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Found 9 Skills
Apple Human Interface Guidelines for iPhone. Use when building, reviewing, or refactoring SwiftUI/UIKit interfaces for iOS. Triggers on tasks involving iPhone UI, iOS components, accessibility, Dynamic Type, Dark Mode, or HIG compliance.
SwiftUI implementation patterns for building Apple-quality iOS UIs. Covers design system (colors, typography, spacing), state management, layout, view composition, navigation, components, accessibility, and animation polish. This skill should be used when writing, reviewing, or refactoring SwiftUI views, layouts, state management, navigation flows, or component selection.
Master iOS Human Interface Guidelines and SwiftUI patterns for building native iOS apps. Use when designing iOS interfaces, implementing SwiftUI views, or ensuring apps follow Apple's design principles.
Reference — Comprehensive Apple Human Interface Guidelines covering colors (semantic, custom, patterns), backgrounds (material hierarchy, dynamic), typography (built-in styles, custom fonts, Dynamic Type), SF Symbols (rendering modes, color, axiom-localization), Dark Mode, accessibility, and platform-specific considerations
Design iOS apps following Apple's Human Interface Guidelines. Generate native components, validate designs, and ensure accessibility compliance for iPhone, iPad, and Apple Watch.
Design native iOS apps following Apple's Human Interface Guidelines. Use this skill when building iPhone/iPad interfaces, creating SwiftUI/UIKit components, validating iOS design compliance, or ensuring accessibility. Covers layout, typography, navigation, components, gestures, colors, and platform conventions.
Design and implement beautiful, fluid Liquid Glass interfaces in Expo React Native apps. Covers four paths: (1) expo-glass-effect for UIKit-backed glass surfaces, (2) @expo/ui SwiftUI integration for native SwiftUI glass modifiers and advanced transitions, (3) Expo Router unstable native tabs for system Liquid Glass tab bars, and (4) @callstack/liquid-glass as a third-party alternative. Use when tasks mention "liquid glass", "glass effect", "frosted/translucent UI", "iOS 26 design", "native tabs", "expo-ui", "SwiftUI in Expo", or when shipping Apple-style glass with robust fallbacks, accessibility checks, HIG-aware design decisions (Foundations, Patterns, Components, Inputs), and cross-platform degradation.
Apple Human Interface Guidelines interaction and UX patterns. Use this skill when the user asks about "onboarding flow", "user onboarding", "app launch", "loading state", "drag and drop", "search pattern", "settings design", "notifications", "modality", "multitasking", "feedback pattern", "haptics", "undo redo", "file management", data entry, sharing, collaboration, full screen, audio, video, haptic feedback, ratings, printing, help, or account management in Apple apps. Also use when the user says "how should onboarding work", "my app takes too long to load", "should I use a modal here", "how do I handle errors", "when should I ask for permissions", "how to show progress", or "what's the right way to confirm a delete". Cross-references: hig-foundations for underlying principles, hig-platforms for platform specifics, hig-components-layout for navigation, hig-components-content for data display.
Apple Human Interface Guidelines for platform-specific design. Use this skill when the user asks about "designing for iOS", "iPad app design", "macOS design", "tvOS", "visionOS", "watchOS", "Apple platform", "which platform", platform differences, platform-specific conventions, or multi-platform app design. Also use when the user says "should I design differently for iPad vs iPhone", "how does my app work on visionOS", "what's different about macOS apps", "porting my app to another platform", "universal app design", or "what input methods does this platform use". Cross-references: hig-foundations for shared design foundations, hig-patterns for interaction patterns, hig-components-layout for navigation structures, hig-components-content for content display.