Loading...
Loading...
Found 4 Skills
LangGraph tool calling patterns. Use when binding tools to LLMs, implementing ToolNode for execution, dynamic tool selection, or adding approval gates to tool calls.
Используй для задач интеграции и целостности превращения. Триггеры: «интеграция», «интегрировать X с Y», «спецификация интеграции», integrate, integration spec — режим 0: сначала граф; «область интеграции изменения», integration scope, cold review — режим 1: холон + steward + узлы изменения; «проверь бяньхуа на целостность», «что затронет превращение», «кого заденет», integrity check — волновой фронт; «подкреплено ли графом», «не театр ли», claim audit — обратный аудит прозы. Distinct from assembly и design. Нужны iskron_*.
Neo4j Visualization Library (NVL) — framework-agnostic graph rendering for the browser. Covers @neo4j-nvl/base (NVL class, nodes/relationships, Canvas vs WebGL renderer), @neo4j-nvl/interaction-handlers (ZoomInteraction, PanInteraction, DragNodeInteraction, ClickInteraction, HoverInteraction, BoxSelectInteraction, LassoInteraction, KeyboardInteraction), and @neo4j-nvl/react (InteractiveNvlWrapper, BasicNvlWrapper, StaticPictureWrapper). Use when rendering a Neo4j graph in a browser, feeding driver results through nvlResultTransformer, choosing Canvas vs WebGL, wiring node/relationship click/hover/drag handlers, or embedding NVL in React, Vite, or vanilla JS apps. Does NOT handle Cypher query authoring — use neo4j-cypher-skill. Does NOT handle driver lifecycle, sessions, or executeQuery setup — use neo4j-driver-javascript-skill. Does NOT handle GraphVisualization/Needle default embed — use @neo4j-ndl/react.
Builds node-based Editor tools with Unity Graph Toolkit (GTK) on Unity 6.6+: graphs, nodes, ports and validation, State Machine API tools on 6.7+, and runtime assets via a scripted importer. Use for custom graph, node or state machine editors, or migrating a GraphView tool. Not for Shader Graph, VFX Graph or Animator Controllers.