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Use this skill whenever the question is *how* to develop a design — through one big push or through repeated cycles of build, test, learn, refine. Trigger when planning a design process, scoping an MVP, deciding between waterfall and iterative delivery, planning research cadence, or reviewing why a project drifted from its original vision. Iteration is one of the foundational principles in 'Universal Principles of Design' (Lidwell, Holden, Butler 2003) — and one of the most-violated by teams that try to ship "perfect" first versions.