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Found 5 Skills
Create readable, performance-safe Three.js game visual effects. Use for attacks, impacts, damage feedback, status effects, spell trails, particles, shaders, telegraphs, quality tiers, and reduced-motion alternatives.
Creating visual effects using particle systems, physics simulation, and post-processing for polished, dynamic game graphics.
Use when generating game visual effects with Layer: spell and skill effects, hit impacts, explosions, pickups and power-ups, loot chest and reward openings, auras, portals, or looping ambient effects such as fire, smoke and magic swirls. Also when an effect comes back with a scene around it, cannot be blended in the engine, or plays with no wind-up. Keywords: VFX, FX, spell effect, impact, explosion, particle, flipbook, aura, loot chest, additive, sprite sheet.
Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.
Make pixel art effects and sprite animations in code with the pixelfx library, which has 244 ready-made ones, acted out by a character who winds up, freezes on contact and recovers (fire, explosions, water, ice, lightning, sci-fi, melee, impacts, projectiles, spawn and death, arcane, holy, shadow, status, nature, weather, UI, pickups, transitions, critters) to drop into a game, recolor, export as sprite sheets or remix, plus a draft, render, look, refine loop that makes new ones look hand-animated. Use when someone wants pixel art VFX, sprite animations or sprite sheets, game juice, a specific effect ("a frost nova for my mage", "a coin pickup sparkle"), wants to use or export a pixelfx effect in Godot, Unity, Phaser or a canvas game, or wants their pixel effects to look better.