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Found 9 Skills
Mobile-first design and engineering doctrine for iOS and Android apps. Covers touch interaction, performance, platform conventions, offline behavior, and mobile-specific decision-making. Teaches principles and constraints, not fixed layouts. Use for React Native, Flutter, or native mobile apps.
Mobile-first design thinking and decision-making for iOS and Android apps. Touch interaction, performance patterns, platform conventions. Teaches principles, not fixed values. Use when building React Native, Flutter, or native mobile apps.
Mobile UX patterns, touch interactions, gesture design, mobile-first principles, app navigation, and mobile performance
Create distinctive, production-grade mobile interfaces with high design quality using Flutter. Use this skill when the user asks to build mobile apps, screens, widgets, animations, or UI components. Generates creative, polished Flutter code that avoids generic standard widget aesthetics.
Senior UX/UI Design Director for mobile app design auditing across all platforms (iOS, Android, cross-platform). Triggers on "UI建议", "审美讲义", "交互建议", design audit, UI review, UX audit, or premium design feedback. Provides three-tier proposals (Safe/Balanced/Avant-Garde), aesthetic formulas, motion physics, and brand consistency checks. Specializes in "Young Luxury" mobile experiences grounded in Apple HIG and Material Design 3.
Use when making design decisions, reviewing UI for HIG compliance, choosing colors/backgrounds/typography, or defending design choices - quick decision frameworks and checklists for Apple Human Interface Guidelines
Apple Human Interface Guidelines interaction and UX patterns.
Comprehensive design guide for web and mobile applications. Contains 50+ styles, 97 color palettes, 57 font pairings, 99 UX guidelines, and 25 chart types. Use when the user requests UI/UX work (design, build, create, implement, review, fix, improve).
Draft scaffold; incomplete and not for normal use. Mobile-specific visual design patterns — touch targets, gestures, and platform conventions. Use when designing mobile interfaces.