Loading...
Loading...
Found 19 Skills
Action definitions and keyboard shortcuts in GPUI. Use when implementing actions, keyboard shortcuts, or key bindings.
Generates Rust code for GPUI desktop UI components following Zed editor patterns. Use when building desktop applications with gpui crate, creating themed UI components, implementing autocomplete/completions, building command palettes, or working with the gpui-component library. Covers RenderOnce components, Entity state management, theming with ActiveTheme, and Zed-style UI patterns.
Layout and styling in GPUI. Use when styling components, layout systems, or CSS-like properties.
Async operations and background tasks in GPUI. Use when working with async, spawn, background tasks, or concurrent operations. Essential for handling async I/O, long-running computations, and coordinating between foreground UI updates and background work.
Focus management and keyboard navigation in GPUI. Use when handling focus, focus handles, or keyboard navigation. Enables keyboard-driven interfaces with proper focus tracking and navigation between focusable elements.
GPUI styling system including theme design, responsive layouts, visual design patterns, and style composition. Use when user needs help with styling, theming, or visual design in GPUI.
gpui-component library patterns for building reusable UI components. Use when creating buttons, inputs, dialogs, forms, or following Longbridge component library conventions in GPUI applications.
Global state management in GPUI. Use when implementing global state, app-wide configuration, or shared resources.
Context management in GPUI including App, Window, and AsyncApp. Use when working with contexts, entity updates, or window operations. Different context types provide different capabilities for UI rendering, entity management, and async operations.
Writing tests for GPUI applications. Use when testing components, async operations, or UI behavior.
Event handling and subscriptions in GPUI. Use when implementing events, observers, or event-driven patterns. Supports custom events, entity observations, and event subscriptions for coordinating between components.
Entity management and state handling in GPUI. Use when working with entities, managing component state, coordinating between components, handling async operations with state updates, or implementing reactive patterns. Entities provide safe concurrent access to application state.