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Found 11 Skills
UserInputService, ContextActionService, keyboard/mouse/gamepad/touch, cross-platform input binding.
Build 3D objects, props, maps, and environments in Roblox Studio via MCP. CSG patterns, spatial coordination, player scale reference, platform quirks. Use when the AI is placing parts, doing unions/subtracts, or building geometry.
Persist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and OrderedDataStore leaderboards. Use when saving or loading persistent data in a Roblox experience — when the user mentions DataStore, DataStoreService, GetAsync, SetAsync, UpdateAsync, save player data, or leaderboards. For general Luau scripting use roblox-luau.
Use for foundational Roblox experience development: deciding what runs on the client or server, where scripts and modules belong, how to structure reusable code, and how to handle everyday services, attributes, bindables, workspace objects, input, camera, raycasts, collisions, and CFrame-based gameplay scripting in Studio.
12 production footguns ranked by severity. Data loss, exploits, memory leaks, mobile perf.
Official Roblox Studio MCP server tools reference. What each tool does, how to use it, reliability patterns, and workflows for script editing, building, playtesting, and debugging. Use when the AI has an MCP connection to Roblox Studio.
Use this skill for any Roblox related tasks
Lighting, atmosphere, post-processing, and visual mood for Roblox. Time of day, Lighting properties, Atmosphere, ColorCorrection, Bloom, DepthOfField, SunRays. Use when setting up environment visuals or creating mood/atmosphere.
Roblox platform engineering specialist - Masters Luau, the client-server security model, RemoteEvents/RemoteFunctions, DataStore, and module architecture for scalable Roblox experiences
Service hierarchy, 7 foundational patterns, cross-platform input. Client-server architecture, module patterns, framework options.
Modify living Roblox Studio projects safely: inspect Explorer and execution locations, preserve existing structure, reuse modules/remotes, create meaningful Instances, apply Attributes and CollectionService tags, test server/client and multiple devices, inspect Output, and remove experiments/debug objects. Use when an agent edits a place or rbxl/rbxlx/Rojo project, operates in Studio, adds Scripts/LocalScripts/ModuleScripts, or must verify a Roblox change in context.