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Found 7 Skills
Write, debug, and optimize CUTLASS and CuTeDSL GPU kernels using local source code, examples, and header references. Use when the user mentions CUTLASS, CuTe, CuTeDSL, cute::Layout, cute::Tensor, TiledMMA, TiledCopy, CollectiveMainloop, CollectiveEpilogue, GEMM kernel, grouped GEMM, sparse GEMM, flash attention CUTLASS, blackwell GEMM, hopper GEMM, FP8 GEMM, blockwise scaling, MoE GEMM, StreamK, warp specialization CUTLASS, TMA CUTLASS, or asks about writing high-performance CUDA kernels with CUTLASS/CuTe templates.
PyTorch deep learning development with transformers, diffusion models, and GPU optimization.
Trains large language models (2B-462B parameters) using NVIDIA Megatron-Core with advanced parallelism strategies. Use when training models >1B parameters, need maximum GPU efficiency (47% MFU on H100), or require tensor/pipeline/sequence/context/expert parallelism. Production-ready framework used for Nemotron, LLaMA, DeepSeek.
GLSL shader programming for JARVIS holographic effects
20 years Weta/Pixar experience in real-time graphics, Metal shaders, and visual effects. Expert in MSL shaders, PBR rendering, tile-based deferred rendering (TBDR), and GPU debugging. Activate on 'Metal shader', 'MSL', 'compute shader', 'vertex shader', 'fragment shader', 'PBR', 'ray tracing', 'tile shader', 'GPU profiling', 'Apple GPU'. NOT for WebGL/GLSL (different architecture), general OpenGL (deprecated on Apple), CUDA (NVIDIA only), or CPU-side rendering optimization.
Expert GPU optimization for modern consumer GPUs (8-24GB VRAM). Use this skill when you need to optimize GPU training, speed up CUDA code, reduce OOM errors, tune XGBoost for GPU, migrate NumPy to CuPy, make a model faster, manage GPU memory, optimize VRAM usage, or benchmark PyTorch. Covers mixed precision, gradient checkpointing, XGBoost GPU acceleration, CuPy/cuDF migration, vectorization, torch.compile, and diagnostics. NVIDIA GPUs only. PyTorch, XGBoost, and RAPIDS frameworks.
Creating visual effects using particle systems, physics simulation, and post-processing for polished, dynamic game graphics.