Loading...
Loading...
Found 5 Skills
Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and exports.
Guide AI agents through Godot 4.x GDScript coding best practices including scene organization, signals, resources, state machines, and performance optimization. This skill should be used when generating GDScript code, creating Godot scenes, designing game architecture, implementing state machines, object pooling, save/load systems, or when the user asks about Godot patterns, node structure, or GDScript standards. Keywords: godot, gdscript, game development, signals, resources, scenes, nodes, state machine, object pooling, save system, autoload, export, type hints.
Meta-skill for validating the integrity and quality of other skills. automatically checks for SKILL.md existence, script syntax errors (via Godot CLI), and metadata completeness. Use this skill to verify the entire skill library. Trigger keywords: validation, continuous_integration, quality_assurance, syntax_check, metadata_check.
Godot 4 visual effects specialist - Masters the Godot Shading Language (GLSL-like), VisualShader editor, CanvasItem and Spatial shaders, post-processing, and performance optimization for 2D/3D effects
Composition and signal integrity specialist - Masters GDScript 2.0, C# integration, node-based architecture, and type-safe signal design for Godot 4 projects