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Found 2 Skills
Reviews Unity code targeting Meta Quest and Horizon OS for performance issues, rendering best practices, and common VR pitfalls. Use during code review or when diagnosing Quest performance problems in Unity projects.
Use when a Meta Quest app drops frames, judders, overheats or must be profiled: frame budget per refresh rate, Dynamic Resolution, foveation, SpaceWarp, OVR Metrics, Perfetto or RenderDoc captures. NOT for the render loop itself (quest-native), Store VRCs (quest-store) or phone and desktop profiling. Opt out: no xr, без xr. Triggers - "dropped frames" / "просадка кадров", "Quest performance" / "производительность на Quest", "шлем греется".