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Found 11 Skills
Comprehensive guide for Manim Community - Python framework for creating mathematical animations and educational videos with programmatic control
Create Manim animations for demo videos. Use when visualizing agent workflows, skill pipelines, or architecture diagrams as animated MP4 overlays
Trigger when: (1) User wants to create an educational/explainer video, (2) User has a vague concept they want visualized, (3) User mentions "3b1b style" or "explain like 3Blue1Brown", (4) User wants to plan a Manim video or animation sequence, (5) User asks to "compose" or "plan" a math/science visualization. Transforms vague video ideas into detailed scene-by-scene plans (scenes.md). Conducts research, asks clarifying questions about audience/scope/focus, and outputs comprehensive scene specifications ready for implementation with ManimCE or ManimGL. Use this BEFORE writing any Manim code. This skill plans the video; use manimce-best-practices or manimgl-best-practices for implementation.
Trigger when: (1) User mentions "manim" or "Manim Community" or "ManimCE", (2) Code contains `from manim import *`, (3) User runs `manim` CLI commands, (4) Working with Scene, MathTex, Create(), or ManimCE-specific classes. Best practices for Manim Community Edition - the community-maintained Python animation engine. Covers Scene structure, animations, LaTeX/MathTex, 3D with ThreeDScene, camera control, styling, and CLI usage. NOT for ManimGL/3b1b version (which uses `manimlib` imports and `manimgl` CLI).
Build reusable Manim explainers for technical concepts, graphs, system diagrams, and product walkthroughs, then hand off to the wider ECC video stack if needed. Use when the user wants a clean animated explainer rather than a generic talking-head script.
Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).
Mathematical visualization skill for equations, proofs, and geometric concepts. **Triggers when:** - User mentions equations, formulas, or mathematical expressions - Request involves mathematical proofs or derivations - Content includes geometric relationships - User mentions LaTeX, calculus, algebra, geometry, trigonometry - Patterns: "equation", "formula", "prove", "derive", "graph", "plot" **Capabilities:** - LaTeX equation rendering with color-coded components - Function graphing and transformations - Geometric constructions and proofs - 3D mathematical surfaces - Step-by-step derivations with highlights
Turn any concept into an animated explainer video using Manim (Python). Use whenever the user wants animated visualizations, motion graphics, or video output (MP4/GIF) for technical concepts. Covers: architecture animations, data flow visualizations, algorithm step-throughs, pipeline explainers, math proofs, comparisons, agent interactions, training loops, or any "animate X" / "make a video of X" request. Also trigger for existing Manim scene edits or re-renders. Trigger on: "create a video", "animate this", "make an explainer", "concept to video", "manim animation", "show this as a video", "motion graphic", "visualize this process", or any concept + video/animation output request. Use this skill even for casual "animate" requests about technical ideas.
Access Jewish calendar data and Shabbat times via Hebcal API. Use when building apps with Shabbat times, Jewish holidays, Hebrew dates, or Zmanim. Triggers on Shabbat times, Hebcal, Jewish calendar, Hebrew date, Zmanim.
Implement, review, or improve SwiftUI animations and transitions. Use when adding implicit or explicit animations with withAnimation, configuring spring animations (.smooth, .snappy, .bouncy), building phase or keyframe animations with PhaseAnimator/KeyframeAnimator, creating hero transitions with matchedGeometryEffect or matchedTransitionSource, adding SF Symbol effects (bounce, pulse, variableColor, breathe, rotate, wiggle), implementing custom Transition or CustomAnimation types, or ensuring animations respect accessibilityReduceMotion.
Create production-grade motion graphics and videos using Remotion (React). Use whenever the user wants branded video content, product demos, data-driven video generation, or motion graphics with audio sync, web fonts, TailwindCSS styling, or media embedding. Covers: marketing videos, product launches, data visualizations, social media content, personalized video at scale, explainer videos with voiceover, animated charts, 3D scenes via Three.js. Requires Node.js and Claude Code environment. Trigger on: "create a Remotion video", "React video", "motion graphics", "branded video", "product demo video", "remotion", "video with audio", "TailwindCSS video", "data-driven video generation", "personalized video at scale", "video with voiceover". For mathematical animations, algorithm visualizations, or headless container rendering, use concept-to-video (Manim) instead.