Produces detailed scene-by-scene specifications with timing, audio, sound effects, and animation descriptions.
Taste rules for Remotion motion graphics — timing, easing, springs, typography, color, texture, and scene continuity, with concrete numbers. Use whenever you create, animate, retime, or polish a video, composition, scene, or transition in this repo.
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.
This skill should be used when the user asks to "make this animation feel natural", "fix motion that feels stiff/floaty/cheap", "my animation looks robotic", "choose an easing curve", "how do I use the Graph Editor", "add overshoot or bounce", "Easy Ease isn't enough", "make snappy motion", "pick a duration for this transition", "stagger a list animation", "sync animation to a beat", or "review motion for good timing". It is the tech-agnostic foundation for deciding how something should move.
Framer Motion (Motion) animation patterns for React — springs, staggers, layout animations, micro-interactions, scroll effects, and page transitions. Use when building or improving UI animations, adding polish, or making interfaces feel premium.