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Found 6 Skills
Implement, configure, and debug Unity In-App Purchases (IAP) — store connection, product catalog, consumable/non-consumable/subscription purchases, two-step pending-confirm flow, receipt validation, entitlement checking, restore transactions, Apple extensions (promotional purchases, Ask-to-Buy, code redemption), and Google Play extensions (subscription upgrade/downgrade), D2C Capabilities(direct to customer), 3rd party payment provider (Stripe/Coda) via Unity IAP/Unity Cloud. Use when the user needs to add, modify, debug, or migrate from native Android/iOS billing, 3rd party packages(RevenueCat/Adapty/Essential Kit/Unipay supported) to IAP. Triggers on microtransactions (MTX), monetization, real-money purchases, store purchases, buying items, support D2C, purchase via Stripe/Coda, migrate from native billing(Google's BillingClient or Apple's StoreKit/SKPaymentQueue/SKProduct)/RevenueCat/Adapty/EssentialKit/Unipay.
Adds, repairs, or migrates a production-grade RevenueCat plus Superwall integration in a React Native Expo app for iOS and Android. Chooses between CustomPurchaseControllerProvider and purchasesAreCompletedBy or observer-mode migration, wires Expo config and development builds, syncs identities and entitlements, handles Android base plans and offers, iOS UUID appAccountToken quirks, restore behaviour, analytics, testing, and troubleshooting. Use when the user asks to add subscriptions, paywalls, RevenueCat, Superwall, entitlements, restore flows, account switching, or monetisation migration in an Expo app. Do not use for bare React Native, RevenueCat-only UI work, or web-only billing.
Use when integrating LevelPlay (IronSource) ads into a Unity project — installing the Ads Mediation package, resolving native dependencies, initializing the SDK, or implementing rewarded ads, interstitials, or banners. Also use for LevelPlay-related errors, privacy compliance (GDPR, CCPA, COPPA), iOS setup (ATT, SKAdNetwork), or impression-level revenue tracking (ILRD).
Set territory-specific pricing for subscriptions and in-app purchases using current asc setup, pricing summary, price import, and price schedule commands. Use when adjusting prices by country or implementing localized PPP strategies.
Enforces opt-in, rewarded-first monetization over the service seam — a rewarded view grants exactly one benefit and only on a genuine reward outcome (a sealed Rewarded/Dismissed/NoFill), earn loops capped per day against an injected Clock, the earn control preloaded and hidden unless an ad is loaded so a fresh account never dead-ends on "no ads available" (a Guideline 2.1 risk), interstitials only at a natural break under a count-and-elapsed cap owned by the service so callers stay dumb, no banner on the primary work surface, one non-consumable unlock plus Restore re-checked each launch and committed through the single write path before the UI reacts, one derived isEntitled provider as the only gate, and the entitlement restored BEFORE the ad SDK initializes so a paying user never starts it, resolves consent, or sees a tracking prompt. Use when adding ads, wiring a rewarded earn loop, placing an interstitial, building a paywall, gating an entitlement, or setting up ad units.
Use when a Unity 6.3 game targets Android or iOS: phone frame budget, overheating after 20 minutes, 'my game stutters on phones', ASTC or ETC2 textures, audio import, URP mobile settings, touch controls, on-screen joystick, UI under the notch or safe area, slow startup, ANRs, 'Android build fails', AAB, keystore signing, target API 36, Google Play upload, iOS Xcode export or archive, privacy manifest, app size, in-app purchases (IAP 5), rewarded ads (LevelPlay), ad consent.